By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony - ITS OVER Sony Interactive Entertainment to end physical game disc production in January 2028

KLXVER said:
G2ThaUNiT said:

Yeah that’s unfortunately what they’re betting on. Just enough people giving in to where it’ll make up for those who refuse to buy games on PlayStation anymore.

Jason Schreier broke down that for every $70 physical game Sony sells, they come away with about $45 after retail fees, manufacturing fees, etc. Now, they’ll make the full $70 on first party games and a bigger cut on digital third party games too. Forcing all digital means they hope that enough players won’t care anymore to offset the players that do decide to leave.

And I’m sure Sony doubts there’s going to be a mass exodus to Nintendo just for physical games.

So the retailers get nothing from selling the code in a box versions in their stores anymore...?

They typically get less of a cut, but it also remains to be seen if players will even buy them at all. It’s primarily the hardcore crowd that buys physical games, and currently, they’re the loudest on this issue.

Personally, I’ll be shocked if code in a box “physical” games last more than a couple of years. Once you activate the code, the physical copy becomes a coaster.



You called down the thunder, now reap the whirlwind

Around the Network
G2ThaUNiT said:
KLXVER said:

So the retailers get nothing from selling the code in a box versions in their stores anymore...?

They typically get less of a cut, but it also remains to be seen if players will even buy them at all. It’s primarily the hardcore crowd that buys physical games, and currently, they’re the loudest on this issue.

Personally, I’ll be shocked if code in a box “physical” games last more than a couple of years. Once you activate the code, the physical copy becomes a coaster.

Yeah, I would never buy one personally as a collector, but I think there are other types of gamers who would buy them. Like the people who dont trust Sony with their debit card information. Which are probably way bigger than the physical collectors.lol



G2ThaUNiT said:
KLXVER said:

So the retailers get nothing from selling the code in a box versions in their stores anymore...?

They typically get less of a cut, but it also remains to be seen if players will even buy them at all. It’s primarily the hardcore crowd that buys physical games, and currently, they’re the loudest on this issue.

Personally, I’ll be shocked if code in a box “physical” games last more than a couple of years. Once you activate the code, the physical copy becomes a coaster.

The hardcore crowd is the one responsible for ensuring a quick transition for a new system, giving it enough players to make the cycle of more people > more sales > more games > more popularity > more new customers, kick in, and also buy way more games than the Fifa/Cod guy, so they are quite a lot more valuable than a simple 1 less any person could point in a spreadsheet, so they better know very well what they have to gain if they are happy to let that kind of customers go.

If a recall right a successful console have an average of 8 to 10 games bought by person during the gen.

That numbers is only so because people like me have around 100 games (some a lot more than that) per generation, which means that they are trading it for the people that buy 5 games of the same big franchises, which mostly aren't even their own first party games, so good luck to them...



G2ThaUNiT said:
KLXVER said:

The fact that we are comparing physical games from 2008, like 2-3 years after digital purchases was even a thing on consoles, is a bit much. It was 100% physical in 2004. Oh my! What a drop since then...

You……completely missed the point lol. It had 0 to do with the percentage drop itself and everything to do with how much money is actually being spent on physical games. That’s where the ultimate truth lies.

Physical games now cost upwards of $70 physically. Back in the day it was upwards of $60. For the entirety of 2025, only $1.5 billion was spent on physical games in the US. That figure is across all 3 console makers COMBINED! That’s not good regardless of how anyone tries to spin it. The $11.6 billion figure spent on physical games from 2008 is most likely a lot higher when adjusted for inflation.

I get the argument of percentages being skewed, but let’s not be willfully ignorant on the actual financials. It’s the same trajectory in every major gaming market outside of Japan.

Ultimately, Sony could’ve still done several different things to keep physical games going. From charging an extra $20 premium to just drastically scaling down production, but they chose to do nothing.

Wasn't spending in 2025 down in general though?

Remember that the Switch 2 only launched halfway through the year, so not a lot of games yet to spend on and Switch 1 was on its way out. And the Xbox Series wasn't lighting up the charts either with software, so that leaves only the PS5. Whereas in 2008, you had the Wii, X360 and PS3 all tearing it up with software in addition to the DS and the PSP, all selling physical games almost entirely. So it's only natural that there would be a huge difference between those two specific years when you do also factor in that digital is much higher now on top of that.

