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Forums - Gaming Discussion - 7 Rules for Game Developers to Follow

soccerdrew17 said:

graphics matter. don't bs urself. playing gears without the graphics is not the same. shadow of the collossus used graphics extremely well. okami, stunning graphics. chrono trigger, ff9, ffx. the list goes on. if used well, then any dev can make a great looking game even though it doesn't look stunning from a technical stand point. more processing power just gives more freedom (and a higher budget).


Graphics matter? Sure, they make a difference, but they do not "make" a great game. A game is good or bad on the merits of its gameplay primarily. Sound, Graphics, and Story all supplement and augment the gameplay but gameplay is core. You're BS'ing yourself if you think otherwise. For example, tell me how good the graphics would need to be on this game for it to score in the 9s? 8s? 7s? hell if it could make a 3 I would be impressed. Seriously watch the whole video, it is quite comical.

 

 

According to you it simply needs a facelift to be AAA. I'm not seeing it.  It has a metacritic of 8/100.



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This is great because Ninjabread man violates all the rules says in the article I mean, it is short, only play on single player and cant play with friends, its repititve, slashing by waggling your wiimote wasnt fun, it have a sequel, its glitchy as hell, and it have sucky graphics.



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E3 2006-The beginning of the end. Wii introduced

 

E3 2008- Armageddon. Wii motion plus introduced. Wii Music. Reggie says Animal crossing was a core game. Massive disappointment. many Wii core gamers selling their Wii.

 

E3 2010- Tape runs out

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#7 is so true for racing games. Having no splitscreen killed Motorstorm. On the other hand cramming in a splitscreen/Coop mode for games that are not made for it is bullshit. It would be bullshit for GTA.

#6. Thou shalt not pad the length of your games.

I disagree with that. I like my games to have a decent length. If the basic game mechanic is fun I have no problem with some repetition. If its too much its of course bad but I won't buy another 6hour game like Heavenly Sword for more than 20$.

#5. Thou shalt not force repetition on the player.

Sounds like a good idea. But not using some repetition will often result in ridiculously short games. I would have accepted some repetition in Uncharted for example.

So in a perfect world the rules 5+6 would be good AND the games would be 20h long. But as often there is a trade off.




Kyros said:
#6. Thou shalt not pad the length of your games.

I disagree with that. I like my games to have a decent length. If the basic game mechanic is fun I have no problem with some repetition. If its too much its of course bad but I won't buy another 6hour game like Heavenly Sword for more than 20$.



 The author of the article was talking about games that add mandatory fetch quests and/or pad the length of the game with long stretches of nothingness between objectives, not repitition.

Still, I think the best way to handle repitition is the way that Super Mario Galaxy did: by making all of the repetitive content optional. That way, people like me who dislike repitition can give it a pass, and those who want to extend the game's playtime can tackle all of the optional objectives that require backtracking/collectathons/whatever.



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I agree with some of the points, but on the lenght of the game thing, well some games are supposed to be like that SoC give you a nice boss battles but part of the game is looking for the Giants...

Oh well...



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Sqrl said:
ssj12 said:
this list is the crappiest thing Ihave ever read, lol. I dont agree with a single one.

Soo.....your take on this is as follows?


#7 Thou shalt let us play your game with real-life friends.
- You dislike playing with freinds/family IRL

 

Sorry , I reraley play games in multiplayer , Im mostly a single-player guy 

 

#6 Thou shalt not pad the length of your games.
- Like games being padded for length with huge stretches of land between objectives
- Enjoy mandatory fetch quests

 

Hate the fetch quests  , but I actually enjoy when I had to go with a tank/car trough major landscapes ( see : Advent Rising )

 

#5 Thou shalt not force repetition on the player.
- You don't mind having to replay levels due to limited save points.
- Like being forced to watch cutscenes repeatedly.
- Have no problems with instant failure quicktime events.

 

Lack of savepoints : harder games ... that can be taken as a pro or a con . Many cutscene actually hides loadtimes so yeah , its often needed for cutscenes to be shown several times , and I have nothing against instant-failure quicktime events , because as somebody who is usually imersed into games I susually beat them from the first time .

