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Forums - Nintendo - Why do you think Nintendo has survived so long as a platform holder?

SvennoJ said:

Yep, the handheld dedicated audience saved the Wii U debacle. Switch is primarily focused on that handheld audience, while giving the much smaller dedicated Nintendo console audience a way to keep playing on TV.

And indeed, Nintendo is seen as safe and reliable. No need to provide your kids with a TV either to play, keep em 'pacified' in the car etc

I won't say primarly, but sure, it was a pretty big part of the focus trough Switch's life

But yes for Nintendo handheld gaming is as important as stationary gaming, more even since the portable crowd is the most loyal part of their consumers. It's quite obvious when there is a Switch Lite, but no "Switch TV"

It was very clear for me Switch chipset was originally designed as a follow up to 3DS, but was changed midway to accommodate detachable controllers and act as a successor to Wii U as well. Have the Wii U being mildly sucessful I believe Nintendo would have released Switch Lite in 2018 as their new handheld 



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Software sells Hardware!



I think it helps that they've taken advantage of their competitors' mistakes, like how the Super NES beat the Sega Genesis by not having ridiculous add-ons, the N64 beat the Sega Saturn by having a more attractive game library, the Wii beat the PS3 by being more affordable and more creative, and the Switch has so far beaten the PS5 through innovation and having a more desirable game library. Even the Switch 2, despite it's dramatic price hike, has been outselling the PS5 in certain markets because of similar factors to what the Switch has.



Phenomajp13 said:

Nintendo ip is the sole answer. Strongest first party portfolio that's fully exclusive.

As for the same nonsense over Switch being a handheld first and foremost falls flat on its face due to the detachable controllers, dock, and it automatically cranking up in power once docked. All of this plays a role in Switch being a proper hybrid platform.

The detachable controllers have no reason to exist if Switch was meant to be an handheld first lol. It literally doesn't even make financial sense because it raises the overall price by needing all the tech in the controllers on top of the joycon straps and grip. I haven't even mentioned how Nintendo could even encourage more pro controller sales by not including detachable controllers along with the straps and grip. The detachable controllers literally are motion controllers, which doesn't align with mobile gaming at all. Ask yourselves why Nintendo DS/3DS Sports doesn't exist? 

So seriously everyone, let's stop taking the bait and accept the individuals that continue to push the agenda of its a handheld are just doing the usual PS defense to explain why PS got smoked lmao. Switch lives rent free in these individuals' heads. 

Agree with the first sentence, as the next Zelda / Mario will determine whether/when I'll get Switch 2.

As for the handheld/console debate, that's why I'm not buying a Switch 2 since I will never use the screen anyway. If Nintendo releases a Switch Home I'll buy it day 1, but as a handheld (that gets lost and forgotten, yeah I have kids) I have no interest other than the next Zelda / Mario.

It's not a proper hybrid, it's extra hassle with uncomfortable controllers. Got to buy a classic controller separately for comfortable play.

Now if it had AirPlay or screen mirroring to TV so you could use the Switch 2 like the WiiU gamePad, inventory management / map on the Switch 2 screen, gameplay hud free on TV, then I would consider it a proper hybrid. But then it's under powered again for TV, so that won't work.

Anyway I know I'm in the minority in enjoying the Wii U set-up. Bloody nice to have touch screen inventory / map controls in your hand while having Hud free gameplay on TV. Switch is a step backwards.



They are a company that has been around for over one hundred years. For over one hundred years, they have been solely focused on providing entertainment to people of all ages. So, they know marketing very well. Nintendo has been able to create a niche for itself with it's games that have this kawaii aesthetic which gives it something else to shoot for besides the racing and shooting games that you see so often in the other two. And they found that there is a big market for this.

Nintendo has figured it all out. From strong 1st party games such as Mario whatever to DK, they have recurring stuff that they can use over and over again. It's like a never ending bag of tricks in a magician's hands.



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I think it's simple, they've always made great games at consoles that are always at affordable prices, while making hardware that stands out and is different from everyone else.

Looking back at all the other console makers in history that have failed or have been forced out like Sega, Atari, even one off consoles like the Panasonic 3DO, Phillips CDI, Tiger Gamecom, Nokia N-Gage. They all have many commonalities that led to their demise.

Many of them failed to have great games or any exclusive great games you cant get anywhere else. Games are the most important things to a console. Stuff like the Panasonic 3DO, Phillips CDI, Nokia N-gage, amd even stuff like the Atari Jaguar focused too much on having the best and greatest hardware while forgetting the fundamental thing that makes video games appealing, fun software, and those consoles lacked many of it, at best they mostly got limited 3rd party ports gamers could get on better systems or exclusives that just weren't appealing.

