By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony - Prediction - PS6 will not be designed to replace the PS5.

Norion said:
Hardstuck-Platinum said:

I think, that this is way too advanced to be in any low end consumer tech for the next 5 years surely? This kind of thing to me looks like a PS7 type of thing rather than PS6P.

Likely though what I'm getting at is if the PS6 models release in 2027 or 2028 but just a few years later this sort of thing starts to take off in a big way then the PS6 could become obsolete way faster than most people are expecting. I dunno if that'll happen but it's a possibility worth keeping in mind with how much uncertainty there is over the continued advancement of AI over the next several years. Certain experts think AGI and ASI are just 5-10 years away while others think it's still gonna be decades till that happens so there's massive variance with how the coming years could go.

I don't think we're anywhere near to anything that can sit at home and do this kind of things at higher resolutions (Genie 3 is 720p/24fps) - think multiple H100 cards, so we're maybe even in thousands of TFLOPS and massive amounts of memory. That's why I think this will (eventually) come to streaming gaming services and not to dedicated home hardware, at least not any time soon.



Around the Network
Hardstuck-Platinum said:
EricHiggin said:

For those in the, 'PS6P' will hold back 10th gen camp. Ask yourselves, did the 'weak' PS2 hardware hold back 6th gen?

Huh? PS2 wasn't that far away from Gamecube and better than the Dreamcast? Would be a different story though if PSP had launched alongside PS2 and Sony said the games must work on both platforms. I think that situation is more comparable to this discussion. 

Does Dreamcast definitely count as 6th gen? Would it's very early launch and reasons for massive failure come into play? PS2 launches first and starts the gen if Dreamcast doesn't count or PS2 would have launched in the middle otherwise, with GCN and XBOX launching late. So late XB360 launches just 4 years later. Couldn't launching late count as holding back a gen?

The core point is PS2 isn't exactly the powerhouse hardware of 6th gen, by a fair margin, yet look at its massive success. Same thing can be said about the Wii. Both SNY and Nin had the branding and ecosystem to pull it off. The right devices, at the right time, at the right price. Even if this PS6P meant that PS5 gets support the entirety of 10th gen, it won't necessarily be a bad thing overall.

Last edited by EricHiggin - on 05 September 2025

PS1   - ! - We must build a console that can alert our enemies.

PS2  - @- We must build a console that offers online living room gaming.

PS3   - #- We must build a console that’s powerful, social, costs and does everything.

PS4   - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.

PRO  -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.

PS5   - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.

PRO  -&- We must build a console that Super Res upscales and continues the cost increases.

HoloDust said:
Norion said:

Likely though what I'm getting at is if the PS6 models release in 2027 or 2028 but just a few years later this sort of thing starts to take off in a big way then the PS6 could become obsolete way faster than most people are expecting. I dunno if that'll happen but it's a possibility worth keeping in mind with how much uncertainty there is over the continued advancement of AI over the next several years. Certain experts think AGI and ASI are just 5-10 years away while others think it's still gonna be decades till that happens so there's massive variance with how the coming years could go.

I don't think we're anywhere near to anything that can sit at home and do this kind of things at higher resolutions (Genie 3 is 720p/24fps) - think multiple H100 cards, so we're maybe even in thousands of TFLOPS and massive amounts of memory. That's why I think this will (eventually) come to streaming gaming services and not to dedicated home hardware, at least not any time soon.

It will be streamed first yeah though even then it could make traditional video game experiences seem quaint to people. Combine this with VR and so many people will be lost in their own curated worlds 24/7.



EricHiggin said:
Hardstuck-Platinum said:

Huh? PS2 wasn't that far away from Gamecube and better than the Dreamcast? Would be a different story though if PSP had launched alongside PS2 and Sony said the games must work on both platforms. I think that situation is more comparable to this discussion. 

Does Dreamcast definitely count as 6th gen? Would it's very early launch and reasons for massive failure come into play? PS2 launches first and starts the gen if Dreamcast doesn't count or PS2 would have launched in the middle otherwise, with GCN and XBOX launching late. So late XB360 launches just 4 years later. Couldn't launching late count as holding back a gen?

The core point is PS2 isn't exactly the powerhouse hardware of 6th gen, by a fair margin, yet look at its massive success. Same thing can be said about the Wii. Both SNY and Nin had the branding and ecosystem to pull it off. The right devices, at the right time, at the right price. Even if this PS6P meant that PS5 gets support the entirety of 10th gen, it won't necessarily be a bad thing overall.

Dreamcast is definitely 6th gen. There is even a fully working version of GTA3 running on it and that was the game that was revolutionary and defined the PS2 in its early years. Can look up GTA 3 Dreamcast on Youtube if you want.  

