Sqrl said: ssj12 said: this list is the crappiest thing Ihave ever read, lol. I dont agree with a single one. |
Soo.....your take on this is as follows? #7 Thou shalt let us play your game with real-life friends. - You dislike playing with freinds/family IRL
Sorry , I reraley play games in multiplayer , Im mostly a single-player guy #6 Thou shalt not pad the length of your games. - Like games being padded for length with huge stretches of land between objectives - Enjoy mandatory fetch quests Hate the fetch quests , but I actually enjoy when I had to go with a tank/car trough major landscapes ( see : Advent Rising ) #5 Thou shalt not force repetition on the player. - You don't mind having to replay levels due to limited save points. - Like being forced to watch cutscenes repeatedly. - Have no problems with instant failure quicktime events. Lack of savepoints : harder games ... that can be taken as a pro or a con . Many cutscene actually hides loadtimes so yeah , its often needed for cutscenes to be shown several times , and I have nothing against instant-failure quicktime events , because as somebody who is usually imersed into games I susually beat them from the first time . #4 Thou shalt make killing fun. - Like starting with a bullshit weapon. - Enjoy killing tiny rodent enemies. - Don't mind attacks that have no visible effect. - Don't notice/mind games Filled with hordes of cookie-cutter bad guys. Starting with a week weapon is not a bad thing , it just showes you later on the difference when you get the ultimate one . Small enemies can allways keep the tension up , and sometimes I do like hordes of por AI characters ( Dynasty/Samurai Warriors anyone ?). But it is true , and I hate when weapons have no visible effect on enemies . #3 Thou shalt admit when enough is enough. - You like escort missions. - No problems with CPU-controlled squad teammates. - Enjoy First-person jumping puzzles. - Don't think that WW2 games and grizzled space marines are getting old Yes , I do hate escort missions , and FPS jumps to , but I actually like CPU teammates sometimes ( when they actually have some level of AI ) and I still like WW2 FPSs and manly space marines :P #2 Thou shalt make sure your game actually works. - No problem with devs who port games after about five minutes of beta testing. - Don't mind games Released on a console that can't really run it. - Aren't bothered by load times. Load times dont bother me , untill the game is good . Some fast ports are good ( Okami ? ) and some arent ( POP : Revelations ) oh , and If a game is on a console than it actually runs it . Lower quality ? Maybe , but the core is usually there . #1 Better graphics do not equal innovation and/or creativity. - Don't think games need to hire real writers - Don't mind if devs don't put time into the endings - And believe graphics make a game great. Real writers can be lame to , but sometimes they can do miracles ( Dead Head Fred is my fav . ) . Yeah some endings are lame , but IMO thats usually just a small part of the problem , and yes , graphics can make the game excelent ( Syberia , Gears of War , God of War ... all of these top rated series would be far less popular if there wouldent be the graphics to back it . A real cinematic experience needs great graphics , and sorry , MKDS just cant achieve that ) |