By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - What would you like to see in an Ocarina of Time Remake?

Tagged games:

Prime 1 Remaster sold over a million copies, Zelda is way more popular. Feels like a simple remaster would sell 5 million.



rtx 4090, 32 gb ram, i7-13700k

Switch 2

Around the Network
Chrkeller said:
curl-6 said:

Yeah a lazy remake wouldn't be the system seller Nintendo needs for this year, if indeed 3D Mario isn't coming til 2027.

They need to go all out if they want to keep Switch 2's momentum strong.

Problem, as I see it, going all out on a remake takes as much time as making an original game.  Look how long FF7 Trilogy is taking.  

Agreed, it can't be lazy either, it will land in between.

Yeah but isn’t FF7 an outlier? Nobody is expecting them to turn OoT into a trilogy.

I didn’t dive too deep into looking it up but a quick google search says that each of the Resident Evil remakes took 3-4 years to develop.

TotK released in May 2023 so assuming the OoT remake started development roughly once ToTK wrapped up then that would give it 3-4 years of development as well.

edit: looks like MGS 3 remake also took about 4 years



When the herd loses its way, the shepard must kill the bull that leads them astray.

zorg1000 said:
Chrkeller said:

Problem, as I see it, going all out on a remake takes as much time as making an original game.  Look how long FF7 Trilogy is taking.  

Agreed, it can't be lazy either, it will land in between.

Yeah but isn’t FF7 an outlier? Nobody is expecting them to turn OoT into a trilogy.

I didn’t dive too deep into looking it up but a quick google search says that each of the Resident Evil remakes took 3-4 years to develop.

TotK released in May 2023 so assuming the OoT remake started development roughly once ToTK wrapped up then that would give it 3-4 years of development as well.

edit: looks like MGS 3 remake also took about 4 years

I don't mean making it a trilogy, as much as FF7 Remake is drastically different in battle system and story (whispers, etc).  

Good information, I am kind of shocked RE3 took four years..  I would have guessed way less, the game is like 6 hours.  damn near a year per hour, lol.  

Last edited by Chrkeller - 2 days ago

rtx 4090, 32 gb ram, i7-13700k

Switch 2

firebush03 said:
curl-6 said:

Yeah a lazy remake wouldn't be the system seller Nintendo needs for this year, if indeed 3D Mario isn't coming til 2027.

They need to go all out if they want to keep Switch 2's momentum strong.

IDK if I’d label a faithful remake as “lazy,” but yeah, I kinda agree with you there… Nintendo would need something with a little more oomphf. Though then again, 2020 leaned almost entirely on the momentum of AC:NH and 2025 leaned heavily on Summer blockbusters (MKWorld, DKBananza) to hold them over.

I think what he means by lazy is it can’t just be an HD port/remaster. That would still likely sell a few million (looking at previous remasters on 3DS/Wii U/Switch) but a built from the ground up, modernized remake could be a major 15+ million seller.



When the herd loses its way, the shepard must kill the bull that leads them astray.

HoloDust said:
Veknoid_Outcast said:

Out of curiosity, is there anyone who doesn't want a transformational remake, in the vein of Metroid: Zero Mission or Resident Evil (2002)? To me, these types of remakes — the ones that approach the original material from a different angle and don't simply recreate the artistic assets — are the most interesting and essential.

Depends on how transformative it is.

If it still feels like OoT, no matter how much they improve on actual level design, then I'd be fine with it. If they fundamentally change it (even if I don't really like original OoT as much as wider Zelda fanbase, due to regression in overall structure compared to 2D Zeldas), then it wouldn't be OoT anymore.

Oh, interesting. So, is it fair to say that you value loyalty to the source material, even if that material is deficient in some way, above your own gaming predilections?



Around the Network
Chrkeller said:
zorg1000 said:

Yeah but isn’t FF7 an outlier? Nobody is expecting them to turn OoT into a trilogy.

I didn’t dive too deep into looking it up but a quick google search says that each of the Resident Evil remakes took 3-4 years to develop.

TotK released in May 2023 so assuming the OoT remake started development roughly once ToTK wrapped up then that would give it 3-4 years of development as well.

edit: looks like MGS 3 remake also took about 4 years

I don't mean making it a trilogy, as much as FF7 Remake is drastically different in battle system and story (whispers, etc).  

