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Forums - Nintendo - Have we all made a big deal about nothing??($80 games)

Zippy6 said:
HebrewGamer said:

 "Additional content is additional content, you don't need it to have the "full game"."

Yet again, did you miss the point of the initial post or are you just here to pick a fight?

The point is to match value for value. There is no difference in giving you all the content for a seemingly higher price and giving you base game and putting the rest of the game behind an extra pay wall. 

Mario Kart 8 DX + Booster Pass - 96 Tracks ($85)

Mario Kart World - 30 tracks. ($80)

Matched value for value! There's no difference!

Most people will miss your point when it makes zero sense. $80 games will still get DLC it's naive to think otherwise and these $80 games will not match the content of previous $60 games + $20-$25 expansion passes.

Things go up in price, that's just how it is. But pretending that it's not actually a price increase with these gymnastics is silly.

I clearly said MK8 for WiiU which had 32 tracks. I wasn't including the booster pass which made it more. They're going to add more to MKW down the line. If it's all free than my point stands.



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IcaroRibeiro said:
HebrewGamer said:

Two less tracks than MK8 equate to not having as much content when the game is open world? Nintendo initially wanted to put MKW on Switch1 but the game was too much for the hardware. MKW has 8 more playable characters, allows you to do multiplayer of 24 people which is twice as many as MK8. who's to say they don't add more content even without putting it behind a paywall?

 "Additional content is additional content, you don't need it to have the "full game"."

Yet again, did you miss the point of the initial post or are you just here to pick a fight?

The point is to match value for value. There is no difference in giving you all the content for a seemingly higher price and giving you base game and putting the rest of the game behind an extra pay wall. In the case of Pokopia, yeah, that's just a price increase. We'll see what happens with MKW and FEFW in the future.  

There is zero

I repeat Z-E-R-O

Chances for FW to not have a DLC

It has been present in the last 5 games of this franchise

Engage DLC in particular was already done even before the game was released 

Of course. How else were they going to get $85 out of you?

Now they get the same out of you by giving the same content up front for a higher pricetag. instead of selling at a lower price hoping you pay for the game twice, they'll up the price and give the same amount of content either at the beginning or down the line.

If that doesn't happen than hey, maybe Nintendo is practicing greed.



HebrewGamer said:
IcaroRibeiro said:

There is zero

I repeat Z-E-R-O

Chances for FW to not have a DLC

It has been present in the last 5 games of this franchise

Engage DLC in particular was already done even before the game was released 

Of course. How else were they going to get $85 out of you?

Now they get the same out of you by giving the same content up front for a higher pricetag. instead of selling at a lower price hoping you pay for the game twice, they'll up the price and give the same amount of content either at the beginning or down the line.

If that doesn't happen than hey, maybe Nintendo is practicing greed.

They will, there is no doubt about that. The question is if it will be a 25 USD DLC like 3 Houses or a 30 USD like Engage 

Or maybe they surprise us as release a 35 USD DLC this time. This would be 115 USD compared to 80 USD from 3 Houses, a whole 43% price increase lol 

Regardless, it's still better to offer 60 base + 20 base DLC than ask 80 USD right away since the 20 USD DLC is completely optional. Optionally spending more money are better than mandatory higher price entry



HebrewGamer said:
Zippy6 said:

Mario Kart 8 DX + Booster Pass - 96 Tracks ($85)

Mario Kart World - 30 tracks. ($80)

Matched value for value! There's no difference!

Most people will miss your point when it makes zero sense. $80 games will still get DLC it's naive to think otherwise and these $80 games will not match the content of previous $60 games + $20-$25 expansion passes.

Things go up in price, that's just how it is. But pretending that it's not actually a price increase with these gymnastics is silly.

I clearly said MK8 for WiiU which had 32 tracks. I wasn't including the booster pass which made it more. They're going to add more to MKW down the line. If it's all free than my point stands.

You literally said "I suppose I didn't make myself clear in the original post(or I did and people just want to argue).

with the $80 game you get the same value as the $60+DLC"

But now comparing the $80 MKW to the $60+DLC of MK8DX isn't valid? Even though you give the booster pass as an example in the OP? "Who bought MK8D and didn't get the booster pass? $85 for Mario Kart"

Lol.

Last edited by Zippy6 - on 14 June 2026

The fact is that videogames have got incredibly more expensive to make (and maintain - since most generate an ongoing cost after development, which wasn't the norm before 1999), while their price has essentially not followed the general inflation trend. In USD, a loaf of White Bread (1 lb)cost $0.76 in 1994 and $2.08 in 2026. This is 2.73+ times more expensive. A typical SNES SRP was $49.99 – $59.99, for some games with more Mbits of storage for the cartridge, $69.99 – $74.99. If prices for videogames are now reaching $79.99 then at best prices have risen by 1.6 times, or have in fact not risen at all if you take the larger figure. This is why it takes crazy numbers to break even. When I went to study video games development at Uni, I still remember when our lecturer (a former Gremlin software engineer and graphics engine creator) told us that we are essentially trying to enter a rock star industry. Most of us would not make it, not even to the doorsteps of a software developer.

And he was right. Gamers think they have a unique right to getting cheap (or free) games. It's unrealistic.



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People complained about $60 games when that became a thing at the start of Gen 7 after $50 being the standard the previous generation. Nothing new under the sun. Fact is that video game software is still technically cheaper than it's ever been. I was paying $60-70 for N64 games back in the late 90s, when a dollar was worth a lot more. Took upwards of two full shifts working at Walmart to earn enough take-home to buy one. I really didn't give a shit about a lot of games costing $70 when the PS5 & XBS came out, and I don't care about a handful of Switch 2 games costing $80, either.

The real problem right now is the price of hardware. Even accounting for inflation, the PS5 & XBS are the most expensive systems ever for consoles at this point in their lives. Their prices at launch was reasonable, but the entire point of price cuts is to lower the barrier of entry for people unwilling or unable to pay the initial asking price. This decade has been horrible for the hardware market, mostly due to external factors. First there were shortages for PS & Xbox because of COVID. Then there were inflationary pressures caused by Sir Dumbass of Orange's trade wars, "A.I." increasing demand for components, and even the Iran War affecting supply of things necessary for manufacturing of components. Price hikes are now the norm. It's been a decade since we last saw a permanent price cut to a console (when the PS4 & XBO were reduced to $300 in 2016).



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In accordance to the VGC forum rules, §8.5, I hereby exercise my right to demand to be left alone regarding the subject of the effects of the pandemic on video game sales (i.e., "COVID bump").

Megaman 2 was a 3-month project by a team of 15 people (or something along those lines). 

Compare that to the amount of resources used (people and time) on any non indie game nowadays.