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Forums - Nintendo - What's Nintendo's best game since BOTW? (And why)

Tagged games:

 

I think the best is...

Super Mario Odyssey 10 27.03%
 
Tears of the Kingdom 10 27.03%
 
Metroid Dread 5 13.51%
 
Super Mario Bros Wonder 2 5.41%
 
Super Smash Bros Ultimate 3 8.11%
 
Xenoblade Chronicles 3 3 8.11%
 
Animal Crossing New Horizons 1 2.70%
 
Donkey Kong Bananza 2 5.41%
 
Other 1 2.70%
 
Total:37
Wyrdness said:

Tears of the Kingdom it has far more depth and expressive freedom than BOTW and is objectively better when you compare each aspect of both games plus fusion is  the greatest Zelda mechanic of all time, after it's SMO best 3D sandbox platformer then DKB which is a very expressive 3D platformer to the point it becomes therapeutic on top of being an alternative option to SMO.

I agree, exploration in the depths felt like real exploration.  Pick a direction in the darkness and start lighting your way.  I know there was not a ton down there but it was a joy to find what you did.



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TotK is better than BotW, the problem is that is far too similar to it.



They already outdid themselves with Super Mario Odyssey. I have a few small complaints about Breath of the Wild. I can't think of anything beyond little nitpicks about Super Mario Odyssey. The momentum of the main objective in Odyssey is amazing.



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 122 million (was 105 million, then 115 million) Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)

Switch 2: 120 million (was 116 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima

ToTK is mechanically better than BOTW, but it's an interesting case of how limitations can sometimes be positive for game design.

BOTW appeal was mostly about exploration, finding things organically as you slowly uncovered Hyrule. You were limited by your stamina bar, sometimes you simply can't climb that mountain, or reach that island. How many times have you miscalculated your stamina, started paraglading and then you end somewhere totally different than where you were expecting just to discover something fun in the place you landed?

Sometimes you'd take a detour because you found something interesting and wanted to see what it was, and that would lead into an entirely new quest line. The game was fun because there was always something new and unexpected.

Of course, TOTK was never going to fully recreate that sense of wonder as it's largely the same map, after all. But even taking that into consideration, and even on a first playthrough, I still believe BOTW is more enjoyable. Hyrule's map was never designed with the idea that the player could literally fly and see the entire world and its points of interest from above. They made a decision to make traversal much easier (thanks to towers, dragons, sky islands, and Zonai devices), probably to remove the boredom of having to walk, run, or ride across Hyrule again on your own. The problem is that by giving you so many ways to quickly discover parts of Hyrule, the game removes layers of exploration and quickly turns into an open-world checklist game

If you play the game mainly for puzzles and sandbox interactivity, TOTK might be better. But if you enjoy the open-world aspects (which is my case), then BOTW is the superior game, no doubt



IcaroRibeiro said:

ToTK is mechanically better than BOTW, but it's an interesting case of how limitations can sometimes be positive for game design.

BOTW appeal was mostly about exploration, finding things organically as you slowly uncovered Hyrule. You were limited by your stamina bar, sometimes you simply can't climb that mountain, or reach that island. How many times have you miscalculated your stamina, started paraglading and then you end somewhere totally different than where you were expecting just to discover something fun in the place you landed?

Sometimes you'd take a detour because you found something interesting and wanted to see what it was, and that would lead into an entirely new quest line. The game was fun because there was always something new and unexpected.

Of course, TOTK was never going to fully recreate that sense of wonder as it's largely the same map, after all. But even taking that into consideration, and even on a first playthrough, I still believe BOTW is more enjoyable. Hyrule's map was never designed with the idea that the player could literally fly and see the entire world and its points of interest from above. They made a decision to make traversal much easier (thanks to towers, dragons, sky islands, and Zonai devices), probably to remove the boredom of having to walk, run, or ride across Hyrule again on your own. The problem is that by giving you so many ways to quickly discover parts of Hyrule, the game removes layers of exploration and quickly turns into an open-world checklist game

If you play the game mainly for puzzles and sandbox interactivity, TOTK might be better. But if you enjoy the open-world aspects (which is my case), then BOTW is the superior game, no doubt

This is such a perfect way to describe the difference between the two games. In terms of mechanical depth and sheer audacity, Tears is far ahead. But, in the end, I prefer Breath of the Wild — for all the reasons you so eloquently captured.



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TotK, excellent game, but I found the depths just God awful, I hated having to transverse the depths. It couldn't be more tedious and boring.



“Consoles are great… if you like paying extra for features PCs had in 2005.”
Chrkeller said:

TotK, excellent game, but I found the depths just God awful, I hated having to transverse the depths. It couldn't be more tedious and boring.

It was interesting at first, but yeah, not much to do there, just try to light it up and find some harder fights because your hearts will get limited.



IcaroRibeiro said:

ToTK is mechanically better than BOTW, but it's an interesting case of how limitations can sometimes be positive for game design.

BOTW appeal was mostly about exploration, finding things organically as you slowly uncovered Hyrule. You were limited by your stamina bar, sometimes you simply can't climb that mountain, or reach that island. How many times have you miscalculated your stamina, started paraglading and then you end somewhere totally different than where you were expecting just to discover something fun in the place you landed?

Sometimes you'd take a detour because you found something interesting and wanted to see what it was, and that would lead into an entirely new quest line. The game was fun because there was always something new and unexpected.

Of course, TOTK was never going to fully recreate that sense of wonder as it's largely the same map, after all. But even taking that into consideration, and even on a first playthrough, I still believe BOTW is more enjoyable. Hyrule's map was never designed with the idea that the player could literally fly and see the entire world and its points of interest from above. They made a decision to make traversal much easier (thanks to towers, dragons, sky islands, and Zonai devices), probably to remove the boredom of having to walk, run, or ride across Hyrule again on your own. The problem is that by giving you so many ways to quickly discover parts of Hyrule, the game removes layers of exploration and quickly turns into an open-world checklist game

If you play the game mainly for puzzles and sandbox interactivity, TOTK might be better. But if you enjoy the open-world aspects (which is my case), then BOTW is the superior game, no doubt

I felt no incentive to experiment with crafting in TOTK just for fun. I would do it when needed or look it up when I was stuck.

BOTW was a fresher map (obviously) and I loved exploring it. 



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 122 million (was 105 million, then 115 million) Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)

Switch 2: 120 million (was 116 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima

TOTK I loved a lot; the fuse and ultrahand mechanics were insanely impressive, and made the puzzles and weapons system even more enjoyable than BOTW.

The themed dungeons and bosses were a step up over its predecessor as well. The sky was cool, but I did find that the depths got monotonous after a while.

I find it a lot like Mario Galaxy 2 where it mostly lives up to the sky high standard set my its prequel, but just isn't as impactful because the second time experiencing something is never as impactful as the first.

9/10 game all the same.



When polls like this arrive it is blatantly clear that I do not play new games anymore. And new is a very loosely used term here meaning games released within the last five years.
I guess the game from Nintendo released after BotW that I have enjoyed the most is New Pokémon Snap.