HebrewGamer said:
1)According to your logic Radeon won the console war and is the market leader because everyone uses their hardware. This isn't even an argument.
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False logic. Radeon is a graphics technology, not a vertically integrated ecosystem, it *can* form part of a hardware ecosystem. And on PC and mobile it doesn't matter what graphics technology you use as a consumer, you can run the same games as another vendor.
Developers don't program games to the metal anymore either, not even on consoles, there is simply no need with how good compilers and application programmable interfaces are these days which allows for highly efficient batched draw calls and pre-compiled shaders and the like.
Radeon also has about 50% of the console market thanks to Nintendo... And on mobile Qualcolm with Adreno (Based on Radeon) has about 25% of the market... And on PC Radeon has about 6% of the market, so nowhere has AMD won any "hardware wars".
Correct. Never said anything to the contrary. Or perhaps you misconstrued my statement or failed to read? Maybe go back and read my sentence again.
HebrewGamer said:
3) Microsoft and Sony had to bail on their consoles because they couldn't move units without going multi-platform.
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Microsoft and Sony haven't "bailed" on their consoles. Xbox Series and Playstation are still a thing, rather they have expanded beyond those devices to try and create an "ecosystem" which is more financially lucrative. - Microsoft is pushing Gamepass and subscriptions, Sony is doing more PC releases for first party titles.
HebrewGamer said:
Meanwhile Everyone is coming out with a handheld system because switch dominated the market like the Wii dominated the market in the 7th generation with Microsoft and Sony ripping off their motion control idea.
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Nintendo has always dominated with handhelds. Like... Always. This isn't new at all.
Nintendo has literally always had the most sales for every handheld generation.
When Sony had the PSP on the market and had over 80~ million hardware sales? Nintendo did one better with the DS and had over 150~ million hardware sales.
The reason why handhelds are being popularized is because fixed home consoles isn't a growing market, so Sony and Microsoft need to bifurcate their hardware lines to grow as an ecosystem and lock customers in to grow. Microsoft and Sony have to answer to shareholders, so they are incentivized to grow their platforms in any way they can.
Plus PC mobile technology has gotten extremely efficient, but also extremely potent with hardware feature set parity, which allows a game to release on multiple form factors in the same ecosystem.
We aren't seeing a massive polar difference between hardware features sets like during the DS days when the DS relied on a fixed function pipeline/hardware Transform and Lighting engine with zero texture filtering whilst other fixed platforms had moved over to a fully programmable pixel shader based pipeline... So a developer can build it's games for one feature set and scale effects up and down quickly and easily rather than rebuild anything from scratch.
So your argument doesn't hold any water I am afraid.
The DS with 154~ millon units didn't suddenly make valve release a Steamdeck, it didn't make Microsoft consider a handheld alternative... And it didn't make a heap of PC vendors release handhelds like the Legion Go, MSI Claw.
Technology improving and the desire for companies to build a complete ecosystem did that... And I would argue Apple is the first company that successfully pioneered that idea, Apple users tend to stick to Apple products and thus continue to invest with Apples entire ecosystem... Thus Apple is able to make more money from each and every single customer on average.
Ecosystems are what will drive growth if userbase numbers aren't growing. It's all about appeasing shareholders.
Don't be stupid, I don't give a flying crap about that small-world immature garbage. I am not falling for your obvious bait.
Last edited by Pemalite - on 25 November 2025