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Forums - Nintendo - Wii Music - The ultimate videogame?

We really cant stop the people from buying the game even how much we scream anyway... Or how many death threats we send to Ninty, the people have decided on which genre to buy.

Wejust cant accept that the industry is changing, its not what it used to be anymore... Even I cant believe it and I own a Wii but what can we do about it?



end of core gaming days prediction:

 

E3 2006-The beginning of the end. Wii introduced

 

E3 2008- Armageddon. Wii motion plus introduced. Wii Music. Reggie says Animal crossing was a core game. Massive disappointment. many Wii core gamers selling their Wii.

 

E3 2010- Tape runs out

http://www.fivedoves.com/letters/march2009/ICG_Tape_runs_out.jpg

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yushire said:
We really cant stop the people from buying the game even how much we scream anyway... Or how many death threats we send to Ninty, the people have decided on which genre to buy.

Wejust cant accept that the industry is changing, its not what it used to be anymore... Even I cant believe it and I own a Wii but what can we do about it?

 

Im here with you.

Look, I dont mind if people buy this toy and like it. Thats there thing and who am I to tell them to not like it.

My issue is economics. If Nintendo releases this toy, with a budget of Im sure under 500,000 dollars since its using assets already established and songs that you dont need to buy rights to or Nintendo already owns, and sells 10 million copies because granny Smith and Gramps Smith got it, and Nintendo makes a shit ton of money off it, other companies will see that they dont need to worry about adding skill based play even to their games and they can make a truck load of money.

Its already happening on the Wii, look at the crap load of horrible games you people have to slog through everyday. Pretty much everything with a Z on it. They looked at WiiPlay and WiiSports and said, "Hey! We can just make a bunch of mini-games for cheap too!!!" and they did, and they made millions.

Im afraid that this crap will spread to other platforms as Sony and Microsoft continue to push to get some of the Wii's casual market and the 3rd parties take their crappy Wii games to those systems.

This is what Im afraid of, and why I hate this toy. If Nintendo shows 3rd parties that they dont even have to make their games "games" and still make millions upon millions of dollars, its only a matter of time before all their flash apps start showing up too.



I own all three current consoles and a great gaming rig, now thats out of the way.

This space Reserved for the Nuggets of Wisdom dropped by Bladeforce:

"Why post something like this when all it will get is PS3 owners blinded to reality replying? BOTH THE PS3 AND BLUE-RAY WILL NOT LAST 3 YEARS! TECHNOLOGY CHANGED TOO FAST!"

"is it Wii FIt that has sold as many as PS3's sold? Thats a LOL Look at the total sales of software is it just me that sees Nintendo titles hitting 10m+ and you say they arent making a difference? Another LOL!"

"Hell, with all the negative hype Sony spin, people just aren't interested cost is too high and to get the true HD experience (1080p, 7.1 surround) you will need a $1000+ system. THAT IS GOING TO DO IT IN A RECESSION! PS4 will not happen"

Didn't people already do this with Wii Fit? That it's not a game, that it's a disease, that the industry is being destroyed and everyone that buys the game is committing sin?

Then it came out and everyone STFU because they were dead wrong?

So why are people so quick to go down this road again and be made to look like fools? What's the point of pretending that it's not a game when everyone knows it is?



Tag - "No trolling on my watch!"

ClaudeLv250 said:
Didn't people already do this with Wii Fit? That it's not a game, that it's a disease, that the industry is being destroyed and everyone that buys the game is committing sin?

Then it came out and everyone STFU because they were dead wrong?

So why are people so quick to go down this road again and be made to look like fools? What's the point of pretending that it's not a game when everyone knows it is?

 

Because in reality, they dont like it. Because of advertisements and hype even the core gamers are forced to buy the game because its the "in" thing to do. And it have appeal...

One example are the boybands, girlbands and novelty songs. Im saying about novelty songs first, novelty songs have really no good meaning, nonsense nonesensical and no point, but there are times that people make some novelty songs popular.

What about Yu Gi Oh and pokemon? again, whats the sense of it? Why everyone buys the merchandise, video games and the cards? Whats the point? because its the "in" thing to do and it have mass appeal...

Why kids and teens watch 60's Batman in that era and became a classic even that show was FULL OF CHEESE?

http://www.youtube.com/watch?v=X0UJaprpxrk

^^^

Bat ladder, Bat spray and exploding shark FTW!



end of core gaming days prediction:

 

E3 2006-The beginning of the end. Wii introduced

 

E3 2008- Armageddon. Wii motion plus introduced. Wii Music. Reggie says Animal crossing was a core game. Massive disappointment. many Wii core gamers selling their Wii.

