BraLoD said:
Considering that $750M is accurate and for a year, it is only considering their 30% cut for third party, right? The $1.5B is for the US is for 100% of it, so not the same to compare it and say it's dead everywhere else, as it clearly isn't. The trend was actually up for FY 2025 for physical games in total value, Q1 to Q3 had all made more money on physical games than FY 2024 in a row. Where is the future trend of it to continue dropping, as per Sony on finalcials reports? |
I don't believe it's 30% of the cut from physical; that's a digital only cut. $1.5 billion is the equivalent of 25 million games at $60. 2025 was the year of Switch 2, and the release of Mario Kart World (an $80 game), Donkey Kong and Pokémon Legends: Z-A (to name a few). Nintendo's physical to digital ratio is closer to one another compared to Sony and Microsoft. it's safe to say, that most physical sales were a result of Nintendo.
And in my defense, I said "If we assume", i was making a hypothetical and not stating a fact/ opinion about physical sales outside of the USA.
It being slightly up is not enough info to determine a trend, which requires a longer period of data to determine right? Sure, FY25 is up by 4 million yen, but FY24 was down by 59 million yen. These 2 are not even comparable taking into account the steep drop YoY. FY23 was also done by 13 million yen. This is a trend. If FY26 goes higher than FY25 then yeah perhaps a upward trend exists.
| Kyuu said: According to this: They made about $953 million from physical in the fiscal year ending March 2025. If physical revenue only takes into account their cut (which is 15%, not 30%), this means people actually paid around $6.3 billion for physical, which is virtually tied with digital (not counting mtx, dlc, subscription etc). |
Wouldn't Sony's revenue from digital game sales (nothing else) be $6.5 billion+- (if my calculations are correct)? That would mean that people paid significantly more for digital than they did for physical








