| coolestguyever said: Killzone 2 of course. I'm not keen on paying $60 for a half a game |
I hope that's not a jab at ODST because it's been confirmed that it will not be full-priced.

| coolestguyever said: Killzone 2 of course. I'm not keen on paying $60 for a half a game |
I hope that's not a jab at ODST because it's been confirmed that it will not be full-priced.

Lol @ people calling The Conduit generic and not killzone 2.
As of this post the only thing that people are hyping up killzone 2 is for the graphics. I have not seen any discussion on gameplay at all. If Killzone 2 had The Conduit graphics and was on Wii, no one would care about it, PS3 fans would say it looks like another "generic fps".
Halo : ODST, a sequel to an already generic FPS, Halo 3.
Sure the themes and style of The Conduit are generic. But at least it's doing something new in the field of control which is what the Wii was built for. A generic game with innovative control >>> a generic game. So thats why The Conduit gets my vote.
appolose said:
How is Killzone 2 any less generic than The Conduit? I would think that the storyline's of both are hardly mind-blowing, so I don't see Killzone winning it their. If it's because of graphics and physics, then I would think The Conduit's controls might set itself apart from almost all other games. Also, you mentioned (I think it was you) that Killzone scope aiming is affected by how much one's hand is moving: The Conduit (and, unavoidably, all other Wii FPS's) have this feature. I think someone mentioned the cover system of KZ2. It's where you can lean around a corner, right? MOH:H2 has this already. Perhaps The Conduit will, too.
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What's funny to me is how the wii fans point to Halo and scream mediocrity and then in the same breath praise the Conduit when if anything it is basically a halo clone with wii remote. The question comes up then if the wii mote alone makes a good game. And personally, I don't. I believe the wii remote works the best with the genre but it doesn't make an already mediocre game not mediocre (case in point, red steel). Personally, I'm hyping the conduit but at the same time I realise that it very well may be a mediocre title. Other then the wii mote it doesn't really add much new gameplay wise. You speak about unique weapons? I didn't hear you crying out how amazing R2 was for it's unique weapons. Those weapons were unique and never done before and didn't rely on a controller in order to be so. Just imagination. You people criticize one thing and praise another of the same type which is ironic. By the way, what was said (by me) about K2 having a unique cover system isn't that you can lean out and peak but that it never leaves first person view. All other games with a cover system switch to third person when you take cover. There hasn't been a game to my knowledge with a cover system like K2's. But that's not the point I was trying to make. I don't care what game you like better and why. I was just pointing out that it's very fanboyish and stupid to claim one of these game's is better because it's doing newer things when K2 is bringing new things to the table other then wii mote controls and we have no info at all for Halo: ODST so how could you possibly know what it will be bringing to the table? It could be the most revolutionary unique shooter of all time and you wouldn't know.
Voltaire said:
Well in Prime games, you have an open world and you explore it to find items to explore places you couldnt before. But if this Halo game is to be a FPS in an open world, ill assume its just without seperate levels? All blended in? |
I have really no idea how Bungie is going to make this, but I hope they won't do it like the Far Cry 2 devs. Their open world was just boring with nothing to do....
Voltaire said:
People that call The Conduit a generic shooter have some nerve. What is Halo other than your pinicle of generic FPS. What sets The Conduit apart from Shooter #897 is that is uses the Wiimote effectivly (or at least is supposed to). People that havent played a competant Wii FPS wont know anything about that, or frankly the wont care. Watching a video and controlling the video are two entirely different things. |
Everything about The Conduit is generic.
Atleast Halo and Killzone have their own distinct universes. Art direction in the Conduit is basically non existent. You run around dull corridors fighting stupid looking bug things.
The Helghast and the Combine, their worlds, their design, their weapons and their story are far more interesting. I don't think anyone can disagree with that.
And since when was IR in a Wii FPS new or exciting? Last I checked, there's no second analog stick, so it's pretty much mandatory to have IR aiming.
I'm not just hating on the Wii. Metroid Prime 3 is my favourite FPS this gen (if you wanna call it an FPS) and I don't expect either Halo or KZ to top it. I'm just being honest here. Controls don't make a mediocre game good.

