Weren’t all the big Switch games available to emulate on PC on basically day one? It had no visible affect on hardware or software sales.
Weren’t all the big Switch games available to emulate on PC on basically day one? It had no visible affect on hardware or software sales.
| DekutheEvilClown said: Weren’t all the big Switch games available to emulate on PC on basically day one? It had no visible affect on hardware or software sales. |
Not quite, but yeah, it didn't move the needle much in the long run.


HoloDust said:
I think ultimately it all boils down to convenience - most people just want to play game and not to worry about whether that game will glitch/crash/perform poorly due to being recomp, and also have access to patches, cloud saves, achievements and other stuff that legal copy gives you. Otherwise, Steam would collapse right away, given that everything released on it is cracked right away (if it relies on its DRM)...not to mention some being bold as folks behind Dawn of Bloodwalker and putting it on GOG as well right away, with no DRM at all. And sure, there will be some impact from recomps, but it's not like industry never had problem with piracy on consoles (PS1, PS2 and DS come to mind) and still managed to be profitable and go on, though yes, this is much earlier in the cycle. But then again, TotK launched on PC before Switch, and that haven't really impacted sales that much. |
| DekutheEvilClown said: Weren’t all the big Switch games available to emulate on PC on basically day one? It had no visible affect on hardware or software sales. |
Aside from just how much more accessible this is gonna be compared to that a big difference is it won't just be on PC. People are already starting to get Switch 2 games running on PS5 for example so some time in the next few months or so it could become possible to play most Switch 2 exclusives on a hacked PS5. I also saw someone supposedly getting Mario Kart World running on the iPhone 18 so the floodgates are opening big time.