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Soundwave said:

Doesn't the game have a lot of bloatware on it like it was running two different DRMs on the CPU side to prevent piracy (extremely redundant). I wouldn't be that shocked if they optimized the shit out of it and cut a lot of the inefficient bloat and poor CPU usage.

The visual complexity of the game itself is really not ever been that great, it's just poorly coded and a lot of waste on the CPU resources side for little gain. Something like Assassin's Creed Shadows is a notably better looking game than Wilds which is a fairly ugly game honestly.

But I said it many times ... Capcom was never going to ignore the several millions of copies they could potentially sell on Switch 2.

I can't confirm where the problem is under the hood, but I played it on PS5 and it looks worse than World did on PS4, image quality is blurry and pixelated, textures are muddy, lighting is washed out, it's just a frightfully ugly game.