Nintendo of course hasn't ever been like that, their games since the NES have always been nothing but top notch and stuff you can't find on other platforms, and soon their great games developed such a legacy that people would continue to want to go back to them cause they trust their games will be great without hesitation. For other companies its more difficult to do that and build that trust & legacy and make games great enough for 40+ years for people to trust spending 100+$ on a console. I think Nintendo also benefited from lack of competition when they entered the gaming market in 1985 coming straight off the video game crash of 1983 where they were the only legit option for many years for people to first experience those games, now I feel like it'll be harder to pull off with how much competition their is now in the industry, but Nintendo despite the competition built that trust strong enough to where its still able to standout amongst the competition in terms of games.

Another common thing I've seen failed gaming companies do far too often is overpricing their consoles. Pretty much since the birth of video games their was always a huge obsession with graphics and performance, with many people equating more powerful hardware as objectively more appealing as humans are naturally drawn to beautiful graphics that looked advanced. This obsession unfortunately for many companies was too strong to the point where all theyd focus on is having the most powerful console ever, thinking it'll make them the most appealing over everything else, but as demonstrated many times in the industry, it doesnt work that way especially when it comes at a cost of a high price point.

Stuff like the Atari Jaguar, Sega Saturn, PS3, Panasonic 3DO, and others focused way too much of specs at a high price which made it very unappealing to consumers no matter how powerful it was, we like to think graphics are big in video games but legitimately consumers care more about playing great games at a reasonable price. In fact the most powerful console of the gen never won a "console war" since the SNES in 1991, and the SNES winning had nothing to do with specs, it was affordable enough with great games the others couldn't offer.

This is one thing id give Nintendo a ton of credit for ever since their birth but more especially today, they've never obsessed too much about being the highest performing system and always knew that great games at a good price point is the best way to appeal to consumers, they realize games draw people to a system, not CPU cores. This has allowed their consoles to always be reasonably priced enough to be successful enough.

Part of the reason why Sega failed is that they were always too obsessed with being the top dog hardware wise, which is why they overly panicked releasing a bunch of unnecessary accessories and consoles in response to literally every new console that released that wasn't even a threat like the Atari Jaguar, that was unsustainable to support and be successful like the Sega CD, Sega 32x, Sega Saturn, ect... This hurt consumer trust and made them unaffordable with stuff like the Saturn.

3. I think another thing to that made Nintendo so successful is making hardware stand out enough to where theyre in a market of their own. Not only do you have great exclusive games on their platform, but you also have a console that is unique and can't be replaced by another like the Switch concept or Wii. Making them appealing as another console option.

Also, they're smart with their money. They pride themselves on saving money and selling consoles/games at reasonable profit margins. While this sounds like an easy thing to do, it isnt for many companies. Companies sometimes would make hardware too expensive to be profitable or invest in things that aren't reasonable, for example like the original Xbox being too expensive hardware wise making Microsoft lose 4 billion dollars. Or Sega with the Dreamcast overly spending on games like Shemue 3 and console sales promotions. Nintendo doesnt do this.



It's the combination of great games and their handhelds.

Their games alone didn't do shit to save any of their failed home consoles, but their handhelds are always consistent sellers.

Last edited by RedKingXIII - on 06 October 2025

 

RedKingXIII said:

It's the combination of great games and their handhelds.

Their games alone didn't do shit to save any of their failed home consoles, but their handhelds always are consistent sellers.

I think innovation helps too.

Yeah, the N64, the GameCube and specially the Wii U failed against it's competitors, but the Wii had unique gameplay features, and it outsold both the PS3 and the 360 while being a home console only.



RedKingXIII said:

It's the combination of great games and their handhelds.

Their games alone didn't do shit to save any of their failed home consoles, but their handhelds always are consistent sellers.

What specifically about their handheld systems has kept them successful though, in your view? 

Sony, Sega, Atari, etc made handhelds as well, but their handheld lines died out.



curl-6 said:
RedKingXIII said:

It's the combination of great games and their handhelds.

Their games alone didn't do shit to save any of their failed home consoles, but their handhelds always are consistent sellers.

What specifically about their handheld systems has kept them successful though, in your view? 

Sony, Sega, Atari, etc made handhelds as well, but their handheld lines died out.

That's just my opinion, but I think Nintendo games works better on handhelds than other kind of games.

I mean, having a handheld to play a 2D Mario, a Legend of Zelda or even Pokémon feels better than cinematic games like God of War, Uncharted or Metal Gear. Those kind of games fits better at a big, immersive screen, while simple, platform games and RPGs works fine on a handheld.