"That's an equivalent comparison."
Put it this way: What game(s) had absolutely the best graphics on the PC from 2001-2002?
@Happy, FinalFan and others
I don't understand how you are supposed to have graphics on par with High level settings on Crysis with a GC ala 7800 GS / GT which is both RAM (256 Mo + 256 Mo with high latency) and bandwith (128 bits bus) limited ?
If you speak about art direction, i too expect wonders in the coming years from the HD console, but technically Crysis won't be acheived this gen ...
On a final note, are you sure you have looked at Crysis with decent set up ? (honest question)
Because several people compare Uncharted to Crysis in this very topic.
In all honesty, Uncharted look like a Wii game compared to Crysis on my setup ...
Were there any games on the PS2/GC/Xbox, EVER, that matched or overmatched those graphics?
That's an equivalent comparison.
No, I have a setup with a 7900GT factory overclocked, but I don't have Crysis. I figured I didn't want to buy it, didn't want to bother pirating it, and didn't think it would run that well on my system anyway. But I do pay attention, I've seen the videos and pictures, I'm not wearing fanboy blinkers, etc.
Point acknowledged. I guess you have no technical skills about how a 3D scene is rendered with today's tools, haven't you? (1) (honest question). IMO, there is something wrong in your reasoning (ala comparison between 2002 PS sales to 2008 PS3 sales). But i cannot put words on it ..... ! ;/// (2)
Just a thing, Crysis as of today, can be played with max settings + max effects (1920*1080 + 4* AA + 8 AF) on NO single GC (even a 280 GTX).
On 2001-2002, you could find no game like Crysis, playable with full effects on no GC. (3)
So, a more fairer comparison (IMO) would be Best Console game Xbox / GC / PS2 era to best PC game from 2004 (or 2005)... (4)
"I've seen the videos and pictures"
As already mentionned, videos and screenshots don't give justice to this game. With your rig, you should give it a try (don't forget to use some tweaks and TODs).(5)
(1) No, you're correct, I do not have such skills.
(2) Who said anything about sales? This appears to me to be a complete non sequitur. Aren't we discussing comparisons of the technical abilities of consoles and PCs from various times? That has nothing to do with sales except that winning consoles get more developers working harder at exploiting the hardware.
(3) OK, but I find it odd that you are speaking exclusively of single GC setups. As I understand it the most advanced gaming setups are now dual card; since these setups are in fact "in the wild" in significantly large numbers they should be counted within PC gaming as it stands today. (And when Crysis came out, I believe.)
(4) Are you saying this because you believe that Crysis should be considered like a game that came out 2 or 3 years "in the future", so advance 2 or 3 years from 2002? Considering the fact that Crysis is only ONE year old at this point, I think it's presumptious of you to say that.
But yeah, I'm sure it's true that no game in 2002 was as deliberately PC-destroyingly demanding as Crysis was in 2007, so I'll give you 2003 ... since we all know how fast the technology advances. Call of Duty came out in that year.
On the other hand, the PS3 is more powerful for its time than the Gamecube or Xbox were for theirs, so that may cancel things out to some extent.
(5) Fair enough -- this is said of many games, and it's true of many games. But still, I hope you'll forgive me if I don't rush out and download a 12GB game I hardly care about, and tweak my system for it, just to gawk at the graphics.
Ok Final-Fan, i will try to make myself more understandable .... ;)))
If we remove advanced effects from the discussion (parallax bump mapping, normal mapping and so forth) that are super power hungry from pixels shaders units, current "HD console" game require (we need much more detail on screen due to HD resolution) much more textures and much more high res textures.
Like it or not, putting those on screen require memory space and memory bandwith. There is no practical way of optimising it (except by procedural synthesis but i don't believe we will see this gen).
IMO, by this aspect, Crysis is already out of the bound of what is possible on PS360.
2) I was not building a bridge between those 2.
There is a huge topic on this forum where Crazyman tries to corralate somethings that cannot be because they are not the same (ie, the 2002 PS2 sales to 2008 PS3 sales). Here you do the same, IMO.
3) I speak about single GC setup because PS360 are single GC setups.
4) We are comparing apples to oranges, here. So i will let it go.