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Forums - Microsoft - Project Helix - The next generation of Xbox

curl-6 said:

Curious where this falls on a power level, and just how much of an advantage it will have over PS5 Pro. Like, I assume it will be stronger, but by how much, will it be another Xbox One X scenario where it has a minor lead, or will it be quite dramatically better?

Likely above a PS5 Pro by a notable margin and probably above PS6 depending on pricing and timing.

Xbox claimed they wanted one of the biggest generational leaps ever. It's got to be well above a PS5 Pro for that. 



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 122 million (was 105 million, then 115 million) Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)

Switch 2: 120 million (was 116 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima

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Wman1996 said:
curl-6 said:

Curious where this falls on a power level, and just how much of an advantage it will have over PS5 Pro. Like, I assume it will be stronger, but by how much, will it be another Xbox One X scenario where it has a minor lead, or will it be quite dramatically better?

Likely above a PS5 Pro by a notable margin and probably above PS6 depending on pricing and timing.

Xbox claimed they wanted one of the biggest generational leaps ever. It's got to be well above a PS5 Pro for that. 

I'm sure it'll be well above PS5 Pro on paper, I meant more to what extent will that manifest in practise, given diminishing returns.

I remain very skeptical of the "biggest leap ever" claims as I've heard that before in recent gens only for the results to not live up to the promise.



On a side note, Xbox has removed the "This is an Xbox" marketing campaign.

Remember, 'This is an Xbox'? Microsoft made those four words the cornerstone of a marketing campaign it believed would hammer home one key point: Xbox is a platform, not just a console. 

Now, however, just weeks after the company appointed a new leader in former AI exec Asha Sharma and bid farewell to outgoing overseers Phil Spencer and Sarah Bond, it appears the company has quietly retied the campaign. 

When searching for the blog post that kicked off the marketing beat earlier today, I noticed it has been removed from Xbox Wire (Microsoft's Xbox-focused news repository). In fact, the only post currently available on the 'This is an Xbox' results page on Xbox Wire is the September 2025 update featuring news about the ROG Xbox Ally. 

Via: Game Developer

I saw some Xbox fans celebrating this as a "ray of hope" that Microsoft will focus more on hardware. I'm not sure, but I'm more and more confident that Asha may be a good leader after all. I mean, assuming this means that no more Xbox games will release on rival platforms. At least, she looks really concerned about the Xbox hardware future.

Let's see where the next chapters of this story will lead us.



Alex_The_Hedgehog said:

On a side note, Xbox has removed the "This is an Xbox" marketing campaign.

Remember, 'This is an Xbox'? Microsoft made those four words the cornerstone of a marketing campaign it believed would hammer home one key point: Xbox is a platform, not just a console. 

Now, however, just weeks after the company appointed a new leader in former AI exec Asha Sharma and bid farewell to outgoing overseers Phil Spencer and Sarah Bond, it appears the company has quietly retied the campaign. 

When searching for the blog post that kicked off the marketing beat earlier today, I noticed it has been removed from Xbox Wire (Microsoft's Xbox-focused news repository). In fact, the only post currently available on the 'This is an Xbox' results page on Xbox Wire is the September 2025 update featuring news about the ROG Xbox Ally. 

Via: Game Developer

I saw some Xbox fans celebrating this as a "ray of hope" that Microsoft will focus more on hardware. I'm not sure, but I'm more and more confident that Asha may be a good leader after all. I mean, assuming this means that no more Xbox games will release on rival platforms. At least, she looks really concerned about the Xbox hardware future.

Let's see where the next chapters of this story will lead us.

That would be quite a backpedal. Maybe they would still release a few just as ports or new releases of remasters or remakes. Halo on PS5 isn't going to be a sequel to Infinite or a reboot.

I wouldn't be surprised if Asha and co. are cutting back Microsoft games on rival hardware but I doubt it's over. 



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 122 million (was 105 million, then 115 million) Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)

Switch 2: 120 million (was 116 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima

curl-6 said:

Curious where this falls on a power level, and just how much of an advantage it will have over PS5 Pro. Like, I assume it will be stronger, but by how much, will it be another Xbox One X scenario where it has a minor lead, or will it be quite dramatically better?

Dramatically better - RDNA5 is built to push Ray/Path tracing approach, something that PS5 Pro's RDNA3 is not very good at.



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HoloDust said:
curl-6 said:

Curious where this falls on a power level, and just how much of an advantage it will have over PS5 Pro. Like, I assume it will be stronger, but by how much, will it be another Xbox One X scenario where it has a minor lead, or will it be quite dramatically better?

Dramatically better - RDNA5 is built to push Ray/Path tracing approach, something that PS5 Pro's RDNA3 is not very good at.

From what I understand PS5 Pro is partly RDNA2 based, but its ML and RT blocks more closely resemble RDNA4, and it's starting to show with titles like Resident Evil 9.

RDNA5 ("full" or otherwise) should still be a dramatic improvement in RT and possibly ML. But the correct comparison is against launch consoles, not the midgen upgrades which represent a tiny fraction of console enthusiasts.

The improvement in ML and RT might make the next gen a greater leap than PS4 vs PS5.



Hopefully xbox emulation and bc just becomes part of Windows and isn't locked behind project helix.

Sounds pretty interesting though tbh.

If it's a subsidised pc or cheaper due to being mass produced, I might "jump in"



curl-6 said:
Wman1996 said:

Likely above a PS5 Pro by a notable margin and probably above PS6 depending on pricing and timing.

Xbox claimed they wanted one of the biggest generational leaps ever. It's got to be well above a PS5 Pro for that. 

I'm sure it'll be well above PS5 Pro on paper, I meant more to what extent will that manifest in practise, given diminishing returns.

I remain very skeptical of the "biggest leap ever" claims as I've heard that before in recent gens only for the results to not live up to the promise.

Yeah, I would say a good way to look at this (especially now MS is no longer developing dedicated Xbox software) is to assess the gulf between the best looking PC and console software right now.

I think it will present a really nice boost over base PS5 but not over PS5 Pro. Something like RE9 doesn't scale much beyond PS5 Pro. The main weakness of the console ports at the moment is image quality and RT. It seems the new PSSR is likely to resolve both. Probably in open world games it will show off more of a leap with consistent 60fps and much better raytraycing options etc but I think the gap will typically be small but appreciated for those who want 120fps



Sounds crazy but I want them to bring connect back. Especially designing a functional PC UI for TV I think gesture, eye tracking and voice can all make a huge improvement to feel and make it register as an actual next gen UI experience.



Kyuu said:
HoloDust said:

Dramatically better - RDNA5 is built to push Ray/Path tracing approach, something that PS5 Pro's RDNA3 is not very good at.

From what I understand PS5 Pro is partly RDNA2 based, but its ML and RT blocks more closely resemble RDNA4, and it's starting to show with titles like Resident Evil 9.

RDNA5 ("full" or otherwise) should still be a dramatic improvement in RT and possibly ML. But the correct comparison is against launch consoles, not the midgen upgrades which represent a tiny fraction of console enthusiasts.

The improvement in ML and RT might make the next gen a greater leap than PS4 vs PS5.

You are correct - I was too hasty to just look up AMD GPU list on Wiki, which has it under RDNA3. 

That said, RDNA5 is apparently twice as efficient in RT tasks as RDNA4, so with all the other improvements of RDNA5, I still think it will be dramatically better. But yeah, compared to base PS5 (as it should be), it will be a massive jump, at least when it comes to RT/PT tasks, with next gen consoles geared to make those a default approach to rendering visuals.