| vlad321 said:
1) Why do you wanna move 5 degrees to the right while oging forward is my question? It doesn't move you out of the line of fire nearly as fast as a direct right strafe. You just end up being shot at and dead. 2)Because if it was the advanced setting the friken screen would not stop moving unless i had the reticule dead center, which never happens. Hard to enjoy the scenery when you can keep the visor still. 3)Why does it matter if I hit all the positions momentarily? I want to do a hard left not a nice graceful arc. The rest goes back to point 1), I don't see the need to be moving in any angles other than the 90 degrees when facing a person. Anythign else gets you shot or isn't enough advancement forward.
4) Please enlighten me, how exactly are levels different when made for analog sticks and not WASD? Any Halo/GoW/Reista/you name it shooter has had the exact same level layouts as PC FPS games. Also I'd love to see ANYONE pull off smooth transitions between their aiming and moving with dual analog sticks, such that they continue moving in a straight line as they aim around, then I want them to do that and jump.
@OP There is no reason why you'd need slow movement in a FPS game. It's either max, nothing, or die. |
1) Cause not all FPS games are multiplayer deathmatch games, Half Life, Portal, Metroid Prime, Etc.
2) Dude, seriously, you must have issues holding your hand steady. I play advanced controls ALL the time and I have NEVER had that issue. Maybe you just need to practice more, y'know, like you say I need to do with the wasd keys.
3) A graceful arc means that I can keep shooting at the bastard the whole way through my turn.
1&4) also, you keep on making this goofball assumption that you always have to be facing directly at your opponent. I generally don't have my opponent right at the center of the screen. Sometimes I like to have my opponent off to one corner of my screen while the camera is actually letting me see more of where I'm going. then I simply snap back occasionally when I feel I've got a decent shot to take.
Even if you don't use that strategy, if your opponent isn't directly in the center of your screen, then pure left and pure right aren't actually the perfect way to strafe that opponent. What if, perhaps you have TWO enemies, if you want to shoot at one, he's the one you're going to strafe, but what about the other guy? I'd rather split the difference and strafe both at 80% efficiency than strafe 1 at 100% efficiency and then only be strafing the guy NOT getting shot at with 60% efficiency.
4) Uh, yes, I have numerous times, but not with dual analog, rather with Wiimote and Nunchuk, or with analog+mouse. Of course, I have never brought up dual analog, so why do you keep bringing it up?
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Seppukuties is like LBP Lite, on crack. Play it already!Currently wrapped up in: Half Life, Portal, and User Created Source Mods
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