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Forums - Nintendo - Pragmata and Resident Evil Requiem @ 60FPS on Switch 2!

Ashadelo said:

Maybe the gap between the NS2 and the PS5 isnt that big afterall?

Lol.  The S2 is far closer to the ps4 than the ps5.  The ps4 pro in some ways beats out the S2.  

My guess is the 60 fps mode on the S2 runs at a very noticeable low resolution and cuts lighting back.

Games are scalable these days.  "Running" the same game is no longer methodology for harsware tiers.  



“Consoles are great… if you like paying extra for features PCs had in 2005.”
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Chrkeller said:
Ashadelo said:

Maybe the gap between the NS2 and the PS5 isnt that big afterall?

Lol.  The S2 is far closer to the ps4 than the ps5.  The ps4 pro in some ways beats out the S2.  

Depends on what criteria you're using.

In raw GPU compute, memory bandwidth, and CPU power yes, but on the flipside Switch 2 as a modern device has features more in line with PS5 like hardware raytracing support, fast I/O, and some things even the base PS5 doesn't have like machine learning capability.



curl-6 said:
Chrkeller said:

Lol.  The S2 is far closer to the ps4 than the ps5.  The ps4 pro in some ways beats out the S2.  

Depends on what criteria you're using.

In raw GPU compute, memory bandwidth, and CPU power yes, but on the flipside Switch 2 as a modern device has features more in line with PS5 like hardware raytracing support, fast I/O, and some things even the base PS5 doesn't have like machine learning capability.

Sure but new techniques are not going to close the gap in raw power.  Raw power is far more important.  A 5060 has newer features compared to a 3090.  A 3090 spanks a 5060.

At the end of the day, it can't be debated.  The S2 is closer to the ps4 then ps5 when it comes to performance.  



“Consoles are great… if you like paying extra for features PCs had in 2005.”
Chrkeller said:
curl-6 said:

Depends on what criteria you're using.

In raw GPU compute, memory bandwidth, and CPU power yes, but on the flipside Switch 2 as a modern device has features more in line with PS5 like hardware raytracing support, fast I/O, and some things even the base PS5 doesn't have like machine learning capability.

Sure but new techniques are not going to close the gap in raw power.  Raw power is far more important.  A 5060 has newer features compared to a 3090.  A 3090 spanks a 5060.

At the end of the day, it can't be debated.  The S2 is closer to the ps4 then ps5 when it comes to performance.  

In terms of raw pixels or FLOPs sure, but it depends on the game in question and its requirements; if you're running an 8th gen game, Switch 2 will fall far closer to PS4, but then when it comes to a current gen game that requires PS5 tier functionality like RT or leans heavily on fast data streaming, Switch 2 can do those things and PS4 can't.



curl-6 said:
Chrkeller said:

Sure but new techniques are not going to close the gap in raw power.  Raw power is far more important.  A 5060 has newer features compared to a 3090.  A 3090 spanks a 5060.

At the end of the day, it can't be debated.  The S2 is closer to the ps4 then ps5 when it comes to performance.  

In terms of raw pixels or FLOPs sure, but it depends on the game in question and its requirements; if you're running an 8th gen game, Switch 2 will fall far closer to PS4, but then when it comes to a current gen game that requires PS5 tier functionality like RT or leans heavily on fast data streaming, Switch 2 can do those things and PS4 can't.

It can. But still far closer to the ps4.  Digital Foundry had cyber between the ps4 and ps4 pro.  Had ff7 closer to ps4.  It sits in that hardware tier with a few extras.

RT on consoles are a joke, It is RT lite at best.  



“Consoles are great… if you like paying extra for features PCs had in 2005.”
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Chrkeller said:
curl-6 said:

In terms of raw pixels or FLOPs sure, but it depends on the game in question and its requirements; if you're running an 8th gen game, Switch 2 will fall far closer to PS4, but then when it comes to a current gen game that requires PS5 tier functionality like RT or leans heavily on fast data streaming, Switch 2 can do those things and PS4 can't.

It can. But still far closer to the ps4.  Digital Foundry had cyber between the ps4 and ps4 pro.  Had ff7 closer to ps4.  It sits in that hardware tier with a few extras.

RT on consoles are a joke, It is RT lite at best.  

Cyberpunk on Switch 2 is actually closer to the PS5 in some ways than PS4 Pro; its textures are more in line with PS5 than PS4 Pro, and where PS4 Pro has big problems with data streaming, with assets often streaming in very late leaving scenes looking completely unfinished, Switch 2 has no such issue and is again closer to PS5 in this respect.

It and FF7 are also both 8th gen titles.

RTGI in something like Star Wars Outlaws is generationally ahead of the rasterized lighting used on PS4; if one were to make a PS4 edition of that game, then the Switch 2 version would almost certainly fall closer to PS5 due to the lighting model being intact. (And PS4 probably needing additional loading screens to make up for its deficit in data streaming)



curl-6 said:
Chrkeller said:

It can. But still far closer to the ps4.  Digital Foundry had cyber between the ps4 and ps4 pro.  Had ff7 closer to ps4.  It sits in that hardware tier with a few extras.

