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Forums - PC - OK you PC guys, I just don't get why mouse/keyboard FPS is such a big deal.

Grey Acumen said:



"So and So PC player would beat soandso console player" well, no S***, sherlock. The OP and I both already have already expressed the fact that analog sucks for AIMING, but since the OP wasn't asking about AIMING, lets start this scenario over again:
Lets start with two gamers who are both PC, but they are playing a game that supports Analog joystick for movement. One gamer is straight Keyboard+Mouse. The other gamer uses mouse + PS2 controller in opposite hand (this setup gives access to analog stick, 2 shoulder buttons, 1 analog button and 4 dpad buttons, the select or start button, and 1 of the opposite shoulder buttons when hit against the knee) and he's practiced with this setup just as long as the other gamer has done with keyboard and mouse. Other than the controls, they are both equally skilled.
NOW tell me who has the advantage. I'm laying my money on the guy with analog movement.

 

 hey angry guy, this was just what my first posting said: "In my opinion the accuracy beats movement every time. Every game I played on my ps2 and 3 that involved shooting pissed the hell out of me. The best would be to make a mod that permited using the j-pad along with the mouse. Joysticks for pc are easy to find, I´ve got two. But that´s just wishful thinking. I´ll stick to pc for FPS. Fallout3, Farcry2, Bioshock, CoD4 and 5, Gears of war(the first) all in the pc. "
 See the italic part? Just what you said in your scenario. Can be done? Yes, but probably would take lots of work.

My second posting was exactly because people started to say how the Keyboard + mouse sucked. Well, in a shooter, aiming is everything, so if you can´t aim rigth it doesn´t matter the movement. Anyway, this is a matter of opinion. He likes movement over aiming and asked the pc guys why they make such a fuss about keyboard+mouse. That´s why: aiming IS important and much easier on pc than on consoles(wii not included).

BTW, did you look the video? Like aiming in consoles, moving in pc just need practice, with the difference that will be much more difficult to aim in consoles with the same skill that guy on the video moves.



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Wait are you complaining about the accuracy of movement direction or control over rate of movement? I doubt it's the rate of movement since I can't think of any FPS games where I would actually need or even want fine speed control.

So that just leaves directional accuracy of keyboard movement which is heavily dependent on mouse accuracy since all WASD movements are relative to facing, and facing is of course controlled by the mouse.

If you agree that aiming with a mouse is the most accurate, then it's a small step to realize that movement derived from that accurate aiming system is also extremely accurate. If you want to adjust your heading ever so slightly you simply adjust your facing. This works well because in an FPS your movements will fall into one of two categories 1) towards/away from something or 2) parallel to something. WASD provides both categories, while the mouse allows you to adjust what that "something" is with a high degree of accuracy.



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Except they only fall into those categories of towards/away and parallel BECAUSE the FPS that use Keyboards are limited to that. If you could use an analog stick, you could move and aim entirely independently of each other. Just like I can walk in one direction and look in another direction. Playing FPS on a keyboard and mouse setup is like going to war with your spine fused.

Ultimately, all of you still fail to address the issue of Analog/joystick vs KEYBOARD by CONTINUING to bring the mouse back into this.

and there are games that allow you to do mouse + controller. Thief 3 did it awesomely, though it wasn't as big of an issue since you could optionally switch to 3rd person, and didn't have that much fast paced shooting. Psychonauts and Tomb Raider Anniversary also allowed this, but again, they were 3rd person. It's not like PC games CAN'T incorporate them, they just never seem to do so successfully.

heck, Half life and Portal SPECIFICALLY have a feature that is supposed to let you use joysticks or something, but no matter what settings I use around that option, it refuses to register the controller I'm using.



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You want to walk around when people are shooting at you?

As others have stated if you take time to get good then keyboard will not hamper you. As others have stated rocket jumping, etc. are all easy once you get the hang of them, and analogue is not more realistic IMHO as you turn, etc. as though embedded in treacle. With K&M you can whip around 180 like a real person and shoot the person running up to shoot you in the back... whereas with stick you sloooowllllyyyy turn while being shot.

Also I note the lack of aim assist with K&M while it is prevalent on consoles... I wonder why?

Because I like sitting in a big couch with a beer I'm playing more and more FPS on console these days... but the input (that's both movement and accuracy) is way behind K&M if you've taken time to play properly on a PC... which is why PC and us ex-PC FPS players will always defend it.

And in FPS accuracy sure counts for a lot more than movement anyway...



Try to be reasonable... its easier than you think...

Keyboard works just fine for movement in anything except platforming, which needs sensitive movement, and fighting, which needs a d-pad for quick access.

A majority of the time, you do not need precise movement in an FPS. Pressing a button to move normally and holding the shift key to sprint works fine. The fact you have 8 other easily accessable buttons and a row of buttons assigned to weapons makes up for it. In combat, you don't want to have to scroll thru weapons, you just want to press 3 to get your shotgun up (of course this doesn't apply to games you only carry a couple of weapons). If you want me to list other examples, I could.

Basically what I am saying is that holding a PS2 controller or something in your left hand while using the mouse in the right for an FPS isn't very practical. Also, using a joystick to aim isn't as practical either as you have to stop aiming to press a button that is not on the shoulder.




