IcaroRibeiro said:
Salnax said:
If the general public weren't satisfied with the Wii, we'd expect to see a low software to hardware ratio and for sales drop off sharply after a year or so. However, Wii sales were at their strongest a couple of years into its lifecycle, and 9.07 retail games per console is not too far behind other contemporary systems (PS3 and X360 were 11.43 and 11.76 respectively, but had longer lifespans). Plus, there were plenty of casual-oriented games that sold well AFTER that two year window (Wii Sports Resort,Wii Fit Plus, Wii Party, and the Just Dance series).
Compare this to the Kinect. That peripheral also had a strong opening in 2010, and 10 million in about 4 months, making it one of the fastest selling pieces of gaming hardware ever at the time. Likewise, launch games like Kinect Adventures and Dance Central sold great.. However, sales of the Kinect and Kinect games seem to have mostly died down by late 2012. |
9.07 includes a mandatory boxed version of Wii sports outside Japan, the true tie ratio is ~8.3 It's indeed significantly smaller (~28%) than the other two systems, and it's closer to flop systems like Wii U, Saturn and Dream Cast |
A lot of that attachment rate of software seems to be for multiplayer games for casuals and really everyone. I know it's good to have a variety of multiplayer games to play, but it seems you can get by on 6-10 multiplater games than over a dozen single-player games.
Lifetime Sales Predictions
Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)
PS5: 122 million (was 105 million, then 115 million) Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)
Switch 2: 120 million (was 116 million)
PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)
3DS: 75.5 mil (was 73, then 77 million)
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