| Shadow1980 said: I will say, the shorter a game is, the more likely I am to replay it. Gigantic games that take 40+ hours just to beat aren't exactly games I'm just going to play over and over because of the massive time investment. But I can easily crank up a Mario or Mega Man or Halo game and beat the game in short order, anywhere from one to eight hours depending on the exact game. I played Elden Ring and loved my time with it, but I haven't replayed it once. Meanwhile, I've probably put dozens if not hundreds of hours into some of my favorite older games simply because of how often I've replayed them (I've probably put over 2000 hours just into Halo CE over the past 25 years, assuming one playthrough each month on average, which is probably close to the truth). That's why I completely disagree with the notion that a game's value should be determined by a "Price divided by length of a single playthrough" formula, because it doesn't take into account replay value. |
I would not have played through Luigi's Mansion so many times by now if it wasn't both a great time and short.
I do wish it was a little longer, but not much.
Lifetime Sales Predictions
Switch: 159 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million, then 161 million)
PS5: 116 million (was 105 million, then 115 million, then 122 million)
Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)
Switch 2: 120 million (was 116 million)
PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)
3DS: 75.5 mil (was 73, then 77 million)
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