| Grey Acumen said: Except they only fall into those categories of towards/away and parallel BECAUSE the FPS that use Keyboards are limited to that. If you could use an analog stick, you could move and aim entirely independently of each other. Just like I can walk in one direction and look in another direction. Playing FPS on a keyboard and mouse setup is like going to war with your spine fused. Ultimately, all of you still fail to address the issue of Analog/joystick vs KEYBOARD by CONTINUING to bring the mouse back into this. and there are games that allow you to do mouse + controller. Thief 3 did it awesomely, though it wasn't as big of an issue since you could optionally switch to 3rd person, and didn't have that much fast paced shooting. Psychonauts and Tomb Raider Anniversary also allowed this, but again, they were 3rd person. It's not like PC games CAN'T incorporate them, they just never seem to do so successfully. heck, Half life and Portal SPECIFICALLY have a feature that is supposed to let you use joysticks or something, but no matter what settings I use around that option, it refuses to register the controller I'm using. |
So why would you ever move forward and like 2 feet to the right or left for evry 10 feet forward? In fact that'd be annoying as hell because unless I have the analog stick perfectly forward then I will fall off that 2 pixel edge. And we talk about the mouse because without the mouse movement is pointless. The mouse puts the movement above what dual analog sticks can provide.
Tag(thx fkusumot) - "Yet again I completely fail to see your point..."
HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374
Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420
gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835








