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Forums - Nintendo - Monster Hunter Wilds TU4 Datamine Hints Switch 2 Version Is Coming

Half the distance and half the monsters, locked at 30 fps. Better than nothing but, assuming any of this true, pretty large sacrifices. Basically as expected.



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All the console warring bullshit about "Nintendo won't have the big modern AAA games" is going down the toilet as a new reality dawns on a lot of folks.

Portable PS4 that won't get many modern games my ass. Those takes aged like milk. 

If I said a year ago the Switch 2 would have Monster Hunter Wilds, Star Wars Outlaws with ray tracing, Assassin's Creed Outlaws, Resident Evil 9, Final Fantasy VII Rebirth and Part III confirmed, Indiana Jones confirmed, MS Flight Simulator from good sources, etc. etc. there would be disbelief. 

The Matrix demo running on the Switch 2 now seems fairly probable, when that was first posted a group of people acted like it was impossible, now that you're seeing all these current gen games on Switch 2, it seems like that probably did indeed happen. 

Last edited by Soundwave - on 29 December 2025

curl-6 said:
Soundwave said:

Doesn't the game have a lot of bloatware on it like it was running two different DRMs on the CPU side to prevent piracy (extremely redundant). I wouldn't be that shocked if they optimized the shit out of it and cut a lot of the inefficient bloat and poor CPU usage.

The visual complexity of the game itself is really not ever been that great, it's just poorly coded and a lot of waste on the CPU resources side for little gain. Something like Assassin's Creed Shadows is a notably better looking game than Wilds which is a fairly ugly game honestly.

But I said it many times ... Capcom was never going to ignore the several millions of copies they could potentially sell on Switch 2.

I can't confirm where the problem is under the hood, but I played it on PS5 and it looks worse than World did on PS4, image quality is blurry and pixelated, textures are muddy, lighting is washed out, it's just a frightfully ugly game.

With all due respect...

I've played World for over 500 hours and Wilds for over 200 hours and no, World is not prettier than Wilds.

I play on a Samsung QN90D 50" TV with a Playstation 5, 40fps mode, HDR deactivated (I use custom settings), and the game looks miles better than World. There are problems with Wilds, but it's not nearly as bad as some say for the base PS5.



Soundwave said:

All the console warring bullshit about "Nintendo won't have the big modern AAA games" is going down the toilet as a new reality dawns on a lot of folks.

Portable PS4 that won't get many modern games my ass. Those takes aged like milk. 

If I said a year ago the Switch 2 would have Monster Hunter Wilds, Star Wars Outlaws with ray tracing, Assassin's Creed Outlaws, Resident Evil 9, Final Fantasy VII Rebirth and Part III confirmed, Indiana Jones confirmed, MS Flight Simulator from good sources, etc. etc. there would be disbelief. 

The Matrix demo running on the Switch 2 now seems fairly probable, when that was first posted a group of people acted like it was impossible, now that you're seeing all these current gen games on Switch 2, it seems like that probably did indeed happen. 

That was always delusional, the AAA industry as it is currently needs all the additional sales they can get, the AAA industry is barely affloat even with PS and PC being as big as they are, so of course if publishers can get additional sales from another console they will take that opportunity. Monster Hunter also has proven sales potential on Nintendo consoles, especially in Japan where MH Rise sold a ton.



Manlytears said:
curl-6 said:

I can't confirm where the problem is under the hood, but I played it on PS5 and it looks worse than World did on PS4, image quality is blurry and pixelated, textures are muddy, lighting is washed out, it's just a frightfully ugly game.

With all due respect...

I've played World for over 500 hours and Wilds for over 200 hours and no, World is not prettier than Wilds.

I play on a Samsung QN90D 50" TV with a Playstation 5, 40fps mode, HDR deactivated (I use custom settings), and the game looks miles better than World. There are problems with Wilds, but it's not nearly as bad as some say for the base PS5.

Granted I played in the default 60fps mode, and on a bigger TV, and everyone's perceptions are different.

