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Forums - Gaming - Sony will increase the ps5 price again.

Chrkeller said:
curl-6 said:

Promise to bring prices down day 1, make everything more expensive instead.

Elect a clown, get a circus.

Bodes well for the mid terms?

In theory tariffs don't bother me, if it brings MFG jobs back.  While some companies have "committed" to bringing jobs back, I'll believe it when I see it.  But having jobs back, on paper, would be nice.

https://www.cbsnews.com/news/us-manufacturing-domestic-tariffs/

We shall see.  Long term, paying a bit extra for a video game system to have jobs return...  I lean towards jobs.  Assuming any of this works.

I remain skeptical (on follow through) but Nvidia, TMSC and Apple investing billions in US MFG?  J&J?  Merck?  If this happens, sorry but paying $50 more for a ps5 is well worth it for the economic impact.  

They won't. That's the asinine thing about this point less excercise. You'd have to have the manufacturing capacity in place for this type of thing to have a chance at success. There is no domestic manufacturing capacity to shift too. Of course spending a couple of decades beefing up capacity and then slapping on tariffs can't be done in a soundbite or 4 year presidential term. 

EDIT: You know I really wish people would have a legitmate discussion around Game Key Cards. While Nintendo isn't completely blameless, from a business standpoint, it seems like their biggest mistake was given Game Key Cards a unique name so that consumers would know what they are buying. Unfortunately, the disc/card being just a software key isn't new. There was minimal bitching about this fact until Nintendo gave a seperate name to games that do this. MS has essentially been doing this for years. In the case the Switch 1 publishers, Capcom comes to mind, would often just by the smallest game card Nintendo offered and consumers would have to download their supposedly physical game.

Nintendo should have offered a lower capacity card option, but lets be honest here, it's doubtful that many if any games publishers that went with Game Key Cards would have been swayed by this. The only thing it would have done is save Marvelous some money because in spite their small size they've actually been putting their games on the card. Large 3rd Party publishers, CD Projekt RED excluded, wouldn't offer their games on the card regardless. 

Last edited by Darc Requiem - on 25 August 2025

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xl-klaudkil said:
Cerebralbore101 said:

I just want to take this opportunity to point out something. When console sales tank in the next few years every analyst will say "Oh but the console market has been shrinking since 2005 so this is no surprise". This is similar to how "smartphones killed handhelds". But in reality, just like handhelds, its the companies sabotaging their own products that will kill the market. The 3DS was 40% more expensive at launch than the DS when factoring in inflation. It also launched with no exclusives outside of Ocarina of Time remake. Vita was a horrible joke and also insanely expensive. People stopped buying handhelds not because smartphones killed the market but because both the 3DS and Vita were way overpriced. If 3DS had launched with a 2DS XL model and Poke'mon as a launch year game it would have made the 3DS hit 100 million lifetime easily.

Anyway, we see the same sabotaging of the console market here by everyone but Nintendo. Consoles no longer have as many physical copies circulating so the savings of buying used games isn't there anymore. Consoles are no longer massively marked down at 50% of launch price. Consoles no longer have exclusives.

If a company actually supports a console with price cuts and exclusives it will sell well. Doing the opposite kills sales.

I agree besides the nintento remark.

Nintendo just destroyed the physical game market with there horrible anti consumer anti physical  code on a plastic sticky  gamekeycard + insanely hight physical prices of 80 - 90€

Nintendo is not a good guy.

Nintendo is facing challenges of their own:

1. They probably will fail to make as much profit per hardware unit as they did with Switch 1, even though it's notably more expensive.

2. Their userbase being physical bias is a problem, because cartridges cost up to $17 to make in addition to the 30% retailer fees. Their outrageous physical prices are an attempt to accelerate the switch to the cheaper (and more profitable) digital. Bluray in comparison is very cheap, plus Sony and MS both have much higher digital ratios.

Decent chance Nintendo consoles' profit margins will fall dramatically this generation even if Switch 2 manages to sell 150 million+ units. 



