@Lemmiwinks: They already have Viva Pinata, Singstar, Scene It, Buzz games, LBP, Eye Toy games and what others there is to go after "Wii audience". These games don't cause similar "gaming is doomed" -effect, that every other Nintendo published game has done, i wonder why.
When Wii got released, the market was flooded with minigame collections because they sold well and were cheap to make. This caused market saturation in specific genres, causing the publishers not making money anymore with them and ended the flood. It's a bit similar situation on 360 with all the shooters; there a few huge hits, but in general it's not a goldmine. The shift to other genres isn't so visible on 360, due devs focus on other consoles than 360 and the hyped games being mostly shooters.
Or if we look at the games that already exists, Nintendogs didn't cause a flood of pet sims, Brain Training didn't get 300 followers and we don't have a dozen karaoke games despite Singstar being a huge hit, so i really doubt Wii Music is going to cause a huge shift in game developement focus.
When we look at games like Super Mario Galaxy, Twilight Princess, Metroid Prime 3, Super Paper Mario, Mario Kart Wii, they show that there's a large core market, which, despite Wii Sports/Play/Fit/Music, Brain Training etc, will still make most of the profit. That's the same reason why 3rd parties keep making PS360 games, despite Wii being more profitable for most, but some will still make huge profits out of them. 3rd parties are also unlikely to do "tests" on PS360, they prefer to follow what 1st parties have proven and games that they know how to do. Look how many publisher have their retarded games division, which should prove that they intend to keep their core games and audience.
Look my text to Yushire for more.
So don't worry, even if Wii Music ripoffs would expand to PS360, they're unlikely to replace the core games.
@yushire: Been there, done that. The industry is going to change with or without Wii and Nintendo. Last time the industry changed was when PSX came out and cinematic games became dominant. Or before that when NES came out. It's called evolution. Declining profit margins would have forced the publishers to try something new out anyway, now with the difference that it's cheaper with the Wii and Nintendo is doing the expansion for the 3rd parties.
Thinking that Nintendo would try to change the existing to audience to play games like Wii Music, is completely ignoring Nintendos strategy. Ultimately they want the new audience to play the same games (too) as the current core audience.
Iwata isn't talking about "secondary gamers" just to warm up, he's talking about them as a market worth of billions. Nintendo wants to sell games to people other than just the "geek" who bought the console in the first place, or the "non-gamer" in the family, who thought Wii Sports was fun.
Wii Music isn't going to get a sequel, Wii Fit isn't going to get a sequel, Wii Sports Resort was born to bundle something to demo Motion Plus. The whole purpose of the games mentioned, is to get people "in" so that you can sell more games to them. If Nintendo doesn't try to "upstream" the new audience, they lose a lot in sales and in reality they fail in expanding the audience. Nintendos three decades of experience in making videogames and experiencing the industry changes, is really a strength for them (and actually for the whole industry).
Nintendos strategy could be roughly split into three phases:
1. Making games that have new values, that are able to get new people playing the games.
2. Making games that have the new values, but also combine them with the old values of existing gamers and get the "phase one" gamers to get to play these games.
3. Making games with old values, to get the new gamers from phase two to get into these games.
Since the system isn't perfect, everyone isn't going to jump to phase one, everyone jumped to phase one, isn't going to jump to phase two and everyone jumped to phase two, isn't going to jump to to phase three. But because of this upstreaming, Wii games are experiencing insane legs.
PS2 had a number of "phase one games", but it didn't have "phase two games", so Sony ended up having two different audiences that didn't really have nothing in common.
Looking at what Nintendo did with DS and software have sold on it, it's easy to see what they are doing with Wii and how it's working. DS had Nintendogs/Brain Training and then they introduced New Super Mario Bros and the next thing you are doing, is play Phantom Hourglass. Brain Training got a sequel to test how sustainable the new audience is.
With Wii, there's Wii Sports and Wii Fit, then if you want to try something more traditional, you have Mario Kart and Wario Land, then Super Mario Galaxy. The reasons why Twilight Princess isn't having same legs with other Nintendos high profile titles, is because a) it's not part of the upstreaming strategy b) it's a "phase three game", which aren't supposed to sell that well that early.