It would be interesting to see the gradual decline of physical and rise of digital every year from 2008 to 2025 to get a better idea of how spending was distributed over the years.



BraLoD said:

Those same shareholders will be the first to leave in a blink if the ship starts to flood, tho, all they care is the biggest short term profits possibly, regardless of what happens with the company or even the industry long term, and appeasing to them against your customer base interest is shooting your own foot hard, but we'll see, Sony clearly thinks it can do whatever and not even bother to address the feedback, so they are either about to be proven right or oh boy, that foot is going to have a hole much bigger than any curative than cover.

Yeah shareholders are parasites frankly who don't give a shit if the company is still around in 10 years so long as their stocks go up here and now, the greedy pricks.



Around the Network
BraLoD said:
KLXVER said:

Well if Sony doesnt care about approximately 500 million dollars a year, then thats fair enough I guess.

Pretty sure any company in the world you ask "would do like to do a $700M extra a year in the US alone?" (I would not divide that 1.5B in a perfect 3 way as Xbox is likely a much lower contributor).

Every single one would answer "yes, obviously" and the fact Sony is going for a "no" 100% means its not about the physical games at all, it's about the fact that if they succeed on getting rid of it while still keeping the vast majority of customers they expect to make a whole lot more than they'll lose with it and the people leaving.

And that's just the US, it surely makes so much more worldwide. Europe must have a decently better ratio for physical too for example.

They make around $750M worldwide, if I am not wrong. If we assume $700M in the US alone ( and I know you're just guessing no worries), that means physical would be essentially dead everywhere else.

But no, I don't think the answer would be "yes, obviously" because this only accounts for revenue. It's not profit. I don't believe we have any numbers whatsoever on the profit margins of physical sales. It also doesn't account for future trends where that number is only going to continue dropping (with or without Sony's announcement). 

And physical sales revenue only accounts for 11% when compared against digital sales revenue. If you added digital add on content, physical falls to under 5% based on my calculations.



archbrix said:

Wasn't spending in 2025 down in general though?

Remember that the Switch 2 only launched halfway through the year, so not a lot of games yet to spend on and Switch 1 was on its way out. And the Xbox Series wasn't lighting up the charts either with software, so that leaves only the PS5. Whereas in 2008, you had the Wii, X360 and PS3 all tearing it up with software in addition to the DS and the PSP, all selling physical games almost entirely. So it's only natural that there would be a huge difference between those two specific years when you do also factor in that digital is much higher now on top of that.

It would be interesting to see the gradual decline of physical and rise of digital every year from 2008 to 2025 to get a better idea of how spending was distributed over the years.

According to Newzoo, spending was up in 2025 

https://newzoo.com/articles/global-games-market-2025



twintail said:
BraLoD said:

Pretty sure any company in the world you ask "would do like to do a $700M extra a year in the US alone?" (I would not divide that 1.5B in a perfect 3 way as Xbox is likely a much lower contributor).

Every single one would answer "yes, obviously" and the fact Sony is going for a "no" 100% means its not about the physical games at all, it's about the fact that if they succeed on getting rid of it while still keeping the vast majority of customers they expect to make a whole lot more than they'll lose with it and the people leaving.

And that's just the US, it surely makes so much more worldwide. Europe must have a decently better ratio for physical too for example.

They make around $750M worldwide, if I am not wrong. If we assume $700M in the US alone ( and I know you're just guessing no worries), that means physical would be essentially dead everywhere else.

But no, I don't think the answer would be "yes, obviously" because this only accounts for revenue. It's not profit. I don't believe we have any numbers whatsoever on the profit margins of physical sales. It also doesn't account for future trends where that number is only going to continue dropping (with or without Sony's announcement). 

And physical sales revenue only accounts for 11% when compared against digital sales revenue. If you added digital add on content, physical falls to under 5% based on my calculations.

Considering that $750M is accurate and for a year, it is only considering their 30% cut for third party, right? The $1.5B is for the US is for 100% of it, so not the same to compare it and say it's dead everywhere else, as it clearly isn't.

The trend was actually up for FY 2025 for physical games in total value, Q1 to Q3 had all made more money on physical games than FY 2024 in a row. Where is the future trend of it to continue dropping, as per Sony on finalcials reports?



