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bdbdbd said:


@yushire: Been there, done that. The industry is going to change with or without Wii and Nintendo. Last time the industry changed was when PSX came out and cinematic games became dominant. Or before that when NES came out. It's called evolution. Declining profit margins would have forced the publishers to try something new out anyway, now with the difference that it's cheaper with the Wii and Nintendo is doing the expansion for the 3rd parties.
Thinking that Nintendo would try to change the existing to audience to play games like Wii Music, is completely ignoring Nintendos strategy. Ultimately they want the new audience to play the same games (too) as the current core audience.
Iwata isn't talking about "secondary gamers" just to warm up, he's talking about them as a market worth of billions. Nintendo wants to sell games to people other than just the "geek" who bought the console in the first place, or the "non-gamer" in the family, who thought Wii Sports was fun.
Wii Music isn't going to get a sequel, Wii Fit isn't going to get a sequel, Wii Sports Resort was born to bundle something to demo Motion Plus. The whole purpose of the games mentioned, is to get people "in" so that you can sell more games to them. If Nintendo doesn't try to "upstream" the new audience, they lose a lot in sales and in reality they fail in expanding the audience. Nintendos three decades of experience in making videogames and experiencing the industry changes, is really a strength for them (and actually for the whole industry).
Nintendos strategy could be roughly split into three phases:
1. Making games that have new values, that are able to get new people playing the games.
2. Making games that have the new values, but also combine them with the old values of existing gamers and get the "phase one" gamers to get to play these games.
3. Making games with old values, to get the new gamers from phase two to get into these games.

Since the system isn't perfect, everyone isn't going to jump to phase one, everyone jumped to phase one, isn't going to jump to phase two and everyone jumped to phase two, isn't going to jump to to phase three. But because of this upstreaming, Wii games are experiencing insane legs.
PS2 had a number of "phase one games", but it didn't have "phase two games", so Sony ended up having two different audiences that didn't really have nothing in common.

Looking at what Nintendo did with DS and software have sold on it, it's easy to see what they are doing with Wii and how it's working. DS had Nintendogs/Brain Training and then they introduced New Super Mario Bros and the next thing you are doing, is play Phantom Hourglass. Brain Training got a sequel to test how sustainable the new audience is.
With Wii, there's Wii Sports and Wii Fit, then if you want to try something more traditional, you have Mario Kart and Wario Land, then Super Mario Galaxy. The reasons why Twilight Princess isn't having same legs with other Nintendos high profile titles, is because a) it's not part of the upstreaming strategy b) it's a "phase three game", which aren't supposed to sell that well that early.

 

So when will the Wii have much core gamers then? They say its 2009, but I still want to make sure. Though Crystal bearers unannounced on TGS left me abit disdappointed, and Konami still make casual crap. Except for Elebits and PES, atleast Kororinpa 2 was good. And except for THQ, Ubi, EA and Activision most big time american publishers hardly makes Wii games at all...Like Midway and take 2.

I DUNNO, if the industry sure are changing, why 3rd parties arent changing along with it?



end of core gaming days prediction:

 

E3 2006-The beginning of the end. Wii introduced

 

E3 2008- Armageddon. Wii motion plus introduced. Wii Music. Reggie says Animal crossing was a core game. Massive disappointment. many Wii core gamers selling their Wii.

 

E3 2010- Tape runs out

http://www.fivedoves.com/letters/march2009/ICG_Tape_runs_out.jpg