Zippy6 said:
You are correct that it has several advantages over PS4. Faster data streaming will help for openworlds, more ram should help it have higher resolution textures and DLSS helps it punch above its weight in rasterization. Though I'd still say it's definitely closer to PS4 than PS5, but it can accomplish things the PS4 wouldn't be able to. It obviously has a big advantage when it comes to RT, though I don't think any of the consoles (other than perhaps PS5 Pro) should be using RT extensively anyway. I didn't use Ray Tracing on my 3060 because the performance impact was way too high, even on my 5060 Ti I think twice. SW2 ray tracing hardware is really weak, even weaker than the PS5's which already was basically entry-level for the tech. Star Wars Outlaws probably would have ran better if they did redo the lighting without RT. |
I mean don't get me wrong, PC RT is obviously way, way superior but that goes for pretty much everything graphics-wise as consoles are now 5+ years old (plus AMD wasn't exactly at the cutting edge of RT even for the time) and Switch 2's ultimately mid-range portable tech, but Outlaws runs fine, it's a pretty rock solid 30fps on Switch 2 which is standard for the platform, only time I encountered notable dips was traveling by speeder on the jungle planet, otherwise it never seemed to struggle.








