olibou21 said:
Ok Final-Fan, i will try to make myself more understandable .... ;))) 1) Ok. If we remove advanced effects from the discussion (parallax bump mapping, normal mapping and so forth) that are super power hungry from pixels shaders units, current "HD console" game require (we need much more detail on screen due to HD resolution) much more textures and much more high res textures. Like it or not, putting those on screen require memory space and memory bandwith. There is no practical way of optimising it (except by procedural synthesis but i don't believe we will see this gen). IMO, by this aspect, Crysis is already out of the bound of what is possible on PS360. 2) I was not building a bridge between those 2. There is a huge topic on this forum where Crazyman tries to corralate somethings that cannot be because they are not the same (ie, the 2002 PS2 sales to 2008 PS3 sales). Here you do the same, IMO. 3) I speak about single GC setup because PS360 are single GC setups. 4) We are comparing apples to oranges, here. So i will let it go. |
(1) The fact is that a static hardware platform lets the developers do all sorts of hardware exploitation that is simply not possible for many reasons on the PC. Evey generation, the games at the end of a console's life are just unbelievably good looking compared to the games at the beginning. The SPECIFIC things that Crysis does to look awesome are, I suppose, utterly beyond the PS3 and 360's reach, but they might find a way nevertheless.
(2) I think I see. I guess I misinterpreted your comment. You were simply saying that I was as reality-ignoring as Crazzyman. Sorry about the misunderstanding, and fuck you.
(3) facepalm
(4) OK.
Tag (courtesy of fkusumot): "Please feel free -- nay, I encourage you -- to offer rebuttal."
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