What you propose, user Me, is an enrichment of an existing experience. Enriching existing experiences is a way to boost sales temporarily, but it ultimately will not combat gamer drift; it will only forestall it slightly. The initial response to such efforts would be largely positive from the more open-minded gamers (and largely derided by much of the hardcore demographic as "unnecessary" and "gimmicky"), but the novelty factor would wear off and ultimately result in no significantly greater sales than without that feature.
Experience is key to the success of games, and while experience entails far more than just playing the game (and how you play the game), it's ultimately the authentically new elements in this experience that draw people in and renew interest. If improving the experience instead of adding unexpected new components was all that was necessary for success, then Metroid Prime 3 would have sold far better than it has thus far.
Sky Render - Sanity is for the weak.