Norion said:
The reason is it confirmed that those games were developed with the limitations of the PS4's hardware in mind so had to run ok on that very weak CPU and a hard drive so no taking advantage of way faster modern CPUs and SSD storage speeds. Though with big games getting insanely expensive and taking extremely long to make now PS5 level hardware will be plenty for almost all developers for a long time still considering that GTA 6 will run ok on that level of hardware. With a decent CPU and really fast SSD when it launched the PS5 is in a good place. The only thing missing for proper longevity is good upscaling though big games will still run on it without that, they'll just increasingly often have awful image quality. |
That is where I disagree. For starters Forbidden West takes a minute+ to load, the ps5 version, handful of seconds. The ps4 version is locked at 30 fps, while the ps5 offers 60 fps + higher resolution + better draw distance + better volumetric + better textures + better particles. Games scale, I don't think a game working on weaker hardware holds it back, not with today's modern engines.