For me though, I thought World looked a lot more appealing to the eye; not technically superior mind you, (I'm sure Wilds is pushing more polygons, more complex calculations, etc) but more pleasant to look at.

Wilds just looks so muddy.

Last edited by curl-6 - on 29 December 2025

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Well, its happening. A Chinese dataminers have uncovered the local multiplayer interface for Switch 2 on the PC version

Source



SteamMyAnimeList and Twitter - PSN: Gustavo_Valim - Switch FC: 6390-8693-0129 (=^・ω・^=)

Should have been there from day 1, but better late than never I suppose.



More infos, this is supposed to be the undocked settings of the Switch 2 version emulated by the chinese dataminer on PC



SteamMyAnimeList and Twitter - PSN: Gustavo_Valim - Switch FC: 6390-8693-0129 (=^・ω・^=)

Another infos from famiboard:

"Alright time to nerd out. As always, grain of salt. I'm not a dev. These are just observations/speculation.

TL;DR: Despite the concern over Wilds' visuals and performance, it's coming over like other current-gen ports have. Take the visual settings from the big boy performance modes/Xbox Series S, drop settings even further to get it over the finish line, and use DLSS to clean it all up and make the low resolution presentable. I actually think a lot of these settings should see similar, if not quite as drastic, reductions on other platforms because they're not even just downgrades. They're smart optimizations.

  • Docked quality, docked performance, and handheld are all targeting 1080p30 via DLSS Balanced. (~635p internal.) Will look decent enough on a TV, especially with the boosted visual settings. Will look pretty damn clean handheld.
  • Performance mode in docked is 40 fps. DynamicResolution_DownTime is 25 in Default_Fast. Default_Fast is the performance mode, 25 is 40 fps' frametime in milliseconds.
  • Performance mode has SSR disabled, GI quality reduced, volumetric fog denoising reduced, and some other small tweaks like a lower bound for dynamic resolution.
  • One thing where Wilds is the exception to a lot of current gen ports is that it does not see a reduction to geometry like Star Wars Outlaws and AC Shadows do. (When you reign in all the wasteful simulation, it leaves you plenty of room to still draw everything in at the same quality as everything else. Who knew?)
  • _UseLowGround, _UseLowResolutionSDF, _UseLowShellFur, _UseLowWaterSimulation, and _UseLowWindSimulation are on like the performance modes on other systems + Series S.
  • _SmallObjectCullingResolution is 720 on all values on Switch 2, same as Series S and performance mode on the big boy machines.
  • There's a handful of Switch 2 specific optimizations here. What these actually do is pretty baseless speculation on my part, so again grain of salt. When I say "everything else" this also includes PC's current lowest settings:
    • _DensityCullingFar is 100 on Switch 2, 1000 on everywhere else.
    • _EnableFoliageDensityCulling and _EnableGroundSwitchLodPerPatch are on, disabled elsewhere. So Switch 2 will have foliage density reduced off in the distance rather than it just being a quality reduction.
    • _VolumetricFogControl_ShadowCullingBlendFactorScale is 1.0 on Switch 2, 0.0 on everything else. Dynamic shadows have reduced precision or quality, or are maybe even off entirely, when in volumetric fog? Not sure about this one.
    • _SpeedTreeWind_Branch, _SpeedTreeWind_Global, and _SpeedTreeWind_Leaf all see reductions on Switch 2. Animated foliage won't move in the distance. Only when closer to the camera.
    • _UseLateResolve is enabled on Switch 2, disabled elsewhere. No idea what this does, truthfully.
  • Handheld mode sees some settings bumps for the real-time cutscenes. Nice touch."

Source



SteamMyAnimeList and Twitter - PSN: Gustavo_Valim - Switch FC: 6390-8693-0129 (=^・ω・^=)

Considering the GPU aspect, yes, this game can probably run decently on Switch 2; however, I'll be very surprised to see the Switch's little toy CPU running this game decently.

I'll have to tip my hat to the team that manages to get this game running well on the Switch 2's CPU; it would undoubtedly be irrefutable proof that any current-generation game is capable of running on the Switch 2. I still have my doubts, but I'll wait and see.