Speaking to GamesIndustry.biz, Media Molecule's Alex Evans has revealed that because of LittleBigPlanet's exclusivity on PlayStation 3 it has been possible to use "every available bit of space, every little processor cycle" of the console.
"With LBP as it is, we couldn't have made it on the Xbox 360 and the reason for that is actually because we designed it around the PS3's strengths," explained Evans.
"In other words, if you're a game designer, from day one you know your platform, and you just cane it on that platform. You're not worrying about cross-platform, you're not worrying about anyone else's hardware design."
Evans also spoke of the benefits of knowing every PlayStation 3 ships with a hard drive, but stated it would be possible to make LittleBigPlanet for the Xbox 360, at least in some form.
"I don't want people to say "You could do this game on the 360" - well, you could do any game on any platform, it's just that you have to design around it," said Evans. "Just the design decisions on the PS3 are huge, and I'm sure you realize that having a hard drive on every unit makes a difference.
"That's another thing - if we didn't have a hard drive on every unit, we'd have to scale back the ambition of what you could save and do. So yes, you could make this game on the 360, but it'd be a different game."
By James Orry
http://www.videogamer.com/news/10-09-2008-9259.html