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Forums - Nintendo - What Will The Next 3D Metroid Look Like?

Yes, a shake up in a big way would be good. However, four things I definitely don't want it to become:

1. Don't ad RPG-elements, don't make it an Action-RPG
2. Don't make it Soulslike – for God's sake, just NO!
3. Don't make it Roguelike – as good as Returnal and Saros are, it's the wrong formula for a Metroid Game.
4. Don't make it Open World



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Yeah hell no to any Roguelike shit, I hate that crap it's so repetitive and unsatisfying.



I'm honestly scared Nintendo might take 10+ years to attempt another 3D Metroid, unfortunately... or any Metroid at all if Ravenous doesn't do 2m+ quickly.

I hope all turns out well because it's one of my favorite IPs in the gaming industry.



Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won

Yeah, going third person is probably the key - there are indie games out there that do quite decently elements of 2D Metroid platforming/exploration in 3D, Nintendo has more than enough developers who can pull it off.



I don't want frenetic action/movement in Metroid Prime. Part of what makes Prime games so good to me is the focus on exploration and observation of your surroundings. You are slow because what you have to do requires patience, slow thinking and calculated movement. Combat follows suit with this approach: you move around your enemy, watching its movements carefully and waiting for an opening to attack.

That being said (and this might sound a bit contradictory), I would like a dash/run button in the next Prime game. There is no reason for ALWAYS moving at walking speed. Backtracking can become very tedious like that.

Other than that... I just want the next Prime game to be developed without the remains of a cancelled project sticked to its butt and the desires of an old man who only wants to follow mainstream trends no matter what and doesn't know what's good for the franchise. Just let Retro cook.

Last edited by Vodacixi - 18 hours ago

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JackHandy said:

Given the last game, who knows. I know people will jump on me instantly and argue it wasn't a flop... but it was a flop. I don't see how Nintendo will feel confident going in that direction again.

I think everyone agrees that it was a commercial flop and that it underdelivered critically as well. I really hope it legs it out, as I am rooting for Retro, but you can buy it brand new these days for roughly 40$ and that is unheard for a Nintendo title. 



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curl-6 said:

Yeah hell no to any Roguelike shit, I hate that crap it's so repetitive and unsatisfying.

While I don't think that it would work for Metroid I genuinely enjoy both roguelikes and roguelites quite a bit. It's just like every other genre out there, you have both good and horrible examples for them. While repetition is in their nature, I think they can have some satisfying loops and quite unique twists sprinkled in, from all type of games. 



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Third-person would definitely be worth a try. In that perspective, it would be tempting to give it to Capcom. If they get a big enough budget, I bet they would do an excellent job!

Most realistically though, Retro Studios will remain the developer, the game will be named Metroid Prime 5 (most likely with a subtitle), and it will once again be a first-person action-adventure in the vein of its predecessors. Although, they will most probably modernize it cautiously so it feels less like a GameCube game.

Honestly, I still trust Retro Studios. If you think about it, taking over the Metroid Prime 4 project and facing all kinds of troubles, I think they still did an amazing job, all things considered.

Retro Studios working on Metroid Prime 5 right from the beginning + Switch 2 exclusive (meaning they can use its full power) + Yoshio Sakamoto retired (as I feel he became a burden for the Metroid Prime series) = an excellent premise, in my opinion.

However, Retro Studios really should stick to the first-person perspective as this is their expertise; they know how to handle it. Third-person would be risky for them since they have no experience with it.

If Metroid Prime 5 stays in first-person, then I don't want Nintendo Japan (or any Japanese developer) to make it. Japanese developers aren't great at handling the first-person perspective. Motion sickness is more common in Japan, so they have a natural aversion to it.

For a first-person game, you need an American developer. They have proven that it's their turf. Even European developers haven't brought any truly memorable first-person games to the table!

Unfortunately, Metroid is a niche franchise, so the focus has to stay on the one 2D and one 3D series. Otherwise, it would be interesting if Nintendo started another spin-off series in a 3D third-person perspective. As mentioned above, that sub-series could be handed over to Capcom.


After Nintendo released F-Zero 99 I thought "Yeah, a low cost game, snes-like-visual, any problem with that?" Nintendo have the solution for games that sells bad, right? They could be releasing Metroid, F-Zero and Star Fox like that every year... (I hope Prime 5 be a good game).



ArtX said:

After Nintendo released F-Zero 99 I thought "Yeah, a low cost game, snes-like-visual, any problem with that?" Nintendo have the solution for games that sells bad, right? They could be releasing Metroid, F-Zero and Star Fox like that every year... (I hope Prime 5 be a good game).

An internally-developed 16-bit sequel to Super Metroid, with all that extra memory of the S2, and led by the OG team? Now that would actually get me excited. 

Last edited by JackHandy - 9 hours ago