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Forums - Nintendo - Was Nintendo right to opt out of the graphics arms race?

Tagged games:

 

Was it the right decision?

Yes 74 88.10%
 
No 10 11.90%
 
Total:84
Soundwave said:

Watt for watt what the Switch 2 can produce at even just under 10 watts when even PC handhelds need like double, triple that just to stretch their legs is fucking crazy actually. The ROG Ally can't do shit with 10 watts even with a much better node and a larger battery and a far larger body size.

Nintendo and Nvidia should be given a shit ton of credit for this design, at 8nm it somehow uses *less* power than most/all PC portables while also having a smaller battery to draw on, and yet it can deliver equal/better results in a lot of games while those PC handhelds are also on a theoretically better nodes (5nm TSMC generally) and is far thinner than those devices on top of that.

They optimized the shit out this 8nm Tegra, even Digital Foundry raves about what it can produce at such a low power envelope and it's not even close to being on a cutting edge node.

Nintendo and Nvidia should be proud of what they've built here, the visuals it can produce at such a tiny power draw is insane, even doubly so when you know it's not doing that be leaning on a cutting edge 3nm or even 5nm process. This thing is definitely a technical marvel when you actually understand what its built on but too many people are stuck in their biases to admit that. They were happy to bring up the nodes for months on end when it meant the machine would be underpowered but when it turns out that Nintendo/Nvidia cooked and got crazy ass performance out of that design through smart optimization, not a single peep about it being an impressive achievement on this board. Quiet as a church mouse. Fairly obvious why that is. 

Plenty of us said we were impressed with what Switch 2 turned out to be capable of. I know I did, many times.

The downplayers have almost entirely fallen silent, there's no need to keep dredging up a debate from like 6 months ago.



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curl-6 said:
Soundwave said:

Watt for watt what the Switch 2 can produce at even just under 10 watts when even PC handhelds need like double, triple that just to stretch their legs is fucking crazy actually. The ROG Ally can't do shit with 10 watts even with a much better node and a larger battery and a far larger body size.

Nintendo and Nvidia should be given a shit ton of credit for this design, at 8nm it somehow uses *less* power than most/all PC portables while also having a smaller battery to draw on, and yet it can deliver equal/better results in a lot of games while those PC handhelds are also on a theoretically better nodes (5nm TSMC generally) and is far thinner than those devices on top of that.

They optimized the shit out this 8nm Tegra, even Digital Foundry raves about what it can produce at such a low power envelope and it's not even close to being on a cutting edge node.

Nintendo and Nvidia should be proud of what they've built here, the visuals it can produce at such a tiny power draw is insane, even doubly so when you know it's not doing that be leaning on a cutting edge 3nm or even 5nm process. This thing is definitely a technical marvel when you actually understand what its built on but too many people are stuck in their biases to admit that. They were happy to bring up the nodes for months on end when it meant the machine would be underpowered but when it turns out that Nintendo/Nvidia cooked and got crazy ass performance out of that design through smart optimization, not a single peep about it being an impressive achievement on this board. Quiet as a church mouse. Fairly obvious why that is. 

Plenty of us said we were impressed with what Switch 2 turned out to be capable of. I know I did, many times.

The downplayers have almost entirely fallen silent, there's no need to keep dredging up a debate from like 6 months ago.

They've shifted now to "well it's no big deal actually, of course Switch 2 was going to run those games, I always knew that" (lol no you weren't saying that 3, 2, or even 1 year ago here) but hey sure whatever at this point. 

All I'm saying is I suspect provided this board is still even functioning at the time that future Nintendo hardware discussion (Switch or Switch 2 Pro) will be a lot more nuanced and with far less bullshit because a whole lot of people ate a lot of crow with their behavior in Switch 2 threads and probably learned a lesson that it ain't 2006 or even 2012 anymore, times have changed and in terms of Nintendo different management means different hardware priorities. 

Or in this case more like a return to Nitnendo's original hardware philosophy which was good hardware performance at a reasonable cost. I always hated the bullshit revisionist history that the NES/Famicom was some kind of low end machine. The Famicom launched the same day in Japan as the Sega SG-1000 and it  destroyed the SG-1000 in hardware performance, like almost a full generation beyond, and for the time it had arcade quality graphics (the Famicom chip was literally used by Nintendo in tons of popular arcade cabinets of its day). The NES/Famicom was never like "the Wii" of its time, it blew the shit out of what most people in US were accustomed to hardware wise in the 80s prior to that which was the Atari 2600. 