 

E3 2010- Tape runs out

http://www.fivedoves.com/letters/march2009/ICG_Tape_runs_out.jpg

@Lemmiwinks: They already have Viva Pinata, Singstar, Scene It, Buzz games, LBP, Eye Toy games and what others there is to go after "Wii audience". These games don't cause similar "gaming is doomed" -effect, that every other Nintendo published game has done, i wonder why.

When Wii got released, the market was flooded with minigame collections because they sold well and were cheap to make. This caused market saturation in specific genres, causing the publishers not making money anymore with them and ended the flood. It's a bit similar situation on 360 with all the shooters; there a few huge hits, but in general it's not a goldmine. The shift to other genres isn't so visible on 360, due devs focus on other consoles than 360 and the hyped games being mostly shooters.

Or if we look at the games that already exists, Nintendogs didn't cause a flood of pet sims, Brain Training didn't get 300 followers and we don't have a dozen karaoke games despite Singstar being a huge hit, so i really doubt Wii Music is going to cause a huge shift in game developement focus.
When we look at games like Super Mario Galaxy, Twilight Princess, Metroid Prime 3, Super Paper Mario, Mario Kart Wii, they show that there's a large core market, which, despite Wii Sports/Play/Fit/Music, Brain Training etc, will still make most of the profit. That's the same reason why 3rd parties keep making PS360 games, despite Wii being more profitable for most, but some will still make huge profits out of them. 3rd parties are also unlikely to do "tests" on PS360, they prefer to follow what 1st parties have proven and games that they know how to do. Look how many publisher have their retarded games division, which should prove that they intend to keep their core games and audience.
Look my text to Yushire for more.

So don't worry, even if Wii Music ripoffs would expand to PS360, they're unlikely to replace the core games.

@yushire: Been there, done that. The industry is going to change with or without Wii and Nintendo. Last time the industry changed was when PSX came out and cinematic games became dominant. Or before that when NES came out. It's called evolution. Declining profit margins would have forced the publishers to try something new out anyway, now with the difference that it's cheaper with the Wii and Nintendo is doing the expansion for the 3rd parties.
Thinking that Nintendo would try to change the existing to audience to play games like Wii Music, is completely ignoring Nintendos strategy. Ultimately they want the new audience to play the same games (too) as the current core audience.
Iwata isn't talking about "secondary gamers" just to warm up, he's talking about them as a market worth of billions. Nintendo wants to sell games to people other than just the "geek" who bought the console in the first place, or the "non-gamer" in the family, who thought Wii Sports was fun.
Wii Music isn't going to get a sequel, Wii Fit isn't going to get a sequel, Wii Sports Resort was born to bundle something to demo Motion Plus. The whole purpose of the games mentioned, is to get people "in" so that you can sell more games to them. If Nintendo doesn't try to "upstream" the new audience, they lose a lot in sales and in reality they fail in expanding the audience. Nintendos three decades of experience in making videogames and experiencing the industry changes, is really a strength for them (and actually for the whole industry).
Nintendos strategy could be roughly split into three phases:
1. Making games that have new values, that are able to get new people playing the games.
2. Making games that have the new values, but also combine them with the old values of existing gamers and get the "phase one" gamers to get to play these games.
3. Making games with old values, to get the new gamers from phase two to get into these games.

Since the system isn't perfect, everyone isn't going to jump to phase one, everyone jumped to phase one, isn't going to jump to phase two and everyone jumped to phase two, isn't going to jump to to phase three. But because of this upstreaming, Wii games are experiencing insane legs.
PS2 had a number of "phase one games", but it didn't have "phase two games", so Sony ended up having two different audiences that didn't really have nothing in common.

Looking at what Nintendo did with DS and software have sold on it, it's easy to see what they are doing with Wii and how it's working. DS had Nintendogs/Brain Training and then they introduced New Super Mario Bros and the next thing you are doing, is play Phantom Hourglass. Brain Training got a sequel to test how sustainable the new audience is.
With Wii, there's Wii Sports and Wii Fit, then if you want to try something more traditional, you have Mario Kart and Wario Land, then Super Mario Galaxy. The reasons why Twilight Princess isn't having same legs with other Nintendos high profile titles, is because a) it's not part of the upstreaming strategy b) it's a "phase three game", which aren't supposed to sell that well that early.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

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no... its a rhythm game and thus can not be the ultimate game... at most it can be a very good casual game have fun with it, thats what games are for, but hardly ultimate



come play minecraft @  mcg.hansrotech.com

minecraft name: hansrotec

XBL name: Goddog

bdbdbd said:


