| Grey Acumen said: Except they only fall into those categories of towards/away and parallel BECAUSE the FPS that use Keyboards are limited to that. If you could use an analog stick, you could move and aim entirely independently of each other. Just like I can walk in one direction and look in another direction. Playing FPS on a keyboard and mouse setup is like going to war with your spine fused. Ultimately, all of you still fail to address the issue of Analog/joystick vs KEYBOARD by CONTINUING to bring the mouse back into this. and there are games that allow you to do mouse + controller. Thief 3 did it awesomely, though it wasn't as big of an issue since you could optionally switch to 3rd person, and didn't have that much fast paced shooting. Psychonauts and Tomb Raider Anniversary also allowed this, but again, they were 3rd person. It's not like PC games CAN'T incorporate them, they just never seem to do so successfully. heck, Half life and Portal SPECIFICALLY have a feature that is supposed to let you use joysticks or something, but no matter what settings I use around that option, it refuses to register the controller I'm using. |
Here is the problem with your argument. Most consoles have two analog sticks making the controller work simialr to m+k. The problem is that range of motion is greatly limited on both analog sticks. Even the Wii is technically a mouse and analog stick combo.
Classic console games only used a joystick or a D-pad like classic PC games only used a keyboard. They worked just fine. There was just a lack of motion due to how slow the games were compared to now-a-days.
Still hitting A+W has the same effect as hitting up+left at the same time.