Good information, I am kind of shocked RE3 took four years..  I would have guessed way less, the game is like 6 hours.  damn near a year per hour, lol.  

RE3 was less, it says prototyping started in late 2017 with “full production” in March 2018 and released in April 2020.



When the herd loses its way, the shepard must kill the bull that leads them astray.

PAOerfulone said:
Soundwave said:

The elephant in the room is what's the commercial goal of this game?

Nintendo is a business not a hobbyist "do whatever kind of game you want!" club for game developers. The project likely first and foremost has to satisfy Nintendo's commercial needs, and that probably is this game needs to fill in for the fact that the Switch 2 didn't get a new Zelda game early in its product cycle like the Switch 1 did. They opted to let the Switch 1 have Tears of the Kingdom. This likely has to be the big holiday 2026 season and that's significant because the second holiday season is generally a very important one for a game console.

It has to accelerate Switch 2 sales.

A boring ass by the numbers remake I don't think is going to satisfy those needs and a port of the 3DS game would be an even bigger disaster. This has to be a big, big deal. Otherwise what exactly was their plan here? To have Mario Kart as the only real big ticket title for the first 2 holiday seasons? That doesn't seem to me like it makes any sense. Things like Metroid Prime and Donkey Kong Banaza are not A-tier IP for Nintendo, A-tier IP is Mario platformers, Mario Kart, Animal Crossing, new Pokemon, Smash Brothers, and 3D Zelda ... the Switch 1 had no less than *four* A-tier Nintendo IP releases (new 3D Zelda, Mario Kart 8 ... well this was on Wii U but most people didn't own a Wii U so it effectively was like a new game, Mario Odyssey, and then Smash Brothers Ultimate for holiday 2018).

I don't see how in planning the Switch 2 they would look at that and then say "yeah, we'll be OK with just Mario Kart for two holiday seasons. That isn't going to work.

Hey I'm more excited about Star Fox than GTAVI, but Star Fox is not going to sell systems, these are B/C/D tier Nintendo franchises, it's not 2006 either, Switch Sports is not selling a $450-$500 system in this day and age. I just don't think it makes any sense for this Zelda game to be anything less than a big ticket A-tier type release. 

It also just makes sense to split the Zelda into two branches now, original games and remake series (they can remake OoT, then Majora's Mask, then Twilight Princess using a "realistic" graphics engine same way Square-Enix is milking the FF7 Remakes). Original Zelda games take too long to make, waiting another 8 years from 2023 (so 2031?) for the next Zelda isn't workable when you have to sell new hardware. They need to have a way to get Zelda games out in 3-4 year cycles, the way to do that is exactly this ... have a team that works on big budget remakes, and then you can have the regular team too.

I've had the opinion for years now that they should have four different lines of Zelda games.

1) Original 2D Zelda (Link to the Past, Link's Awakening, Link Between Worlds, Oracle games, Echoes of Wisdom, etc.) Co-developed by Nintendo and GREZZO

2) Classic 3D Zelda (Ocarina of Time - Skyward Sword) - Co-developed by GREZZO and Tantalus with supervision and guidance from Nintendo

3) Modern Open World Zelda (Breath of the Wild, Tears of the Kingdom) Primarily Nintendo themselves w/ assistance from Monolith Soft and other partners

4) Spinoffs (Hyrule Warriors, Cadence of Hyrule, Link's Crossbow Training, etc.) Outsourced to 3rd parties.

I agree that they need to have branches of the other Zelda games to help keep the flow of games going in between those long, ever-growing, development cycles between the big Open World games. We're already coming up on three years after Tears of the Kingdom, and the next open world game in the lineup doesn't appear to be coming any time soon.

While I would still love an all-new classic 3D Zelda, if they're going to remake the old 3D Zeldas, then I'd be perfectly satisfied with that as well. And you're right, they can't just half-ass it or do a simple, by the numbers remake, they REALLY have to go big with it.

I'm with you guys, and I'd like to add Pokemon to that kind of succession plan. Just like we have 2D and 3D Mario, 2D and 3D Zelda, 2D and 3D Metroid, we need 2D and 3D Pokemon.