@yushire: Been there, done that. The industry is going to change with or without Wii and Nintendo. Last time the industry changed was when PSX came out and cinematic games became dominant. Or before that when NES came out. It's called evolution. Declining profit margins would have forced the publishers to try something new out anyway, now with the difference that it's cheaper with the Wii and Nintendo is doing the expansion for the 3rd parties.
Thinking that Nintendo would try to change the existing to audience to play games like Wii Music, is completely ignoring Nintendos strategy. Ultimately they want the new audience to play the same games (too) as the current core audience.
Iwata isn't talking about "secondary gamers" just to warm up, he's talking about them as a market worth of billions. Nintendo wants to sell games to people other than just the "geek" who bought the console in the first place, or the "non-gamer" in the family, who thought Wii Sports was fun.
Wii Music isn't going to get a sequel, Wii Fit isn't going to get a sequel, Wii Sports Resort was born to bundle something to demo Motion Plus. The whole purpose of the games mentioned, is to get people "in" so that you can sell more games to them. If Nintendo doesn't try to "upstream" the new audience, they lose a lot in sales and in reality they fail in expanding the audience. Nintendos three decades of experience in making videogames and experiencing the industry changes, is really a strength for them (and actually for the whole industry).
Nintendos strategy could be roughly split into three phases:
1. Making games that have new values, that are able to get new people playing the games.
2. Making games that have the new values, but also combine them with the old values of existing gamers and get the "phase one" gamers to get to play these games.
3. Making games with old values, to get the new gamers from phase two to get into these games.

Since the system isn't perfect, everyone isn't going to jump to phase one, everyone jumped to phase one, isn't going to jump to phase two and everyone jumped to phase two, isn't going to jump to to phase three. But because of this upstreaming, Wii games are experiencing insane legs.
PS2 had a number of "phase one games", but it didn't have "phase two games", so Sony ended up having two different audiences that didn't really have nothing in common.

Looking at what Nintendo did with DS and software have sold on it, it's easy to see what they are doing with Wii and how it's working. DS had Nintendogs/Brain Training and then they introduced New Super Mario Bros and the next thing you are doing, is play Phantom Hourglass. Brain Training got a sequel to test how sustainable the new audience is.
With Wii, there's Wii Sports and Wii Fit, then if you want to try something more traditional, you have Mario Kart and Wario Land, then Super Mario Galaxy. The reasons why Twilight Princess isn't having same legs with other Nintendos high profile titles, is because a) it's not part of the upstreaming strategy b) it's a "phase three game", which aren't supposed to sell that well that early.

 

So when will the Wii have much core gamers then? They say its 2009, but I still want to make sure. Though Crystal bearers unannounced on TGS left me abit disdappointed, and Konami still make casual crap. Except for Elebits and PES, atleast Kororinpa 2 was good. And except for THQ, Ubi, EA and Activision most big time american publishers hardly makes Wii games at all...Like Midway and take 2.

I DUNNO, if the industry sure are changing, why 3rd parties arent changing along with it?



end of core gaming days prediction:

 

E3 2006-The beginning of the end. Wii introduced

 

E3 2008- Armageddon. Wii motion plus introduced. Wii Music. Reggie says Animal crossing was a core game. Massive disappointment. many Wii core gamers selling their Wii.

 

E3 2010- Tape runs out

http://www.fivedoves.com/letters/march2009/ICG_Tape_runs_out.jpg

Have you seen people play it? You can play it wrong alright. Actually, I haven't seen anyone play it right yet.



I somehow doubt that Wii Music is the Ultimate Videogame, there is no such thing. The Ultimate Videogame would have to be fun and engaging, or at least exciting, for everyone and have some purpose or deeper meaning along with more shallow values for the more easy going crowd. And then there's replay value or lasting appeal, which these games rarely possess in any color or form in my experience. (In fact; most games have very limited lasting appeal)
One single game will never cater to everyone, we're too different. And thank god fot that!



I take back what everything I said, Wii Music was actually surprisingly good :O

http://vgchartz.com/forum/thread.php?id=41799




end of core gaming days prediction:

 

E3 2006-The beginning of the end. Wii introduced

 

E3 2008- Armageddon. Wii motion plus introduced. Wii Music. Reggie says Animal crossing was a core game. Massive disappointment. many Wii core gamers selling their Wii.

 

E3 2010- Tape runs out

http://www.fivedoves.com/letters/march2009/ICG_Tape_runs_out.jpg