PS2 isn't a great example. This situation is as if Sony had re-released the PS1 in 2000 alongside a PS1 handheld. It wouldn't have worked because of the competition having much better platforms. This would be slightly different though because PS5 doesn't have any bottlenecks, and there's no competition anymore. Xbox has practically left the market and Nintendo doesn't have a platform powerful enough to take advantage of Sony re-releasing the PS5 in handheld form as the PS6P and a PS vita TV style PS5 and calling it PS6.



Norion said:
HoloDust said:

I don't think we're anywhere near to anything that can sit at home and do this kind of things at higher resolutions (Genie 3 is 720p/24fps) - think multiple H100 cards, so we're maybe even in thousands of TFLOPS and massive amounts of memory. That's why I think this will (eventually) come to streaming gaming services and not to dedicated home hardware, at least not any time soon.

It will be streamed first yeah though even then it could make traditional video game experiences seem quaint to people. Combine this with VR and so many people will be lost in their own curated worlds 24/7.

Oh absolutely - AI is already pretty descent in behaving as virtual GM (emphases on descent) and by the time this gets to be commercially viable it will become much more proficient in that, so "Dream up your own world" concept will shatter the very foundation of what is interactive entertainment.



Around the Network
Hardstuck-Platinum said:
Norion said:

A lot of the posts in this thread are not taking into account the massive elephant in the room that being the potential impact of AI in the coming years. With Genie 3 being a huge leap over Genie 2 with just an 8 month gap the video game industry could change a lot soon depending on how much further that sort of tech improves over the next 5-10 years. Hardware that isn't AI capable enough could become obsolete fast.

Handhelds are so disadvantaged over dedicated home consoles that it doesn't matter what tech is in it, for 500$ or less the maximum they could achieve is PS5 performance. Look at Switch 2, it's completely limited to 30fps in third party titles despite launching 5 years after PS5/XBSS/X. There isn't going to be any magical AI tech that will allow a handheld to surpass the PS5 in a price point that competes with Switch 2. That's OK though, as they only need to achieve PS5 performance for it to be a viable platform. 

fps doesn't tell the whole story, so I wouldn't fixate on that. If someone is getting the hyprid version they obviously don't care about maximum performance.

Game feature set and function could surpass things achievable on the base PS5, like AI NPCs, physic simulations. All with the benefit of actually having potentially better image quality than all the PS5 games currently depending on FSR3 or below

"By combining massive amounts of training data with Machine Learning and a technique called subspace simulation we managed to produce a data-driven physics simulation, which is appropriate for games, and runs 300 to 5000 times faster than conventional physics simulations at the cost of some small additional memory usage. For more details take a look at the full article written by Daniel Holden, Animation Programmer at Ubisoft La Forge."

https://www.ubisoft.com/en-us/studio/laforge/news/1Dp7nj7RdnpgPAbftcRu7V/a-datadriven-physics-simulation-based-on-machine-learning#:~:text=By%20combining%20massive%20amounts%20of,Programmer%20at%20Ubisoft%20La%20Forge.

Last edited by Otter - on 06 September 2025

Otter said:
Hardstuck-Platinum said:

Handhelds are so disadvantaged over dedicated home consoles that it doesn't matter what tech is in it, for 500$ or less the maximum they could achieve is PS5 performance. Look at Switch 2, it's completely limited to 30fps in third party titles despite launching 5 years after PS5/XBSS/X. There isn't going to be any magical AI tech that will allow a handheld to surpass the PS5 in a price point that competes with Switch 2. That's OK though, as they only need to achieve PS5 performance for it to be a viable platform. 

fps doesn't tell the whole story, so I wouldn't fixate on that. If someone is getting the hyprid version they obviously don't care about maximum performance.

Game feature set and function could surpass things achievable on the base PS5, like AI NPCs, physic simulations. All with the benefit of actually having potentially better image quality than all the PS5 games currently depending on FSR3 or below

"By combining massive amounts of training data with Machine Learning and a technique called subspace simulation we managed to produce a data-driven physics simulation, which is appropriate for games, and runs 300 to 5000 times faster than conventional physics simulations at the cost of some small additional memory usage. For more details take a look at the full article written by Daniel Holden, Animation Programmer at Ubisoft La Forge."

https://www.ubisoft.com/en-us/studio/laforge/news/1Dp7nj7RdnpgPAbftcRu7V/a-datadriven-physics-simulation-based-on-machine-learning#:~:text=By%20combining%20massive%20amounts%20of,Programmer%20at%20Ubisoft%20La%20Forge.

