nitekrawler1285 said:
Because of nintendos shitty online and Microsofts closed network policies i'm sure it would've been a very different game on another console. Besides that i'm not sure that last gen consoles would be able to handle the physics calculations. Those two things alone would make it a "completely different game" let alone the laundry list of other things i could nitpick about were it not on PS3. Notice no mention of the OMG graphics. When developers build a game around a console's strenghts it's sure to be a different product on a different console. |
Those are some terrible examples. Nintendo has already got a game where level design is shared freely and openly with-in the community live right now. It would not require a massive amount of change to turn Brawl's level a day net code into an open system where it is shared. All the levels would have to be stored in a database so it would simply be a matter of allowing you to access them rather than restrict you from them. If Nintendo's system can handle it then I have to imagine you would agree any online system could handle it. The level sharing part of the game is not complex or hard to pull off in the least. It isn't even part of what makes the game innovative quite honestly (but is part of what makes it viable).
Now for your second point. If you are arguing that physics calculations make it a different game I have yet another example of where the Wii has the best selling high profile third party game. Star Wars: The Force Unleashed uses a completely different physics engine on the Wii. Completely different game beause of physics clearly does not hold water.
Please bring this laundry list out because I am bored at work and would enjoy picking them apart piece by piece. Truely revolutionary games that require a whole new system are extremely rare. If you are not creating a new genre of game (and Little Big Planet certainly is not a new genre) then there is a very small chance that the game could not have been done before. This does not diminish the game in the least however. Half-life, Okami, Shadow of the Colossos, Ikaruga, Super Mario Galaxy and a laundry list of other games are absolute masterpieces and amazing additions to gaming while not requiring the hardware they specifically use.