 

#4 Thou shalt make killing fun.
- Like starting with a bullshit weapon.
- Enjoy killing tiny rodent enemies.
- Don't mind attacks that have no visible effect.
- Don't notice/mind games Filled with hordes of cookie-cutter bad guys.

 

Starting with a week weapon is not a bad thing , it just showes you later on the difference when you get the ultimate one . Small enemies can allways keep the tension up , and sometimes I do like hordes of por AI characters ( Dynasty/Samurai Warriors anyone ?). But it is true , and I hate when weapons have no visible effect on enemies .

 

#3 Thou shalt admit when enough is enough.
- You like escort missions.
- No problems with CPU-controlled squad teammates.
- Enjoy First-person jumping puzzles.
- Don't think that WW2 games and grizzled space marines are getting old

 

Yes , I do hate escort missions , and FPS jumps to , but I actually like CPU teammates sometimes ( when they actually have some level of AI ) and I still like WW2 FPSs and manly space marines :P 

 

#2 Thou shalt make sure your game actually works.
- No problem with devs who port games after about five minutes of beta testing.
- Don't mind games Released on a console that can't really run it.
- Aren't bothered by load times.

 

Load times dont bother me , untill the game is good . Some fast ports are good ( Okami ? ) and some arent ( POP : Revelations ) oh , and If a game is on a console than it actually runs it . Lower quality ? Maybe , but the core is usually there .

 

#1 Better graphics do not equal innovation and/or creativity.
- Don't think games need to hire real writers
- Don't mind if devs don't put time into the endings
- And believe graphics make a game great.

 

Real writers can be lame to , but sometimes they can do miracles ( Dead Head Fred is my fav . ) . Yeah some endings are lame , but IMO thats usually just a small part of the problem , and yes , graphics can make the game excelent ( Syberia , Gears of War , God of War ... all of these top rated series would be far less popular if there wouldent be the graphics to back it . A real cinematic experience needs great graphics , and sorry , MKDS just cant achieve that  ) 


 



Vote the Mayor for Mayor!

OH wrong thread

 

 

 



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I'm writing as I read through it.

I totally agree with #7.

I disagree with #6. Running between the places in Hyrule (it's the only violator I have played) on Epona rocked, and why do you think the dog stuff with pearls was there? Because some people (infact me) had a problem understanding the dog controls and such. It was more like a tutorial.

I agree with # 5, but they try a bit too much to be controversial and complain here. The instant failure quicktime I agree with though.

I agree with #4, except that they say that almost all games with swordfight have boring fights.

I totally agree with #3

I also agree with #2

I agree with #1.


Having said this, they complain way too much, and do not focus on which games actually did it right.



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Some good rules, some bad rules.



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Sqrl said:
soccerdrew17 said:

graphics matter. don't bs urself. playing gears without the graphics is not the same. shadow of the collossus used graphics extremely well. okami, stunning graphics. chrono trigger, ff9, ffx. the list goes on. if used well, then any dev can make a great looking game even though it doesn't look stunning from a technical stand point. more processing power just gives more freedom (and a higher budget).


Graphics matter? Sure, they make a difference, but they do not "make" a great game. A game is good or bad on the merits of its gameplay primarily. Sound, Graphics, and Story all supplement and augment the gameplay but gameplay is core. You're BS'ing yourself if you think otherwise. For example, tell me how good the graphics would need to be on this game for it to score in the 9s? 8s? 7s? hell if it could make a 3 I would be impressed. Seriously watch the whole video, it is quite comical.

 

 

According to you it simply needs a facelift to be AAA. I'm not seeing it.  It has a metacritic of 8/100.


 you totally missed his argument 15 miles ago.

 He is meaning that graphics can play just as important of a role in the game as the gameplay. There needs to be a balance. If the gameplay isnt there it suck, if the graphics arent to the expected level of the system or gametype the game is running it sucks. There are lower-graphic games that are so great in gameplay it doesnt matter if the graphics are on par with games like UT3 or Crysis. 

Graphics can add immersion to games while making the player feel like they are the character just as well as the story and gameplay.



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