Kyuu said:
xl-klaudkil said:

I agree besides the nintento remark.

Nintendo just destroyed the physical game market with there horrible anti consumer anti physical  code on a plastic sticky  gamekeycard + insanely hight physical prices of 80 - 90€

Nintendo is not a good guy.

Nintendo is facing challenges of their own:

1. They probably will fail to make as much profit per hardware unit as they did with Switch 1, even though it's notably more expensive.

2. Their userbase being physical bias is a problem, because cartridges cost up to $17 to make in addition to the 30% retailer fees. Their outrageous physical prices are an attempt to accelerate the switch to the cheaper (and more profitable) digital. Bluray in comparison is very cheap, plus Sony and MS both have much higher digital ratios.

Decent chance Nintendo consoles' profit margins will fall dramatically this generation even if Switch 2 manages to sell 150 million+ units. 

Source for retailers charging 30% now? 



Cerebralbore101 said:
Kyuu said:

Nintendo is facing challenges of their own:

1. They probably will fail to make as much profit per hardware unit as they did with Switch 1, even though it's notably more expensive.

2. Their userbase being physical bias is a problem, because cartridges cost up to $17 to make in addition to the 30% retailer fees. Their outrageous physical prices are an attempt to accelerate the switch to the cheaper (and more profitable) digital. Bluray in comparison is very cheap, plus Sony and MS both have much higher digital ratios.

Decent chance Nintendo consoles' profit margins will fall dramatically this generation even if Switch 2 manages to sell 150 million+ units. 

Source for retailers charging 30% now? 

I don't have a recent source, but I thought this is common knowledge? A quick search on the internet shows that retailers used to pay publishers anywhere between 50%-75% of the MSRP, which is effectively a 25%-50% fee.

It's still confusing to me though. Does this mean 3rd party publishers have to pay 30% to platform holders and another 30% to retailers? lol.

Here's a good read from December 2020:

https://www.serkantoto.com/2020/12/30/price-video-console-game-digital-physical/

According to this, platform holders only get 15% from 3rd party publishers for physical game. The figures probably vary depending on the game, country, retailer, etc.



VAMatt said:

The problem with this is that they start making (essentially) irreversible decisions about the next generation far before the consoles launch. If they want to wait to see which way the winds are blowing after Trump, the generation would have to go to something like 2031 or 2032. And that's not realistic.

The only other option is to simply bite the bullet, release in 2027/28 while Trump is still in office and his tariffs are likely still in effect, charge an exorbitant launch price because of said tariffs, and if the tariffs are rolled back by the next administration (which will hopefully not be in favor of trade wars) then issue a price cut a year or two into the console's life.

In any case, as long as the U.S. is engaging in this trade war BS, then we're going to be dealing with game hardware that's more expensive than it would be otherwise. The companies that make said hardware would rather deal with lower overall sales volume if they can maintain profitability than maintain sales volume and lose money from having to eat the Trump Tax.



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The corporations do not need to eat all the tariffs, but Sony is big enough to where they could eat the 15% tariff and still profit with PlayStation.
But when Xbox is sinking in the hardware department and Nintendo hasn't been in direct competition for a while there is little incentive to eat most or all of the tariffs.
I don't need to give Sony much credit but at least PS5 is $50 cheaper than Series X.



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 122 million (was 105 million, then 115 million) Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)

Switch 2: 120 million (was 116 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima

xl-klaudkil said:
Cerebralbore101 said:

I just want to take this opportunity to point out something. When console sales tank in the next few years every analyst will say "Oh but the console market has been shrinking since 2005 so this is no surprise". This is similar to how "smartphones killed handhelds". But in reality, just like handhelds, its the companies sabotaging their own products that will kill the market. The 3DS was 40% more expensive at launch than the DS when factoring in inflation. It also launched with no exclusives outside of Ocarina of Time remake. Vita was a horrible joke and also insanely expensive. People stopped buying handhelds not because smartphones killed the market but because both the 3DS and Vita were way overpriced. If 3DS had launched with a 2DS XL model and Poke'mon as a launch year game it would have made the 3DS hit 100 million lifetime easily.

