The original Risk of Rain is a very overlooked game, but it is a lot of fun.
And if you've never played Terraria, I can't recommend it enough, might be the best indie game ever made.
The original Risk of Rain is a very overlooked game, but it is a lot of fun.
And if you've never played Terraria, I can't recommend it enough, might be the best indie game ever made.
Chrkeller said:
The creature behaves just like a cat, not sure if you ever owned a cat. So yes, it doesn't quickly/precisely follow instructions, but requires coaxing, which I thought was the point. So it is true, but also over blown. |
To add to the post above, Trico (the creature) behaving as its own thing and not always like you want is part of what makes the game unique, it is actually a good point, not a bad one.
The game does carry a lot of frustation tho, specially because the movement of the main character is just bad, period. He stumbles over minor terrain changes and is quite strange to turn around quick, so when you know exactly what you want to do and feels like its hard because of how the movement is, it adds a lot of frustation. But that is mostly happening if you are going for the platinum, it doesn't happen as often when you are discovering the game for the first time and playing a lot slower.
And sometimes the game just doesn't work how it is supposed to too, it kinda breaks its logic when you are going too fast and not doing exactly what the game is expecting you to do, but again, it mostly only happens in later playthroughs.
BraLoD said:
To add to the post above, Trico (the creature) behaving as its own thing and not always like you want is part of what makes the game unique, it is actually a good point, not a bad one. The game does carry a lot of frustation tho, specially because the movement of the main character is just bad, period. He stumbles over minor terrain changes and is quite strange to turn around quick, so when you know exactly what you want to do and feels like its hard because of how the movement is, it adds a lot of frustation. But that is mostly happening if you are going for the platinum, it doesn't happen as often when you are discovering the game for the first time and playing a lot slower. And sometimes the game just doesn't work how it is supposed to too, it kinda breaks its logic when you are going too fast and not doing exactly what the game is expecting you to do, but again, it mostly only happens in later playthroughs. |
100% agreed. It felt like working with a legit animal versus a robot. It felt real in that regard.
rtx 4090, 32 gb ram, i7-13700k
Switch 2
Rayman Legends. Not really a hidden gem i guess lmao, just a gem, and if you havent played it you should, its just so much fun.


| Louie_86 said: Rayman Legends. Not really a hidden gem i guess lmao, just a gem, and if you havent played it you should, its just so much fun. |
I did like that one; played it on Wii U back in the day. Definitely a gem.


| Zkuq said: As a kid, I thought the original was a bit tricky, but I didn't really feel that way with the remake. Maybe I've got better? It definitely doesn't feel like a modern game, but I was surprised by how good it felt compared to how I remembered it. Your mileage may vary, but that's how I felt about it. I concur. I didn't think it was issue, but it probably depends on how easily you get frustrated. |
BraLoD said:
To add to the post above, Trico (the creature) behaving as its own thing and not always like you want is part of what makes the game unique, it is actually a good point, not a bad one. The game does carry a lot of frustation tho, specially because the movement of the main character is just bad, period. He stumbles over minor terrain changes and is quite strange to turn around quick, so when you know exactly what you want to do and feels like its hard because of how the movement is, it adds a lot of frustation. But that is mostly happening if you are going for the platinum, it doesn't happen as often when you are discovering the game for the first time and playing a lot slower. And sometimes the game just doesn't work how it is supposed to too, it kinda breaks its logic when you are going too fast and not doing exactly what the game is expecting you to do, but again, it mostly only happens in later playthroughs. |
Yeah not sure it'll be my thing as I really don't cope well with frustration and I tend not to enjoy games focused primarily on puzzles or where progression can be cryptic. I am fascinated by its vibe, but it sounds like something I might not enjoy sadly. Thanks anyway.
curl-6 said:
Yeah not sure it'll be my thing as I really don't cope well with frustration and I tend not to enjoy games focused primarily on puzzles or where progression can be cryptic. I am fascinated by its vibe, but it sounds like something I might not enjoy sadly. Thanks anyway. |
I don't think The Last Guardian has puzzle game progression or progress that feel cryptic, but yeah, it sounds like it might not be your thing. It could still be, but unless you have a shortage of interesting games, it might be best to prioritize something else instead.


Zkuq said:
I don't think The Last Guardian has puzzle game progression or progress that feel cryptic, but yeah, it sounds like it might not be your thing. It could still be, but unless you have a shortage of interesting games, it might be best to prioritize something else instead. |
Oh believe me there's no shortage, my list of "PS4 games I am interested in trying" is up to like 50 games.
curl-6 said:
Oh believe me there's no shortage, my list of "PS4 games I am interested in trying" is up to like 50 games. |
I had a feeling that might be the case. 


Probably should have mentioned, games I tend to like:
- FPS
- TPS
- Action-adventure
- Platformer