No, have absolutely no interest.
I tried a PSVR2 once though, like a year or two ago, and wasn’t impressed. It doesn’t immerse me at all. I tried three things; some Zombie game, some Star Wars game, and that Horizon game.
Obviously, you are still moving with a controller instead of walking around yourself, and these gesture based actions greatly limit gameplay. You make a real life hand movement of picking something up, but you aren’t actually picking something up so you’re just grabbing the air until the game registers what you’re attempting to do. Moving the camera, so really, looking around is also less real than you would expect, because it remains this weird combo of actually moving you head and using you controller. There can be a weird disconnect, between what your character’s supposed orientation is (so like, looking forward) and how you have your head rotated. Then, you have a brick on your face which you are constantly aware of. Lastly I had trouble getting my vision to be sharp, and without double vision. It often felt like I was looking at things cross-eyed, or like with 3DS if you held your face at the wrong distance. Sometimes it was fine sometimes it wasn’t. I tried meddling with all kinds of things and also the strap, but it never became perfect.
Because of these things, I know things are fake. My brain didn’t get tricked in any way. Heights don’t feel like you’re actually on an edge looking into the depth, zombies eating at your head isn’t scary. They’re just hovering in front of the camera. Suffice to say I failed to experience the ‘reality’.
I’d say the tech, or rather, the idea, just doesn’t work for the medium of Video Games. It’s cool for like, real life applications like to step into some building that’s under construction and you can look around to see what it more or less looks like when it’s been completed, but really that’s it.