Anyway, we see the same sabotaging of the console market here by everyone but Nintendo. Consoles no longer have as many physical copies circulating so the savings of buying used games isn't there anymore. Consoles are no longer massively marked down at 50% of launch price. Consoles no longer have exclusives.

If a company actually supports a console with price cuts and exclusives it will sell well. Doing the opposite kills sales.

I agree besides the nintento remark.

Nintendo just destroyed the physical game market with there horrible anti consumer anti physical  code on a plastic sticky  gamekeycard + insanely hight physical prices of 80 - 90€

Nintendo is not a good guy.

Steam destroyed the physical market two decades ago. It's been surviving on borrowed time since then/



Kyuu said:
Cerebralbore101 said:

Source for retailers charging 30% now? 

I don't have a recent source, but I thought this is common knowledge? A quick search on the internet shows that retailers used to pay publishers anywhere between 50%-75% of the MSRP, which is effectively a 25%-50% fee.

It's still confusing to me though. Does this mean 3rd party publishers have to pay 30% to platform holders and another 30% to retailers? lol.

Here's a good read from December 2020:

https://www.serkantoto.com/2020/12/30/price-video-console-game-digital-physical/

According to this, platform holders only get 15% from 3rd party publishers for physical game. The figures probably vary depending on the game, country, retailer, etc.

Thankyou for the link but that guy doesn't actually name his source. Whether you are a PHD or a regular guy your source cannot be "because I said so". Also I suspect that the writer of that blog is referring to Japanese physical games since that is what his site mainly focuses on. Finally, he is CEO of his own company which unless he has more employees than himself is pretty suspicious. 

I tried finding my own source but could only find the typical breakdown of $60 that has been around since 2010. 

But even this is pretty suspect because having talked to multiple independent shop owners they all swear they only make $5 on a sale of a brand new game.

But then again it would make a lot of sense to be 30% a cut. $15 of $60 is 25% and a 5% bump for going to $70 would make sense. Sorry I just want a solid source on this either way. 



Fook that orange pumpkin head



Cerebralbore101 said:
Kyuu said:

I don't have a recent source, but I thought this is common knowledge? A quick search on the internet shows that retailers used to pay publishers anywhere between 50%-75% of the MSRP, which is effectively a 25%-50% fee.

It's still confusing to me though. Does this mean 3rd party publishers have to pay 30% to platform holders and another 30% to retailers? lol.

Here's a good read from December 2020:

https://www.serkantoto.com/2020/12/30/price-video-console-game-digital-physical/

According to this, platform holders only get 15% from 3rd party publishers for physical game. The figures probably vary depending on the game, country, retailer, etc.

Thankyou for the link but that guy doesn't actually name his source. Whether you are a PHD or a regular guy your source cannot be "because I said so". Also I suspect that the writer of that blog is referring to Japanese physical games since that is what his site mainly focuses on. Finally, he is CEO of his own company which unless he has more employees than himself is pretty suspicious. 

I tried finding my own source but could only find the typical breakdown of $60 that has been around since 2010. 

But even this is pretty suspect because having talked to multiple independent shop owners they all swear they only make $5 on a sale of a brand new game.

But then again it would make a lot of sense to be 30% a cut. $15 of $60 is 25% and a 5% bump for going to $70 would make sense. Sorry I just want a solid source on this either way. 

I wish he linked more solid data breakdowns, but he pretty much is a source himself. He's an active industry guy with connections, followed and sometimes cited by Jason Schreier, Daniel Ahmad, Christopher Dring, Takashi Mochizuki, Tae Kim, etc.

It is curious that articles about this are scarce. But there is just no way that platform holders and retailers get a 30% cut each. This would leave like 40% between the game's publisher and developers, not factoring in disk/cartridge cost, development and marketing budgets, and extra fees like 3rd party engines and licensing. So I'm going to assume that the cuts are more flexible.

Last edited by Kyuu - on 26 August 2025