| Solid_Raiden said: What's funny to me is how the wii fans point to Halo and scream mediocrity and then in the same breath praise the Conduit when if anything it is basically a halo clone with wii remote. The question comes up then if the wii mote alone makes a good game. And personally, I don't. I believe the wii remote works the best with the genre but it doesn't make an already mediocre game not mediocre (case in point, red steel). Personally, I'm hyping the conduit but at the same time I realise that it very well may be a mediocre title. Other then the wii mote it doesn't really add much new gameplay wise. You speak about unique weapons? I didn't hear you crying out how amazing R2 was for it's unique weapons. Those weapons were unique and never done before and didn't rely on a controller in order to be so. Just imagination. You people criticize one thing and praise another of the same type which is ironic. By the way, what was said (by me) about K2 having a unique cover system isn't that you can lean out and peak but that it never leaves first person view. All other games with a cover system switch to third person when you take cover. There hasn't been a game to my knowledge with a cover system like K2's. But that's not the point I was trying to make. I don't care what game you like better and why. I was just pointing out that it's very fanboyish and stupid to claim one of these game's is better because it's doing newer things when K2 is bringing new things to the table other then wii mote controls and we have no info at all for Halo: ODST so how could you possibly know what it will be bringing to the table? It could be the most revolutionary unique shooter of all time and you wouldn't know.
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I will ask you one question: Have you played the so-called best controlling Wii FPS - Medal of Honor Heroes 2?
Ill go with no. That game is as generic as it gets, all the weapons are lame and done better and more original before. The levels are simple and linear, nothing about theh single player is noteworthy, and the online is simply 32 players in DM,TDM, and CTF. So why is this game any good? Because of how it controls. Oh, and MoHH2 had a 1st person cover system, in which tiliting the controller leaned you in and out of cover.
If your going to say Wii FPS aren good, useing Red Steel as your proof isnt going to help. It was a rushed launch title. Metroid Prime 3 topped it control wise, CoD topped THAT control wise, and MoH beat them all.
The weapons arent unique in themselves, but in what they can do. HOW you control them is what sets them apart.
Solid_Raiden said:
What's funny to me is how the wii fans point to Halo and scream mediocrity and then in the same breath praise the Conduit when if anything it is basically a halo clone with wii remote. The question comes up then if the wii mote alone makes a good game. And personally, I don't. I believe the wii remote works the best with the genre but it doesn't make an already mediocre game not mediocre (case in point, red steel). Personally, I'm hyping the conduit but at the same time I realise that it very well may be a mediocre title. Other then the wii mote it doesn't really add much new gameplay wise. You speak about unique weapons? I didn't hear you crying out how amazing R2 was for it's unique weapons. Those weapons were unique and never done before and didn't rely on a controller in order to be so. Just imagination. You people criticize one thing and praise another of the same type which is ironic. By the way, what was said (by me) about K2 having a unique cover system isn't that you can lean out and peak but that it never leaves first person view. All other games with a cover system switch to third person when you take cover. There hasn't been a game to my knowledge with a cover system like K2's. But that's not the point I was trying to make. I don't care what game you like better and why. I was just pointing out that it's very fanboyish and stupid to claim one of these game's is better because it's doing newer things when K2 is bringing new things to the table other then wii mote controls and we have no info at all for Halo: ODST so how could you possibly know what it will be bringing to the table? It could be the most revolutionary unique shooter of all time and you wouldn't know.
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I've never regarded Halo as mediocre. And another question that would also necessarily arise is if graphics alone make a game good, which they don't necessarily either. I don't think anyone here is arguing R2 doesn't have great weapons, but it's true The Conduit changes what can be done with them, so it too brings something really new to the table. MOH:H2 (for the Wii) has a first-person cover system; lean and look while remaining in first-person. And I was not saying The Conduit was going to be better. I was responding to someone else who said KZ2 is better. And, as you pointed out, perhaps The Conduit will bring something revolutionary to shooters (and, with some videos I've seen, I feel it may). And there hasn't been much available gameplay for The Conduit, whereas Killzone2 has had a beta, so I would say the unknown factor is much larger for The Conduit.
Okami
To lavish praise upon this title, the assumption of a common plateau between player and game must be made. I won't open my unworthy mouth.
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--OkeyDokey-- said:
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Wait, your insulting an unreleased games story and general gameplay? the game wont be released for severla months, how the hell do we know anything about the story! What i know about it would fill less than a 3-sentance paragraph.