1) Original 2D Pokemon
2) Original 3D Pokemon
3) Spinoffs and experimental games like Legends of Arceus and ZA
BraLoD said:
Chrkeller said:

Problem, as I see it, going all out on a remake takes as much time as making an original game.  Look how long FF7 Trilogy is taking.  

Agreed, it can't be lazy either, it will land in between.

I think making a recreation of OoT as a mini BotW is the fastest and most sure way to get sales.

People love OoT, people love BotW, people will love an expanded version of OoT being BotW-like (some fans will hate but that's how it is, it already got a similar to original remake in the 3DS for those, tho).

The only problem is, how to make it feel like it's not just a better option going for BotW or TotK instead when someone decides to buy a Zelda on NS2?

Sure it'll have a great start regardless based on its recognition alone, but how can they keep selling it to new players rather than those 2 above?

If they figure it out they have an easy 10M seller on their hands, possibly 15M. And that is bound to help sell the system (even more if they do raise prices like Sony, they'll need to have reasons to make people still want to buy it).

If they do something else too samey like the 3DS had, or too big of a project that demanded a new engine, like the FF7 remake you just mentioned, then they are risking backfiring one way of another (1.only appeal to old fans or 2. having an actually new Zelda even more far away because of the scope of this project).

So I'm thinking it'll be an expanded OoT and a mini BotW in that engine.

If they're going to make a mini BotW, they might as well make a game with a new title at that point. The gameplay would have to change so much that the plot and scenarios would have to drastically change to fit around it. It would be better to go ahead and throw and market it as a brand new game in the series if they're going to go that far out of the way.



Veknoid_Outcast said:
HoloDust said:

Depends on how transformative it is.

If it still feels like OoT, no matter how much they improve on actual level design, then I'd be fine with it. If they fundamentally change it (even if I don't really like original OoT as much as wider Zelda fanbase, due to regression in overall structure compared to 2D Zeldas), then it wouldn't be OoT anymore.

Oh, interesting. So, is it fair to say that you value loyalty to the source material, even if that material is deficient in some way, above your own gaming predilections?

Pretty much. On the scale of REmaster-REmake-REimaging, at least in my opinion, remake should be closer to remaster (which preserves most, if not often all core gameplay of original) than to reimaging.



5 million range seller isn't going to move Switch 2 systems, 5 million software sales is not a big deal for Nintendo. Clubhouse Games on Switch 1 sold almost 5 million copies.

You need something that's going to sell 10++ million, probably more ideally 15 million+ if this is the big holiday title for 2026.

And to hit that kind of sales it has to be a very significant remaster/remake. I think they want to do someting big anyway, they've been sitting on that realistic Zelda demo since 2011, I don't think the Switch 1 was capable of running that in real time with lots of enemies on screen and larger environments, but Switch 2 easily can. Switch 2 is probably the hardware they were waiting for.

So that probably aligns as well. Switch 2 can run this with massive open world areas and more than just 2 characters on screen easily

I don't think Switch 1/Wii U could run this as a game, even with fixed camera angles and no gameplay you could see the demo was dropping below 30 fps and that's with a pretty empty environment. 



Soundwave said:

5 million range seller isn't going to move Switch 2 systems, 5 million software sales is not a big deal for Nintendo. Clubhouse Games on Switch 1 sold almost 5 million copies.

You need something that's going to sell 10++ million, probably more ideally 15 million+ if this is the big holiday title for 2026.

And to hit that kind of sales it has to be a very significant remaster/remake. I think they want to do someting big anyway, they've been sitting on that realistic Zelda demo since 2011, I don't think the Switch 1 was capable of running that in real time with lots of enemies on screen and larger environments, but Switch 2 easily can. Switch 2 is probably the hardware they were waiting for.

So that probably aligns as well. Switch 2 can run this with massive open world areas and more than just 2 characters on screen easily

I don't think Switch 1/Wii U could run this as a game, even with fixed camera angles and no gameplay you could see the demo was dropping below 30 fps and that's with a pretty empty environment. 

I really don’t get why you think a 15 year old tech demo is what they will use as the base of the game.

Reusing the engine/assets from BotW/TotK makes 100000% more sense and would save time/money.



When the herd loses its way, the shepard must kill the bull that leads them astray.