Last edited by Soundwave - on 12 January 2026

Chrkeller said:

I fully expect the vast majority of ps6 titles to work on the ps5.  

I don't see S1 titles, but I could see Nintendo embracing cross gen with the S3 or even going a pro route.  Plus S2 has a lot of S1 upgrades, with more coming..  because games are scalable.  

Gens are antiquated, just doesn't fit today's world.

I don't get why people keep thinking the Pro route could happen when it fundamentally undermines Nintendo's business model, a pro model only adds a version with significantly more costs that would eat into revenue from license fees that are central to their business model, the one time they did such a thing with the 3DS the newer model just had a slightly overclocked CPU it was nothing like the PS4/5 Pro. Games are more scalable because modern architecture in newer hardware is better resulting in more efficiency that's why engines scale better today, that makes it less likely for Nintendo to go the pro route and more likely for the Switch 2 to just have a longer run than the Switch 1 especially with advancements to features like DLSS, the only pro model coming will be the S3 itself.

The won't be a cross gen approach either, Nintendo said right off the bat after 2026 it's all S2 same thing will happen when S3 arrives because sustaining more than one platform was one of the core problems that hindered Nintendo before, once Nintendo has a new platform going they're done with the previous one.



Wyrdness said:
Chrkeller said:

I fully expect the vast majority of ps6 titles to work on the ps5.  

I don't see S1 titles, but I could see Nintendo embracing cross gen with the S3 or even going a pro route.  Plus S2 has a lot of S1 upgrades, with more coming..  because games are scalable.  

Gens are antiquated, just doesn't fit today's world.

I don't get why people keep thinking the Pro route could happen when it fundamentally undermines Nintendo's business model, a pro model only adds a version with significantly more costs that would eat into revenue from license fees that are central to their business model, the one time they did such a thing with the 3DS the newer model just had a slightly overclocked CPU it was nothing like the PS4/5 Pro. Games are more scalable because modern architecture in newer hardware is better resulting in more efficiency that's why engines scale better today, that makes it less likely for Nintendo to go the pro route and more likely for the Switch 2 to just have a longer run than the Switch 1 especially with advancements to features like DLSS, the only pro model coming will be the S3 itself.

The won't be a cross gen approach either, Nintendo said right off the bat after 2026 it's all S2 same thing will happen when S3 arrives because sustaining more than one platform was one of the core problems that hindered Nintendo before, once Nintendo has a new platform going they're done with the previous one.

Except there was a cross gen approach.  S2 launched with Breath and Tears upgrades.  There was a free update for Odyssey for 4k.  Prime 4 is absolutely cross gen.  

So um, there was a cross gen approach, with more S1 upgrades coming.

Generations are only going to get more blurry as time goes on.  

Last edited by Chrkeller - on 12 January 2026

“Consoles are great… if you like paying extra for features PCs had in 2005.”
curl-6 said:
Soundwave said:

Watt for watt what the Switch 2 can produce at even just under 10 watts when even PC handhelds need like double, triple that just to stretch their legs is fucking crazy actually. The ROG Ally can't do shit with 10 watts even with a much better node and a larger battery and a far larger body size.

Nintendo and Nvidia should be given a shit ton of credit for this design, at 8nm it somehow uses *less* power than most/all PC portables while also having a smaller battery to draw on, and yet it can deliver equal/better results in a lot of games while those PC handhelds are also on a theoretically better nodes (5nm TSMC generally) and is far thinner than those devices on top of that.

They optimized the shit out this 8nm Tegra, even Digital Foundry raves about what it can produce at such a low power envelope and it's not even close to being on a cutting edge node.

Nintendo and Nvidia should be proud of what they've built here, the visuals it can produce at such a tiny power draw is insane, even doubly so when you know it's not doing that be leaning on a cutting edge 3nm or even 5nm process. This thing is definitely a technical marvel when you actually understand what its built on but too many people are stuck in their biases to admit that. They were happy to bring up the nodes for months on end when it meant the machine would be underpowered but when it turns out that Nintendo/Nvidia cooked and got crazy ass performance out of that design through smart optimization, not a single peep about it being an impressive achievement on this board. Quiet as a church mouse. Fairly obvious why that is. 