I disagree. No-ones going to buy a PS6P hybrid that has half the framerate of the PS5. How could they even begin to market and sell that to people? It's got 7-8 years to be something better than PS5 so at very least it needs to match the 60fps framerate when the ps5 is capable of 60fps.  



Content removed.



Hardstuck-Platinum said:
Otter said:

fps doesn't tell the whole story, so I wouldn't fixate on that. If someone is getting the hyprid version they obviously don't care about maximum performance.

Game feature set and function could surpass things achievable on the base PS5, like AI NPCs, physic simulations. All with the benefit of actually having potentially better image quality than all the PS5 games currently depending on FSR3 or below

"By combining massive amounts of training data with Machine Learning and a technique called subspace simulation we managed to produce a data-driven physics simulation, which is appropriate for games, and runs 300 to 5000 times faster than conventional physics simulations at the cost of some small additional memory usage. For more details take a look at the full article written by Daniel Holden, Animation Programmer at Ubisoft La Forge."

https://www.ubisoft.com/en-us/studio/laforge/news/1Dp7nj7RdnpgPAbftcRu7V/a-datadriven-physics-simulation-based-on-machine-learning#:~:text=By%20combining%20massive%20amounts%20of,Programmer%20at%20Ubisoft%20La%20Forge.

I disagree. No-ones going to buy a PS6P hybrid that has half the framerate of the PS5. How could they even begin to market and sell that to people? It's got 7-8 years to be something better than PS5 so at very least it needs to match the 60fps framerate when the ps5 is capable of 60fps.  

Every week in the UK for a year,  hogwarts legacy on Switch (1!) matched or exceeded the physical sales of the PS5 game. You guys have to accept there are huge portions of gamers who are not obsessed with the same parameters of you.

Zelda at 30fps sold double Horizon at 60fps, because people were more interested in the experience Zelda offered. Frame rate is simply not what determines whether someone is interested in an experience or not. Elden ring wouldn't of sold 40m otherwise lol

I've already said I suspect it will be a 30 to 70 spread between hybrid and home console, but 30fps is not whats gonna stop a parent getting rheir child a hybrid, or a busy adult wanting portability. The best selling Ratchet and Clank is the 30fps PS4 game, not the other 5 60fps entries..

Last edited by Otter - on 06 September 2025

Hardstuck-Platinum said:
EricHiggin said:

Does Dreamcast definitely count as 6th gen? Would it's very early launch and reasons for massive failure come into play? PS2 launches first and starts the gen if Dreamcast doesn't count or PS2 would have launched in the middle otherwise, with GCN and XBOX launching late. So late XB360 launches just 4 years later. Couldn't launching late count as holding back a gen?

The core point is PS2 isn't exactly the powerhouse hardware of 6th gen, by a fair margin, yet look at its massive success. Same thing can be said about the Wii. Both SNY and Nin had the branding and ecosystem to pull it off. The right devices, at the right time, at the right price. Even if this PS6P meant that PS5 gets support the entirety of 10th gen, it won't necessarily be a bad thing overall.

Dreamcast is definitely 6th gen. There is even a fully working version of GTA3 running on it and that was the game that was revolutionary and defined the PS2 in its early years. Can look up GTA 3 Dreamcast on Youtube if you want.

PS2 isn't a great example. This situation is as if Sony had re-released the PS1 in 2000 alongside a PS1 handheld. It wouldn't have worked because of the competition having much better platforms. This would be slightly different though because PS5 doesn't have any bottlenecks, and there's no competition anymore. Xbox has practically left the market and Nintendo doesn't have a platform powerful enough to take advantage of Sony re-releasing the PS5 in handheld form as the PS6P and a PS vita TV style PS5 and calling it PS6.

No example is the perfect example because nothing lines up perfectly now vs then, so all we can do is take something similar enough to make the point.

The question is will 10th gen with PS5 range hardware hold things back? The point is no, it won't, because PS2 wasn't the best hardware at the time and it didn't and neither was or did the Wii. Heck even SW1 and SW2 weren't the best handheld hardware and look how they've done.

Everyone knows the most powerful hardware never wins the gen, with PS4 being the exception, simply because while PS4 wasn't some powerhouse, XB1 was pretty weak for 8th gen.

You're correct though in the fact that SNY doesn't need to chase the performance crown any longer, plus doing so in the foreseeable future just isn't a smart idea with the worldwide economy the way it is.



PS1   - ! - We must build a console that can alert our enemies.

PS2  - @- We must build a console that offers online living room gaming.

PS3   - #- We must build a console that’s powerful, social, costs and does everything.

PS4   - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.

PRO  -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.

PS5   - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.

PRO  -&- We must build a console that Super Res upscales and continues the cost increases.