MrBubbles said: it sounds like hes talking about having storage space for additional levels |
Well storage space is only one problem. The game will ship on a 50 gb bluray disc. Not only that, but the engine itself comes preloaded with so many gizomos, stickers, and widgets; it ends up taking a lot of space not only on the disc itself (who said bluray isn't necessary), but on the hard drive. Aside from space issues, the game is a pretty beefy game graphically. The Physics in the game use the Cell processor extensively. The amount of things on screen at one time, combined with 4 player mayhem, and the bluray disc - it is definetely designed with PS3 in mind.
So a 360 version of the game? I'm sure you could make one, but you'd have to scale down considerably. The Super Nintendo, and Gameboy all had ports of Killer Instinct which looked no where near as good as the Arcade Cabinet. You can scale down ANY game and make it functional on another console. If LBP was on the 360, it would have looked alot worse. Imagine them taking out all those little nifty features, making it only 2 player co-op, reducing texture / graphical integrity, and squeezing down on the effects on screen at one time. The point is, the way the game is shown, its only possible on the PS3.
Once you see this game in real life, running on a beautiful HD set, your definetely going to understand why its a PS3 exclusive and what the term: "Power of the Playstation 3" actually means. This game deserves to be pushed to tis potential.
Console Agnostic since 2001.