I guess I'll just put all my thinking into an organized post:
You say wthat with analog movement you can move and look at the same time, alright fair enough. Now there are only 2 situation in which you could be in, 1) someone is shooting at you or 2) no one is shooting at you. If 1) then why the hell are you bothering to look around at all other than a quick glimpse to make sure there's no holes or any hazards around (which is done the finest with a mouse). If 2) then why are you moving? Stop and look around and stare at the glory of the scenery all you want, nothing is rushing you. Equal here.
You also bring up the fact it's analog control and you can move at different velocities so you can creep up to a ledge or a mob. Well alright that's true, but I don't see how a walk/crouch key fails to do the exact same thing, it gets me to the edge or the mob safely and that's all that matters. Very slight win for the analog movement here.
And finally the hotkeys. With your fingers on WASD in the proper position you have instant access to all of these : E,R,F,Q,Caps, LShift, and Space. With very minor movements you have access to the entire left side of the KBD and with a little bigger move the entire KBD is at your disposal. With the analog stick you don't have any of that. Your entire hand is taken up by holding the controller with maybe the exception of your index and middle fingers. And even then they have very minimal movement capabilities. This above all else puts the KBD well above an analog stick where you are wasting so much capability just by having to hold on to it.
Tag(thx fkusumot) - "Yet again I completely fail to see your point..."
HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374
Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420
gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835








