| nitekrawler1285 said:
Brawl does not allow you and up to 3 friends create levels simultaneously. Given my experience with that examples netcode i'm don't really want to see them attempt it I misread your first post and assumed that you said LBP could've been done on the ps1/n64 pardon my mistake. however i still don't understand you're argument as the wii is not a last gen system. If you can show me something that has attempted something similar on the ps2/gc/xbox then i will concede that point. As for the laundry list here goes if it were on wii i wouldn't be able to: 1. voice chat (although i do realize nintendo will finally release an option for that this holiday season with wii speak) 2. Make images to import to the game because of no camera (even if they could allow us to import from sd the card that still represents a sizable difference in my potential to do so given it only has 512mb as opposed to a hdd) 3. Take advantage of the sizable amount off assets that the developers have created because of it not all fitting on dvd or even two or three of them. 4. I don't know if the wii can upload user created videos to youtube but i don't believe it can, please correct me if i'm wrong 5. Being that i find the visuals to be quite wonderful it would be sad to see that diminish if it were on the xbox360: 1. I don't think they would allow users to share content so openly. If Epic of all people couldn't get mods for UT3 then I don't think anyone else would be allowed to. There was an article a while back about how it would've had to change if on live vs psn. 2. Take advantage of the sizable amount off assets that the developers have created because of it not all fitting on dvd or even two or three of them. ( a repeat i know but probably still true) Not to mention every 360 user doesn't have a HDD and i'm sure that would cause problems as well.
The mantra that the developers state over and over again is Play, Create, Share. Being on any other system at this time would affect our ability to Create, or Share thus dramatically altering the game. "That's another thing - if we didn't have a hard drive on every unit, we'd have to scale back the ambition of what you could save and do. So yes, you could make this game on the 360, but it'd be a different game." |
Let me begin by explaining how I intepret the statement and then I will move on to why I disagree. I think fundamentally we are arguing different points. Soul Calibur 4 could be done on the Dreamcast in my world. You would need to scale it back graphically (and other elements) but the core of the gameplay and even the nuances could be maintained. My proof of this would be Soul Calibur. If you took Soul Calibur 4's mechanics and characters and gave it the graphical lay out of Soul Calibur I would call it Soul Calibur 4.
Allowing 4 people to help you create the level would be trivial. I want to say Build Works allows this, but I have no real experience with the game so I do not know for certain. Adding an extra wiimote pointer that could also add parts of the stage would allows this.
Voice communication does not make a game. If Nintendo were to put out a copy of Brawl with simply voice chat in there the game would be called the exact same. In the same vein an easier time using picture from the real world does also not make it a different game. Users uploading videos is done in Brawl to some extent and I think more so in Mario Kart Wii (the online system really is not as limited as most would have you believe). I will address points 3 and 5 (and kinda 2) a bit more later on.
The 360 point I have a harder time disagreeing with admittedly. I don't know how Xbox Live and all of that is restricted so I can't say what logistical problems you would run in to. I can say from a technical perspective there is no reason that it shouldn't be able to work. The artificial blocks would certainly ause a lot of concern if this were to become a reality, but I am stick strictly theoretical right now. I will concede if there would be no way to freely share levels the game would be different.
The last paragraph really is my point. Their mantra is Play, Create, and Share. It is not "Play with these super high-end visuals and real life photos included!" These are simply extras to enhance the game. The core of the game is playing a 2D platformer, making your level, and then sharing it with your friends. The heart of that game works from the moment you make it possible to create a level and then share it with a friend (well that and hyperbole to help show my point). If you took away Sackboy and replaced it with Mario the game would still be Little Big Planet (it would just have quadruple the sales). The finer points are not what makes the game.
You say the game would be different on another console and not once have I disagreed with that. My examples highlight exactly that point and are the rock my entire arguement lays on. Star Wars: The Force Unleashed is one game yes? Well you can't have a light saber duel in the PS360 version of it. Is that a different game now? Is Madden 09 All Play really a different game beause it included an arcade version of the football action? Is Soul Calibur 4 really 2 different games? A game being different does not make it a different game. Little Big Planet could be done on a different system but it cannot be cloned. The game would be different, but it would not be a different game.







