curl-6 said:
Soundwave said:
Doesn't the game have a lot of bloatware on it like it was running two different DRMs on the CPU side to prevent piracy (extremely redundant). I wouldn't be that shocked if they optimized the shit out of it and cut a lot of the inefficient bloat and poor CPU usage.
The visual complexity of the game itself is really not ever been that great, it's just poorly coded and a lot of waste on the CPU resources side for little gain. Something like Assassin's Creed Shadows is a notably better looking game than Wilds which is a fairly ugly game honestly.
But I said it many times ... Capcom was never going to ignore the several millions of copies they could potentially sell on Switch 2.
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I can't confirm where the problem is under the hood, but I played it on PS5 and it looks worse than World did on PS4, image quality is blurry and pixelated, textures are muddy, lighting is washed out, it's just a frightfully ugly game.
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With all due respect...
I've played World for over 500 hours and Wilds for over 200 hours and no, World is not prettier than Wilds.
I play on a Samsung QN90D 50" TV with a Playstation 5, 40fps mode, HDR deactivated (I use custom settings), and the game looks miles better than World. There are problems with Wilds, but it's not nearly as bad as some say for the base PS5.