Sqrl said: Lingyis said: i get a feeling that galaxy won't sell all that well in the states. gameplay appears to be an issue here--i've shown it to a few people, and they are all feel that walking around upside down and jumping from planet to planet would be a nuisance. |
I have to admit I am baffled by a reaction like this, playing in an upside down world or a world that works wildly different from our own is the allure of the game for me. It creates so many new possibilities for puzzles and creative thinking/solutions and is almost gaurunteed to generate scenarios we have not seen before, as well as new twists on old favorites etc... I have to wonder if a person having this type of reaction is either not a gamer or has already made up their mind. It is not impossible for someone to genuinely think this, but it just seems to go against the basic allure of gaming in general to me. Obviously to each his own, but I can offer a counter-anecdote of my own. Without giving advanced information on the game and just saying I want to show you a video, I have shown the videos to my brother & his gf and parents (they were in town for a wedding, and all four are the definition of non-gamer), as well as probably 6 (to be on the low end) friends who are all into gaming at varying degrees with vastly different tastes and interests in games, the videos from E3 (and before that for most). The general reaction to the videos follows a downright predictable pattern. - "Oh! Its a Mario game?", 50/50 they insert a comment about how far they have come with the graphics.
- "Wow!, He is in space?"
- They stare at the screen with huge grins as mario leaps from planetoid to planetoid and then runs on to the side of a platform and then runs down a path that is turning sideways, etc..
- "That looks fun!"
PS - I have a laptop I pretty much always have with me, so it is pretty easy to show people the videos...not that I carry it just for that purpose, but I happen to have them on their for convenience lol PPS - I am not sure if any of you have seen this video, it is one of the better Trailers. Edit: trying to edit the link, having troubles, one moment plz Edit: Here it is...
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I don't know. So for me, when I watch the trailers, all I can think of are negatives. I don't even know why. The crazy upside worlds. The totally disjoint planets. And they're tiny planets. I mean, why are the planets so small that a plumber can traverse half of it in a few seconds? I guess my main complaint is that you jump from one planet to another and the "theme" of the planet/galaxy/world completely changes. I'm worried that that would cause a disjoint feel in gameplay.
One specific example: in the trailer you showed, there's a part where mario collects coins on a twisted path, shaped like a helix. so when i saw that, i just thought: that is so unnecessary. plus the fact that the path is like the same size as the planets...
Another example: mario whips from one planet, to another, to another (early on in the clip) all within a span of a few seconds. all those planets have different "themes", it looks like. and that is what i mean by the possibility of a disjoint feel.
In the clip i didn't see an upside-down mario. Hopefully there aren't that many instances of those, because while traversing the surface of a planet would be fun, spending lots of time upside down isn't. even walking around a planet could make you feel disoriented.
Maybe somehow those trailers that are meant to show off diversity happen to make the game seem disjoint. Maybe when you actually play the worlds (galaxies) it all comes together and makes sense. Which would make the game utterly amazing. I'm very interested to see just what Miyamoto had in mind. Especially since this feeling of disjoint might be mitigated--or better, become an integral part of the experience--with the design of wiimote gestures, making you feel as though you really are traveling through space.
but we don't know that yet. so i'm just commenting on what i HAVE seen so far, and my worries are rather major. basically, 2 worries. 1) being disoriented and 2) feling disjoint gameplay. 2) might be a non-issue if the design is great, but 1) might not go away.