By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Why Mario Kart Wii couldn't get "AAA" from critics.

perhaps because it just isn't that good of a game? I know its from Nintendo so this sentence bothers on heresy in this forum but could be a possibility no?

I mean come on I have seen a kart N64 vs. Wii version comparison. Yes the new game looked better but it was the same level and the same game. Thats a bit over the top.

 

Edit: found it http://www.gametrailers.com/player/32964.html#comments_top Its indeed the completely identical level. From the N64 version. Seriously how does Nintendo make this. They release the same game every generation and millions of people buy it. Awesome.



Around the Network
Kyros said:

perhaps because it just isn't that good of a game? I know its from Nintendo so this sentence bothers on heresy in this forum but could be a possibility no?

I mean come on I have seen a kart N64 vs. Wii version comparison. Yes the new game looked better but it was the same level and the same game. Thats a bit over the top.

 

Edit: found it http://www.gametrailers.com/player/32964.html#comments_top Its indeed the completely identical level. From the N64 version. Seriously how does Nintendo make this. They release the same game every generation and millions of people buy it. Awesome.


But it is. Yes, it has retro tracks, but i can't see your point. MKWii is propably the last game you should be complaining for not bringing anything new to the game. @Gotchaye: You just gave a reason for every game to score below 9. Besides the game is skill dependant and it fits offline parties extremely well.

Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

Kyros said:

perhaps because it just isn't that good of a game? I know its from Nintendo so this sentence bothers on heresy in this forum but could be a possibility no?

I mean come on I have seen a kart N64 vs. Wii version comparison. Yes the new game looked better but it was the same level and the same game. Thats a bit over the top.

 

Edit: found it http://www.gametrailers.com/player/32964.html#comments_top Its indeed the completely identical level. From the N64 version. Seriously how does Nintendo make this. They release the same game every generation and millions of people buy it. Awesome.

Its like coca-cola same damn formula they change couple things call it cherry coke, vanilla coke, coke 2, coke zero, ect.  Similar but never the same. Mario kart : wii has a different battlemode, 12players racing,online mode, bikes/kart combo, new trick/drifting system, characters ect...enough changes to warrant a buy . Madden, GrandTheftAuto, Guitar Hero, the list goes on if the formula is good why redo it? Same reason why cars are redesign and yet still keep their well known name every year.

 



if the formula is good why redo it?


Thats true but using the exact same level for a decade is pushing it a bit far. Don't you think?



theRepublic said:
LordTheNightKnight said:
theRepublic said:
LordTheNightKnight said:

It seems that if Nintendo is deliberately gimping anything with their Wii games, it's hardcore gamer abuse, as they did with Brawl.


What do you mean by this?

Well a couple of power moves were taken out, like L-canceling and wave dashing. The hardcore were not pleased.


That's right. I had completely forgotten about that stuff.

I didn't learn about those moves until long after I had stopped playing Melee. None of the people I played with did those kinds of moves.


Except that those were really just glitches. They weren't intended to be special techniques you could master and play with, they were accidents resulting from unexpected behavior with certain moves.

It's like using the lack of damage in some racing games to bounce of walls and cars to get a better time. Sure you can do stuff like that but that's not really how the game should work.

Brawl has moved more away from that in the direction it was meant to go. Even as it is, things like infinite grabs and the like still mean that it has quite a bit of room for improvement.

Sure people may be a bit miffed that they can't use some effects to the extent they could in Melee, but you know what?  They should have spent more time learning the game itself instead of learning to abuse the glitches.



Around the Network

while you seem to focus solely on the graphics.


I am not talking about graphics. It was the same track. Down to the last flame thrower, moving block etc. The 100% exact same gameplay. The graphic was different, the game was the same.
I am just surprised that this works.



Kyros said:
while you seem to focus solely on the graphics.


I am not talking about graphics. It was the same track. Down to the last flame thrower, moving block etc. The 100% exact same gameplay. The graphic was different, the game was the same.
I am just surprised that this works.

 It was not the exact same gameplay for a number of reasons. First and foremost they have an entirely new class of vehicle that behaves dramatically differently. Power sliding is completely different as well, and there is a host of new items. Further, there are 16 entirely new tracks in addition to the 16 returning tracks which is a relatively new addition in case you were wondering. There is also tricks, different kart stats, different character stats, and a few other minor differences between the games. Please don't spout off ignorant gibberish.



Starcraft 2 ID: Gnizmo 229

@Gnizmo I said that the gameplay in the video was identical. Of course Nintendo added new features, levels etc. pp. It would be pretty bad if this wasn't the case



Well I would say you are selling the game short based on that video then. I want to say I saw him do tricks in the video, but if he didn't then they were intentionally not showing off one of the new features. The game is very similar if you stick only to Time Trial mode, with the standard Kart, using only old characters, and do not do any tricks. That is quite the list of qualifiers. One video attempting to highlight the specific differences between two games is not something to bash a game over.



Starcraft 2 ID: Gnizmo 229

Come on, there were a few glaring flaws with the game. They completely ruined offline battle mode, which is the part everyone always wanted to play multiplayer. It's totally unplayable, with the screen split 4 ways you can't even see other karts or who's on your team, and even if you do happen to run into another human player you probably won't realize it.

Most of the negatives and things removed are more than offset by the things that were added, so it still deservedly got a good score, but to try and claim that this game belongs in the upper echelon is pretty ludicrous. Just think of all the things that could've been better and how much those things should be impacting the score.

Granted, most of the reviews don't actually justify their scores this way, rather complaining about "cheap" AI (it's difficult but it consistently screws over other CPUs and benefits you when you're behind as well), the removal of snaking (essentially a bug fix), a lack of speed except in 150CC (duh, that's why 150CC exists), but that doesn't mean there aren't legitimate reasons to dock the score.