Cerebralbore101 said:
Thankyou for the link but that guy doesn't actually name his source. Whether you are a PHD or a regular guy your source cannot be "because I said so". Also I suspect that the writer of that blog is referring to Japanese physical games since that is what his site mainly focuses on. Finally, he is CEO of his own company which unless he has more employees than himself is pretty suspicious.Â
But even this is pretty suspect because having talked to multiple independent shop owners they all swear they only make $5 on a sale of a brand new game. |
I wish he linked more solid data breakdowns, but he pretty much is a source himself. He's an active industry guy with connections, followed and sometimes cited by Jason Schreier, Daniel Ahmad, Christopher Dring, Takashi Mochizuki, Tae Kim, etc.
It is curious that articles about this are scarce. But there is just no way that platform holders and retailers get a 30% cut each. This would leave like 40% between the game's publisher and developers, not factoring in disk/cartridge cost, development and marketing budgets, and extra fees like 3rd party engines and licensing. So I'm going to assume that the cuts are more flexible.
Last edited by Kyuu - on 26 August 2025








