With Cyber, NPCs were cut way down. I suspect, if GTA6 hits the S2, it will be the same case. Just half of the NPCs, cars, etc. And probably much shorter draw distance as well. Cutting the NPCs down should help with the CPU constraints.
With Cyber, NPCs were cut way down. I suspect, if GTA6 hits the S2, it will be the same case. Just half of the NPCs, cars, etc. And probably much shorter draw distance as well. Cutting the NPCs down should help with the CPU constraints.


| Chrkeller said: With Cyber, NPCs were cut way down. I suspect, if GTA6 hits the S2, it will be the same case. Just half of the NPCs, cars, etc. And probably much shorter draw distance as well. Cutting the NPCs down should help with the CPU constraints. |
Question: How would NS2 fare against Xbox Series S? I’m not informed on CPU/GPU with these consoles, wo I’m curious if you might know. My guess is that if Rockstar can get the game running on XBSS, then there should be no reason they wouldn’t be able to tweak a few things to get it functional on NS2… though who am I to say.
firebush03 said:
Question: How would NS2 fare against Xbox Series S? I’m not informed on CPU/GPU with these consoles, wo I’m curious if you might know. My guess is that if Rockstar can get the game running on XBSS, then there should be no reason they wouldn’t be able to tweak a few things to get it functional on NS2… though who am I to say. |
I don't have a Series S and buy most games on PC, but the S2 holds up fairly well. The S2 can cut resolution drastically, RE9 is 540p, which saves a bunch of resources while the Series S has to natively run at 720p. DLSS has closed the gap quite a bit. Having said that, I believe Cyber on the Series S has full NPCs/cars while the S2 version has about half.
I would expect GTA6 to be similar. Cut the resolution significantly, use DLSS for an acceptable picture, then cut NPCs as needed, while the Series S probably will have way more NPCs, but overall fidelity will be similar. Personal opinion and acceptability.
edit
the other aspect is the Series S, on paper, is quite a bit more powerful, but xbox is flailing. Meaning the Series S has afterthought ports, while the S2 seems to be getting customization, that goes a long way to close the gap as well. If people customized Series S ports, which they don't, the Series S would outclass the S2 by a significant margin. But again, nobody is bothering with focusing on the Series S, and rightfully so.
Overall, between DLSS and lack of customization on the Series S, the gap isn't that large; or at least not as large as it should be.
firebush03 said:
Question: How would NS2 fare against Xbox Series S? I’m not informed on CPU/GPU with these consoles, wo I’m curious if you might know. My guess is that if Rockstar can get the game running on XBSS, then there should be no reason they wouldn’t be able to tweak a few things to get it functional on NS2… though who am I to say. |
The series S actually has the same CPU as the Series X so in regards to CPU constraints it would not be a significant factor. The Switch 2 is much much further away in regards to CPU than it is for the GPU.
Kinda hard to believe, but if they do somehow pull it off, it definitely shakes things up.
Mmm, it looks like we wll have another Witcher 3 on Switch all over again lol
Last edited by 160rmf - 2 days ago
We reap what we sow
I'll be honest, I don't think it'll happen, but if it does, it'll be some years down the road.
Switch 2 didn't get Red Dead Redemption 2 or even Grand Theft Auto V yet...
| PortisheadBiscuit said: Kinda hard to believe, but if they do somehow pull it off, it definitely shakes things up. |
It would just be a black eye on Nintendo because it would run like &^*^ and every Youtube channel on earth would be screaming about it 24/7. It would be like Metroid Prime 4 times ten. Not at all good promotion.