Plenty of us said we were impressed with what Switch 2 turned out to be capable of. I know I did, many times.

The downplayers have almost entirely fallen silent, there's no need to keep dredging up a debate from like 6 months ago.

I have as well, I am quite happy with the S2.  

But he isn't going to stop.  He basically copies/pastes all his posts.  Also he reminds me of Trump.  Repeat the same thing over and over, while declaring victory on battles that never took place (e.g. war on xmas).  



“Consoles are great… if you like paying extra for features PCs had in 2005.”
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Chrkeller said:

Except there was a cross gen approach.  S2 launched with Breath and Tears upgrades.  There was a free update for Odyssey for 4k.  Prime 4 is absolutely cross gen.  

So um, there was a cross gen approach, with more S1 upgrades coming.

Generations are only going to get more blurry as time goes on.  

Upgrades are not cross gen titles a cross gen title is something like Prime 4, Pokemon Z/A and Tomodachi where the game is actively developed for both platforms at the same time, TOTK and such aren't they're just given updates to unlock a higher performance, these games most likely already had the ability for these performance settings and were adjusted down to be able to run on S1. This is far from a cross gen approach it's just a more efficient version of porting up it would be like calling Pikmin 3 or Luigi's Mansion 2 a cross gen title, the few actual cross gen titles are cross gen because they were already going to be released post S2.

Cross gen approach is what you see with PS4 and PS5 where the former still gets new releases even this late on if S2 was doing the same DKB would have still had a S1 version.



Wyrdness said:
Chrkeller said:

Except there was a cross gen approach.  S2 launched with Breath and Tears upgrades.  There was a free update for Odyssey for 4k.  Prime 4 is absolutely cross gen.  

So um, there was a cross gen approach, with more S1 upgrades coming.

Generations are only going to get more blurry as time goes on.  

Upgrades are not cross gen titles a cross gen title is something like Prime 4, Pokemon Z/A and Tomodachi where the game is actively developed for both platforms at the same time, TOTK and such aren't they're just given updates to unlock a higher performance, these games most likely already had the ability for these performance settings and were adjusted down to be able to run on S1. This is far from a cross gen approach it's just a more efficient version of porting up it would be like calling Pikmin 3 or Luigi's Mansion 2 a cross gen title, the few actual cross gen titles are cross gen because they were already going to be released post S2.

Cross gen approach is what you see with PS4 and PS5 where the former still gets new releases even this late on if S2 was doing the same DKB would have still had a S1 version.

Yeah, and I suspect the S2 to S3 cross gen will be quite large, similar to the ps4 to ps5.  The ps5 to ps6 will have mass cross gen.  Games are super expensive to develop, I don't see developers locking games behind specific hardware moving forward.  I could be wrong.  

For the record I don't have anything against cross gen, I mean it is basically the PC model that has been going on for a decade+.  People were upset about Ragnarok and Forbidden West, not sure why.  It played better on the ps5, so ps5 owners should have been happy, while ps4 users could still access the game, everybody wins.  

I could be proven wrong, time will tell, but I don't expect any clear generation demarcation moving forward via sudden change in software offerings.  It feels like the industry is moving towards software working on a wide range of hardware platforms, consumers simply choose their fidelity.    



“Consoles are great… if you like paying extra for features PCs had in 2005.”
Wyrdness said:
Chrkeller said:

Except there was a cross gen approach.  S2 launched with Breath and Tears upgrades.  There was a free update for Odyssey for 4k.  Prime 4 is absolutely cross gen.  

So um, there was a cross gen approach, with more S1 upgrades coming.

Generations are only going to get more blurry as time goes on.  

Upgrades are not cross gen titles a cross gen title is something like Prime 4, Pokemon Z/A and Tomodachi where the game is actively developed for both platforms at the same time, TOTK and such aren't they're just given updates to unlock a higher performance, these games most likely already had the ability for these performance settings and were adjusted down to be able to run on S1. This is far from a cross gen approach it's just a more efficient version of porting up it would be like calling Pikmin 3 or Luigi's Mansion 2 a cross gen title, the few actual cross gen titles are cross gen because they were already going to be released post S2.

