Zippy6 said:
HebrewGamer said:
Presumably, But what about actually?
Pokopia doesn't fall under these examples because they did make you pay for DLC. And yes, it would be $105 if you want the full game. People wanted DLC for TOTK which was $70. That would have made it an $100 game to get the full experience intended by the developers.
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Well we have an actually in Mario Kart World that was $80 and has 30 tracks. It has less tracks than base Mario Kart 8 and far less than MK8DX or MK8DX + Booster Pass. There is zero evidence $80 games will have as much content as $60 games + their DLC had.
So no the price increasing from $60 to $80 is not a guarantee that games will now have more content than they did before.
Additional content is additional content, you don't need it to have the "full game". This is all just very silly.
If they started charging $80 but gave everyone the season passes for free maybe you'd have a point, but that's not what's going to happen. It's a price increase simple as that.
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Two less tracks than MK8 equate to not having as much content when the game is open world? Nintendo initially wanted to put MKW on Switch1 but the game was too much for the hardware. MKW has 8 more playable characters, allows you to do multiplayer of 24 people which is twice as many as MK8. who's to say they don't add more content even without putting it behind a paywall?
"Additional content is additional content, you don't need it to have the "full game"."
Yet again, did you miss the point of the initial post or are you just here to pick a fight?
The point is to match value for value. There is no difference in giving you all the content for a seemingly higher price and giving you base game and putting the rest of the game behind an extra pay wall. In the case of Pokopia, yeah, that's just a price increase. We'll see what happens with MKW and FEFW in the future.