Imagine how fucking cool a Bluepoint remake of something like Killzone 2 could have been. What a waste.


Imagine how fucking cool a Bluepoint remake of something like Killzone 2 could have been. What a waste.
twintail said:
As I mentioned in the GOW Remake thread: the remake only exists to not waste the resources that went into the live service title (which is smart). But I suppose now not seeing BP attached to it should've raised alarm bells. The only thing I can think is that BP themselves were pitching other ideas that were not being greenlit, and the remake was more a Sony idea that they've pushed onto SMS (or someone at SMS was smart enough to suggest this idea). Disappointing news. More so because Sony has 1 less studio and 75 people are out of a job rather than out of any reverence for their work. I only ever played their remasters of GOW1, GOW2 and Ico, so I don't have much of an attachment to their work. |
Playing the remake of Shadow of the Colossus live for some friends some years ago was such a great experience.
Bluepoint remade some of my all time favorite games like Shadow of the Colossus and Demon's Souls, it was remarkable how it seemed like they choose my favorite games to work on, even were involved with God of War multiple times.
One director from there was a fan of The Legend of Dragoon and wanted to work on it if possible, he said before Sony bought them, but now... it's gone.
Everything they did was great and now it is no more.
I'm going to watch the intro for SotC remake again right now, for the good times.
One thing that gets me is that Bluepoint was not a big studio. 70 employees total. Hell, Media Molecule is nearly twice the size of Bluepoint in headcount. Was this really that much of a cost saving measure?
What a way for Bluepoint to celebrate its 20th anniversary.

You called down the thunder, now reap the whirlwind
Bluepoint, one of the few studios owned by Playstation (not Sony Music) I cared about. First Japan Studio and now them. Now there's only 2 studios left I care about, Team Asobi and Insomniac (just really Ratchet and Clank). Why did Sony not have them port Demons Souls to PC where Souls games sell by far the most? Also remaster Bloodborne?


| curl-6 said: Imagine how fucking cool a Bluepoint remake of something like Killzone 2 could have been. What a waste. |
Anything with KZ2 would be incredible. But BP on it... damn, that would've been something.
| G2ThaUNiT said: One thing that gets me is that Bluepoint was not a big studio. 70 employees total. Hell, Media Molecule is nearly twice the size of Bluepoint in headcount. Was this really that much of a cost saving measure? |
They've been stuck in the pitching phase for the last year. That's an entire 12 months the team hasn't been actively working on anything tangibly resembling a game.
| Sogreblute said: Bluepoint, one of the few studios owned by Playstation (not Sony Music) I cared about. First Japan Studio and now them. Now there's only 2 studios left I care about, Team Asobi and Insomniac (just really Ratchet and Clank). Why did Sony not have them port Demons Souls to PC where Souls games sell by far the most? Also remaster Bloodborne? |
Not everything is Sony's decision (but perhaps it should've been). Studios like BluePoint are giving the ability to pitch the games they want to work on. But yeah, Sony should've probably stepped in and forced a DS PC release, or a Bloodborne remaster/ remake - buy maybe they couldn't for either. No way of knowing.


Microsoft has been kings of slamming their dicks in the door since 2013 and Sony has been drowning in a 1 inch rain puddle last several years. Industry is fucked.

Shame, they had talent. I wanted to Nintendo to buy them years ago, just imagine BP remaking a bunch of Nintendo classics.
Been out of touch with gaming news the last couple years so I had no idea there was new PS leadership. These new guys need to go. Yoshida really put Playstation on the road to greatness and they fucked it up.