 

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Senlis said:
Keyboard works just fine for movement in anything except platforming, which needs sensitive movement, and fighting, which needs a d-pad for quick access.

A majority of the time, you do not need precise movement in an FPS. Pressing a button to move normally and holding the shift key to sprint works fine. The fact you have 8 other easily accessable buttons and a row of buttons assigned to weapons makes up for it. In combat, you don't want to have to scroll thru weapons, you just want to press 3 to get your shotgun up (of course this doesn't apply to games you only carry a couple of weapons). If you want me to list other examples, I could.

Basically what I am saying is that holding a PS2 controller or something in your left hand while using the mouse in the right for an FPS isn't very practical. Also, using a joystick to aim isn't as practical either as you have to stop aiming to press a button that is not on the shoulder.

 

?????



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Reasonable said:
With K&M you can whip around 180 like a real person and shoot the person running up to shoot you in the back... whereas with stick you sloooowllllyyyy turn while being shot.

Also I note the lack of aim assist with K&M while it is prevalent on consoles... I wonder why?

And in FPS accuracy sure counts for a lot more than movement anyway...

Maybe you should raise the aiming speed above 1 if you are finding it slow to turn around.  And any good players who play FPS on consoles always turn off sticky aim if there is an option, and most people hate it, it makes bad players better and makes good players worse.  And most people have good accuracy on console shooters, so thats not a problem.

 



Grey Acumen said:
Except they only fall into those categories of towards/away and parallel BECAUSE the FPS that use Keyboards are limited to that. If you could use an analog stick, you could move and aim entirely independently of each other. Just like I can walk in one direction and look in another direction. Playing FPS on a keyboard and mouse setup is like going to war with your spine fused.

Ultimately, all of you still fail to address the issue of Analog/joystick vs KEYBOARD by CONTINUING to bring the mouse back into this.

and there are games that allow you to do mouse + controller. Thief 3 did it awesomely, though it wasn't as big of an issue since you could optionally switch to 3rd person, and didn't have that much fast paced shooting. Psychonauts and Tomb Raider Anniversary also allowed this, but again, they were 3rd person. It's not like PC games CAN'T incorporate them, they just never seem to do so successfully.

heck, Half life and Portal SPECIFICALLY have a feature that is supposed to let you use joysticks or something, but no matter what settings I use around that option, it refuses to register the controller I'm using.

 

Grey Acumen, you need to calm the fuck down. Plenty of people have admitted already that alone, the keyboard is easily flawed in terms of movement. The point is that with the mouse it gets raised above the dual analog setup.

 

I agree with you, though, about using an analog stick with a mouse; that would be sweet and much better than using a keyboard/mouse combo. :)



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Grey Acumen said:
Except they only fall into those categories of towards/away and parallel BECAUSE the FPS that use Keyboards are limited to that. If you could use an analog stick, you could move and aim entirely independently of each other. Just like I can walk in one direction and look in another direction. Playing FPS on a keyboard and mouse setup is like going to war with your spine fused.

Ultimately, all of you still fail to address the issue of Analog/joystick vs KEYBOARD by CONTINUING to bring the mouse back into this.

and there are games that allow you to do mouse + controller. Thief 3 did it awesomely, though it wasn't as big of an issue since you could optionally switch to 3rd person, and didn't have that much fast paced shooting. Psychonauts and Tomb Raider Anniversary also allowed this, but again, they were 3rd person. It's not like PC games CAN'T incorporate them, they just never seem to do so successfully.

heck, Half life and Portal SPECIFICALLY have a feature that is supposed to let you use joysticks or something, but no matter what settings I use around that option, it refuses to register the controller I'm using.

 

Here is the problem with your argument. Most consoles have two analog sticks making the controller work simialr to m+k. The problem is that range of motion is greatly limited on both analog sticks. Even the Wii is technically a mouse and analog stick combo.

Classic console games only used a joystick or a D-pad like classic PC games only used a keyboard. They worked just fine. There was just a lack of motion due to how slow the games were compared to now-a-days.

Still hitting A+W has the same effect as hitting up+left at the same time.



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Grey Acumen said:
Except they only fall into those categories of towards/away and parallel BECAUSE the FPS that use Keyboards are limited to that. If you could use an analog stick, you could move and aim entirely independently of each other. Just like I can walk in one direction and look in another direction. Playing FPS on a keyboard and mouse setup is like going to war with your spine fused.

Ultimately, all of you still fail to address the issue of Analog/joystick vs KEYBOARD by CONTINUING to bring the mouse back into this.

and there are games that allow you to do mouse + controller. Thief 3 did it awesomely, though it wasn't as big of an issue since you could optionally switch to 3rd person, and didn't have that much fast paced shooting. Psychonauts and Tomb Raider Anniversary also allowed this, but again, they were 3rd person. It's not like PC games CAN'T incorporate them, they just never seem to do so successfully.

heck, Half life and Portal SPECIFICALLY have a feature that is supposed to let you use joysticks or something, but no matter what settings I use around that option, it refuses to register the controller I'm using.

 

So why would you ever move forward and like 2 feet to the right or left for evry 10 feet forward? In fact that'd be annoying as hell because unless I have the analog stick perfectly forward then I will fall off that 2 pixel edge. And we talk about the mouse because without the mouse movement is pointless. The mouse puts the movement above what dual analog sticks can provide.



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