BraLoD said:
twintail said:

They make around $750M worldwide, if I am not wrong. If we assume $700M in the US alone ( and I know you're just guessing no worries), that means physical would be essentially dead everywhere else.

But no, I don't think the answer would be "yes, obviously" because this only accounts for revenue. It's not profit. I don't believe we have any numbers whatsoever on the profit margins of physical sales. It also doesn't account for future trends where that number is only going to continue dropping (with or without Sony's announcement). 

And physical sales revenue only accounts for 11% when compared against digital sales revenue. If you added digital add on content, physical falls to under 5% based on my calculations.

Considering that $750M is accurate and for a year, it is only considering their 30% cut for third party, right? The $1.5B is for the US is for 100% of it, so not the same to compare it and say it's dead everywhere else, as it clearly isn't.

The trend was actually up for FY 2025 for physical games in total value, Q1 to Q3 had all made more money on physical games than FY 2024 in a row. Where is the future trend of it to continue dropping, as per Sony on finalcials reports?

According to this:

https://www.eurogamer.net/as-playstation-physical-game-sales-drop-its-no-wonder-sony-is-pushing-digital-only-consoles

They made about $953 million from physical in the fiscal year ending March 2025. If physical revenue only takes into account their cut (which is 15%, not 30%), this means people actually paid around $6.3 billion for physical, which is virtually tied with digital (not counting mtx, dlc, subscription etc).

Profit wise, platform holders make twice as much money from a 3rd party digital sale than a physical sale of the same software... and this is what Sony is salivating over. They want every 3rd party dollar sale to give them 30% instead of the 15% from physical. They can't take a larger cut from physical because publishers already give retailers a reported 30% cut in addition to disc/cartridge manufacturing costs.



BraLoD said:
twintail said:

They make around $750M worldwide, if I am not wrong. If we assume $700M in the US alone ( and I know you're just guessing no worries), that means physical would be essentially dead everywhere else.

But no, I don't think the answer would be "yes, obviously" because this only accounts for revenue. It's not profit. I don't believe we have any numbers whatsoever on the profit margins of physical sales. It also doesn't account for future trends where that number is only going to continue dropping (with or without Sony's announcement). 

And physical sales revenue only accounts for 11% when compared against digital sales revenue. If you added digital add on content, physical falls to under 5% based on my calculations.

Considering that $750M is accurate and for a year, it is only considering their 30% cut for third party, right? The $1.5B is for the US is for 100% of it, so not the same to compare it and say it's dead everywhere else, as it clearly isn't.

The trend was actually up for FY 2025 for physical games in total value, Q1 to Q3 had all made more money on physical games than FY 2024 in a row. Where is the future trend of it to continue dropping, as per Sony on finalcials reports?

I don't believe it's 30% of the cut from physical; that's a digital only cut. $1.5 billion is the equivalent of 25 million games at $60. 2025 was the year of Switch 2, and the release of Mario Kart World (an $80 game), Donkey Kong and Pokémon Legends: Z-A (to name a few). Nintendo's physical to digital ratio is closer to one another compared to Sony and Microsoft. it's safe to say, that most physical sales were a result of Nintendo.

And in my defense, I said "If we assume", i was making a hypothetical and not stating a fact/ opinion about physical sales outside of the USA.

It being slightly up is not enough info to determine a trend, which requires a longer period of data to determine right? Sure, FY25 is up by 4 million yen, but FY24 was down by 59 million yen. These 2 are not even comparable taking into account the steep drop YoY. FY23 was also done by 13 million yen. This is a trend. If FY26 goes higher than FY25 then yeah perhaps a upward trend exists. 

Kyuu said:

According to this:

https://www.eurogamer.net/as-playstation-physical-game-sales-drop-its-no-wonder-sony-is-pushing-digital-only-consoles

They made about $953 million from physical in the fiscal year ending March 2025. If physical revenue only takes into account their cut (which is 15%, not 30%), this means people actually paid around $6.3 billion for physical, which is virtually tied with digital (not counting mtx, dlc, subscription etc).

Wouldn't Sony's revenue from digital game sales (nothing else) be $6.5 billion+- (if my calculations are correct)? That would mean that people paid significantly more for digital than they did for physical