| firebush03 said: Funny, this thought came up as I was making my protein shake for the morning. I typically have my shakes blended the night prior, but my shake from last night came out a bit awful (I had experimented with Caraway seeds…). So this morning, instead of getting all the varieties of blueberries and raspberries and whatnot, I simply grabbed a banana, 3/4 cup of greek plain yogurt, some oat milk and oats, and blended. And would you believe it, it’s the best protein shake I’ve made to date. Then my thoughts moved over to video games, and all the sudden, I was reminded of so many times where a game promises a million things and does so much right (e.g. Expedition 33, TLoU:Part II, DKBananza)… and I end up preferring the game that asks very little and can be beaten in a single sitting (e.g. Mario v Donkey Kong (GBA), MarioKart DS, DKCountry Returns). What about you? Do you believe games can be better when aiming to do less? |
Yes.... open world games typically suffer from this.
Linear path games can be so much higher quality, and better crafted, by offering less to the user.
Instead your on the rails, the way the game devs planned, and wanted you to experience things.
Do games need to be able to be beat in 1 sitting?
No.... generally I dislike that.
If it ends before it even really begins.... that is a problem for me.
I want character development and story telling.
You cant really do that well, in short games, or sittings of gameplay.
This is like, asking if you are the type of person that prefers "long ongoing book series" or "one off, stand alone books".
(I guess tv series that run multiple seasons, vs a shorter movie (if your not into books)).
There is a place for both.
Ei.people want different things from the games/books/tv entertainment.
| Norion said: I overall prefer long games since that can let my investment in it continually build up. Short games can also be amazing though of course, it's just harder for them to have a notable impact on me. |
^ this.
I sometimes have a "that was it? really? it ended just like that?" after beating a shorter game.
It can leave you "letdown" afterwards. Especially if you didn't assume it would be ending so soon.
(ei. character development is actually going somewhere you feel (finally), and then it just ends)
I want a game world you can immerse yourself in, get lost in, and enjoy a well told story.
Some people don't care for that at all.... its just a difference of taste.
I consider something like Trails (series) to be a unicorn in gaming.
It's story and world building are next level, and they just keep building on it.







