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Grey Acumen said:
vlad321 said:

 

1) Why do you wanna move 5 degrees to the right while oging forward is my question? It doesn't move you out of the line of fire nearly as fast as a direct right strafe. You just end up being shot at and dead.

2)Because if it was the advanced setting the friken screen would not stop moving unless i had the reticule dead center, which never happens. Hard to enjoy the scenery when you can keep the visor still.

3)Why does it matter if I hit all the positions momentarily? I want to do a hard left not a nice graceful arc. The rest goes back to point 1), I don't see the need to be moving in any angles other than the 90 degrees when facing a person. Anythign else gets you shot or isn't enough advancement forward.

 

4) Please enlighten me, how exactly are levels different when made for analog sticks and not WASD? Any Halo/GoW/Reista/you name it shooter has had the exact same level layouts as PC FPS games. Also I'd love to see ANYONE pull off smooth transitions between their aiming and moving with dual analog sticks, such that they continue moving in a straight line as they aim around, then I want them to do that and jump.

 

@OP

There is no reason why you'd need slow movement in a FPS game. It's either max, nothing, or die.

1) Cause not all FPS games are multiplayer deathmatch games, Half Life, Portal, Metroid Prime, Etc.

2) Dude, seriously, you must have issues holding your hand steady. I play advanced controls ALL the time and I have NEVER had that issue. Maybe you just need to practice more, y'know, like you say I need to do with the wasd keys.

3) A graceful arc means that I can keep shooting at the bastard the whole way through my turn.

1&4) also, you keep on making this goofball assumption that you always have to be facing directly at your opponent. I generally don't have my opponent right at the center of the screen. Sometimes I like to have my opponent off to one corner of my screen while the camera is actually letting me see more of where I'm going. then I simply snap back occasionally when I feel I've got a decent shot to take.
Even if you don't use that strategy, if your opponent isn't directly in the center of your screen, then pure left and pure right aren't actually the perfect way to strafe that opponent. What if, perhaps you have TWO enemies, if you want to shoot at one, he's the one you're going to strafe, but what about the other guy? I'd rather split the difference and strafe both at 80% efficiency than strafe 1 at 100% efficiency and then only be strafing the guy NOT getting shot at with 60% efficiency.

4) Uh, yes, I have numerous times, but not with dual analog, rather with Wiimote and Nunchuk, or with analog+mouse. Of course, I have never brought up dual analog, so why do you keep bringing it up?

 

1) Half-Life is EXACTLY that type of game (Maybe you didn't multiplayer,  but even so maybe you missed the monsters trying to rip you apart?) , Portal's movement was extremely inconsequential to the actual game, you didn't need to be moving while looking around at all, you only moved so you could move from one point to another and there was no requirement for any precision at all, everythign else was handled by the aiming. Metroid Prime is an Adventure game with a few shooting elements and not a FPS by any stretch of the imagination. The only plus I see of the analog stick over the WASD is in tactical shooter where you need to move slowly to not be heard, but that's easily fixed with a nice walk or crouch button. As for the platformer elements in Half-Life, just let go of the button at the edge, it's really not that hard, you don't need to crawl to the edge.

 

2) It's not so much the centering but the fact that the way to get it dead center and stay there endlessly I'd need to rest my arm against something, limiting my aim sginificantly in case something jumped at me while I wass staring at the sky.

 

3) Now you are bringing up aiming, and I hate to break it to you but there is no reason why you should be losing your target when you strafe. In this the mouse excels. Also how is it a graceful arc when you go through the whole thing in a matter of miliseconds? It's still the sharp left or right as if I had pressed A or D.

 

1&4) Yet again you bring up aiming so I guess I will too. I don't know what you are looking at when you to see where you are going, unless the area has hazards in which case 2 quick wrist flicks scans the area and puts you back on the monster and then you can navigate just as easily with the WASD while actually shotting the target at the same time. Also if you have 2 enemies, you point the mouse in between them and you press the keys, voila, you are now dodging both enemies' fire at the same time.

4)You've done this in MP3's Advanced mode ? Because given the fact that the turn speed changes variably depending on every single pixel you are from the center somehow I doubt you'd manage to mimick the view's acceleration with the analog well enough for you not to fall off that 2 pixel wide beam. I call busllshit on the fact that you can walk a straight line with the analog while looking around in Advanced Mode, meaning your turn speed is extremely variable.

 

As for the hotkeys, how many can you put on a controller before they all start feeling the same? Also having to do a combination takes twice or three times as long as just pressing a hotkey.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835