RT on consoles are a joke, It is RT lite at best.  

Cyberpunk on Switch 2 is actually closer to the PS5 in some ways than PS4 Pro; its textures are more in line with PS5 than PS4 Pro, and where PS4 Pro has big problems with data streaming, with assets often streaming in very late leaving scenes looking completely unfinished, Switch 2 has no such issue and is again closer to PS5 in this respect.

It and FF7 are also both 8th gen titles.

RTGI in something like Star Wars Outlaws is generationally ahead of the rasterized lighting used on PS4; if one were to make a PS4 edition of that game, then the Switch 2 version would almost certainly fall closer to PS5 due to the lighting model being intact. (And PS4 probably needing additional loading screens to make up for its deficit in data streaming)

You are correct that it has several advantages over PS4. Faster data streaming will help for openworlds, more ram should help it have higher resolution textures and DLSS helps it punch above its weight in rasterization. Though I'd still say it's definitely closer to PS4 than PS5, but it can accomplish things the PS4 wouldn't be able to.

It obviously has a big advantage when it comes to RT, though I don't think any of the consoles (other than perhaps PS5 Pro) should be using RT extensively anyway. I didn't use Ray Tracing on my 3060 because the performance impact was way too high, even on my 5060 Ti I think twice. SW2 ray tracing hardware is really weak, even weaker than the PS5's which already was basically entry-level for the tech. Star Wars Outlaws probably would have ran better if they did redo the lighting without RT.



Zippy6 said:
curl-6 said:

Cyberpunk on Switch 2 is actually closer to the PS5 in some ways than PS4 Pro; its textures are more in line with PS5 than PS4 Pro, and where PS4 Pro has big problems with data streaming, with assets often streaming in very late leaving scenes looking completely unfinished, Switch 2 has no such issue and is again closer to PS5 in this respect.

It and FF7 are also both 8th gen titles.

RTGI in something like Star Wars Outlaws is generationally ahead of the rasterized lighting used on PS4; if one were to make a PS4 edition of that game, then the Switch 2 version would almost certainly fall closer to PS5 due to the lighting model being intact. (And PS4 probably needing additional loading screens to make up for its deficit in data streaming)

You are correct that it has several advantages over PS4. Faster data streaming will help for openworlds, more ram should help it have higher resolution textures and DLSS helps it punch above its weight in rasterization. Though I'd still say it's definitely closer to PS4 than PS5, but it can accomplish things the PS4 wouldn't be able to.

It obviously has a big advantage when it comes to RT, though I don't think any of the consoles (other than perhaps PS5 Pro) should be using RT extensively anyway. I didn't use Ray Tracing on my 3060 because the performance impact was way too high, even on my 5060 Ti I think twice. SW2 ray tracing hardware is really weak, even weaker than the PS5's which already was basically entry-level for the tech. Star Wars Outlaws probably would have ran better if they did redo the lighting without RT.

I mean don't get me wrong, PC RT is obviously way, way superior but that goes for pretty much everything graphics-wise as consoles are now 5+ years old (plus AMD wasn't exactly at the cutting edge of RT even for the time) and Switch 2's ultimately mid-range portable tech, but Outlaws runs fine, it's a pretty rock solid 30fps on Switch 2 which is standard for the platform, only time I encountered notable dips was traveling by speeder on the jungle planet, otherwise it never seemed to struggle.



curl-6 said:

I mean don't get me wrong, PC RT is obviously way, way superior but that goes for pretty much everything graphics-wise as consoles are now 5+ years old (plus AMD wasn't exactly at the cutting edge of RT even for the time) and Switch 2's ultimately mid-range portable tech, but Outlaws runs fine, it's a pretty rock solid 30fps on Switch 2 which is standard for the platform, only time I encountered notable dips was traveling by speeder on the jungle planet, otherwise it never seemed to struggle.

Yeah I'm not saying that it runs badly or anything. Just that the RT performance impact may not be worth it. RT doesn't automatically equal better than traditional lighting, especially when you have to run it at lower settings. The same could be said for the PS5 version too. RT on SW2/PS5/XBS is just very low-end.



Zippy6 said:
curl-6 said:

I mean don't get me wrong, PC RT is obviously way, way superior but that goes for pretty much everything graphics-wise as consoles are now 5+ years old (plus AMD wasn't exactly at the cutting edge of RT even for the time) and Switch 2's ultimately mid-range portable tech, but Outlaws runs fine, it's a pretty rock solid 30fps on Switch 2 which is standard for the platform, only time I encountered notable dips was traveling by speeder on the jungle planet, otherwise it never seemed to struggle.

Yeah I'm not saying that it runs badly or anything. Just that the RT performance impact may not be worth it. RT doesn't automatically equal better than traditional lighting, especially when you have to run it at lower settings. The same could be said for the PS5 version too. RT on SW2/PS5/XBS is just very low-end.

Low end compared to PC yes, but still very demanding by console standards. Even in console RT you can see substantial gains over 8th gen lighting when done right, as with say the Metro Exodus port.