Cross gen approach is what you see with PS4 and PS5 where the former still gets new releases even this late on if S2 was doing the same DKB would have still had a S1 version.

Sony doesn't develop a cross title since 2022.

Other devs will keep supporting the Switch 1 as far as they can.



Chrkeller said:
Wyrdness said:

Upgrades are not cross gen titles a cross gen title is something like Prime 4, Pokemon Z/A and Tomodachi where the game is actively developed for both platforms at the same time, TOTK and such aren't they're just given updates to unlock a higher performance, these games most likely already had the ability for these performance settings and were adjusted down to be able to run on S1. This is far from a cross gen approach it's just a more efficient version of porting up it would be like calling Pikmin 3 or Luigi's Mansion 2 a cross gen title, the few actual cross gen titles are cross gen because they were already going to be released post S2.

Cross gen approach is what you see with PS4 and PS5 where the former still gets new releases even this late on if S2 was doing the same DKB would have still had a S1 version.

Yeah, and I suspect the S2 to S3 cross gen will be quite large, similar to the ps4 to ps5.  The ps5 to ps6 will have mass cross gen.  Games are super expensive to develop, I don't see developers locking games behind specific hardware moving forward.  I could be wrong.  

For the record I don't have anything against cross gen, I mean it is basically the PC model that has been going on for a decade+.  People were upset about Ragnarok and Forbidden West, not sure why.  It played better on the ps5, so ps5 owners should have been happy, while ps4 users could still access the game, everybody wins.  

I could be proven wrong, time will tell, but I don't expect any clear generation demarcation moving forward via sudden change in software offerings.  It feels like the industry is moving towards software working on a wide range of hardware platforms, consumers simply choose their fidelity.    

The reason is it confirmed that those games were developed with the limitations of the PS4's hardware in mind so had to run ok on that very weak CPU and a hard drive so no taking advantage of way faster modern CPUs and SSD storage speeds. Though with big games getting insanely expensive and taking extremely long to make now PS5 level hardware will be plenty for almost all developers for a long time still considering that GTA 6 will run ok on that level of hardware. With a decent CPU and really fast SSD when it launched the PS5 is in a good place for longevity. The one major thing missing for that is good upscaling though big games will still run on it without that, they'll just increasingly often have awful image quality.

Last edited by Norion - on 12 January 2026

Norion said:
Chrkeller said:

Yeah, and I suspect the S2 to S3 cross gen will be quite large, similar to the ps4 to ps5.  The ps5 to ps6 will have mass cross gen.  Games are super expensive to develop, I don't see developers locking games behind specific hardware moving forward.  I could be wrong.  

For the record I don't have anything against cross gen, I mean it is basically the PC model that has been going on for a decade+.  People were upset about Ragnarok and Forbidden West, not sure why.  It played better on the ps5, so ps5 owners should have been happy, while ps4 users could still access the game, everybody wins.  

I could be proven wrong, time will tell, but I don't expect any clear generation demarcation moving forward via sudden change in software offerings.  It feels like the industry is moving towards software working on a wide range of hardware platforms, consumers simply choose their fidelity.    

The reason is it confirmed that those games were developed with the limitations of the PS4's hardware in mind so had to run ok on that very weak CPU and a hard drive so no taking advantage of way faster modern CPUs and SSD storage speeds. Though with big games getting insanely expensive and taking extremely long to make now PS5 level hardware will be plenty for almost all developers for a long time still considering that GTA 6 will run ok on that level of hardware. With a decent CPU and really fast SSD when it launched the PS5 is in a good place. The only thing missing for proper longevity is good upscaling though big games will still run on it without that, they'll just increasingly often have awful image quality.

That is where I disagree.  For starters Forbidden West takes a minute+ to load, the ps5 version, handful of seconds.  The ps4 version is locked at 30 fps, while the ps5 offers 60 fps + higher resolution + better draw distance + better volumetric + better textures + better particles.  Games scale, I don't think a game working on weaker hardware holds it back, not with today's modern engines.  



“Consoles are great… if you like paying extra for features PCs had in 2005.”