Pemalite said:
Zippy6 said:
I think it being 3D immediately gives it more mainstream appeal. That there's not very much to get for Switch 2 this holiday will probably help also. |
Keep in mind Super Metroid is probably the highest rated and adored Metroid game to date... Which was a 2D only title.. And that outsold Metroid Prime 2 and 3. The 2D metroids have historically done just as well, if not better than the 3D titles.
Metroid Prime Remastered only pushed 1.5~ million units on Switch, which is a solid undertaking for a remaster.
| 1 | Metroid Dread (2D) | 3.04–3.07 | | 2 | Metroid Prime (3D) | 2.84 | | 3 | Metroid (Original) (2D) | 2.73 | | 4 | Metroid II: Return of Samus (2D) | 1.72 | | 5 | Metroid Fusion (2D) | 1.60 | | 6 | Super Metroid (2D) | 1.42 | | 7 | Metroid Prime 3: Corruption (3D) | 1.41 | | 8 | Metroid Prime Remastered (3D) | 1.36 | | 9 | Metroid Prime 2: Echoes (3D) | 1.10 | | 10 | Metroid Prime: Hunters (3D) | 1.08 |
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TBF there is a lot of nuance to this list. MP2:Echoes released (i) later into the GCN lifecycle and (ii) on the same day as Halo 2. There was never any hope for that game. MP3:Corruption & MP:Hunters released on a system in which non-casual titles sold infamously poor. MPRemastered was shadow-dropped with virtually no marketing. And every single one of those 2D Metroids released in very desirable conditions, whether that be on a system in which non-casual games sold well and/or a system which sold very well (i.e. NES, GB, GBA, NSW).
Accounting for these confounding variables, I’d personally argue that 3D Metroid has far better mainstream appeal than a 2D Metroid any day. Had Dread been a fully 3D experience with the amount of marketing it had received, I would not be surprised if the game had broke 5mil LTD.