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Forums - Gaming - The industry is eating itself.

Dante9 said:

It's funny, the industry seems to be doomed either way according to people, whether they have too few or too many games.
No, "too many" is a good thing. Some of them will fail or meet with less than a stellar reception , of course, but that's how the market is supposed to work. The best will rise up and survive.
The industry is also somewhat unique in that products will sell over an extended period of time. They don't really expire as such, or go out of fashion. In fact, most games are at their best a year or two after their launch, with all the patch fixes and DLC.

Decent take. I can see that it is unique but once a game goes on sale it looses a lot of it's profitability and if it's a flop it's going to help very little but ease the pain. Games can indeed come back to life which is really unique but rare. Idk, I hope for the best but a wave of studios and publishers toppling is a real possibility mire so than in decades. 



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pokoko said:

You've failed to establish a problem. If there are too many studios for the market to support then a bunch of studios failing is how the market adjusts.

Tens of thousands of restaurants fail every single year and tens of thousands more will open.

You don't see that the industry is held up by those Pillars? Not many people gonna be buying hardware for indies, they buy for the big games. 



konnichiwa said:

Too many games, yeah, last year had almost 19k new releases, that means it had on an average week more games released than the N64 had in its lifetime crazy to think that way.

Also gamers tend to be heavy focused about AAA.'s failures and AA or indies winners. The number of indie games/studios failing every week is insane and so many closed down while nobody here can name one of the studios games.

Well, when you look at it like this, they wouldn't continue to release them if they weren't making money somehow. What I worry about is people's time is a finite thing and in economic boom times studios can rely on gamers to buy games just on a whim, probably boot it for an hour if at all and then move ontop the next game and do the same. Gamers are now being forced to become savy and impulse buying becomes a thing of the past and with the higher prices no more buying games unless they are actually going to be played. Publishers have raised their prices on the idea that gamers will buy anyway, I think they will be sorely disappointed if not out right hurt. 

Anyway, these problems are easy to course correct in current day. Maybe it'll just mean a redistribution of funds and wealth and the big companies are smart enough to reabsorb that wealth before disaster. 



There are only 5-6 AAA games released per year that I'm usually interested in. Most game reveals, I look at it and go meh.



LegitHyperbole said:
konnichiwa said:

Too many games, yeah, last year had almost 19k new releases, that means it had on an average week more games released than the N64 had in its lifetime crazy to think that way.

Also gamers tend to be heavy focused about AAA.'s failures and AA or indies winners. The number of indie games/studios failing every week is insane and so many closed down while nobody here can name one of the studios games.

Well, when you look at it like this, they wouldn't continue to release them if they weren't making money somehow. What I worry about is people's time is a finite thing and in economic boom times studios can rely on gamers to buy games just on a whim, probably boot it for an hour if at all and then move ontop the next game and do the same. Gamers are now being forced to become savy and impulse buying becomes a thing of the past and with the higher prices no more buying games unless they are actually going to be played. Publishers have raised their prices on the idea that gamers will buy anyway, I think they will be sorely disappointed if not out right hurt. 

Anyway, these problems are easy to course correct in current day. Maybe it'll just mean a redistribution of funds and wealth and the big companies are smart enough to reabsorb that wealth before disaster. 

Just wanted to point out that I meant steam had 19k releases, not accounting other stores like the smartphones ones but that is totally different






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konnichiwa said:
LegitHyperbole said:

Well, when you look at it like this, they wouldn't continue to release them if they weren't making money somehow. What I worry about is people's time is a finite thing and in economic boom times studios can rely on gamers to buy games just on a whim, probably boot it for an hour if at all and then move ontop the next game and do the same. Gamers are now being forced to become savy and impulse buying becomes a thing of the past and with the higher prices no more buying games unless they are actually going to be played. Publishers have raised their prices on the idea that gamers will buy anyway, I think they will be sorely disappointed if not out right hurt. 

Anyway, these problems are easy to course correct in current day. Maybe it'll just mean a redistribution of funds and wealth and the big companies are smart enough to reabsorb that wealth before disaster. 

Just wanted to point out that I meant steam had 19k releases, not accounting other stores like the smartphones ones but that is totally different

Good lord. 

However. If there are 3 billion gamers and 30,000 games that's 90,000 gamers per game. Even if it's one billion who ate actually actively gaming there's a lot of coin to go around. If there is 500 billion there is 1.6 million for each game. I know it doesn't get divided like this but my perspective on this matter is starting to change.



I can't remotely keep up with games releases for years now, so yeah, too much stuff.



Things are certainly not ideal currently with stuff like the layoffs but the massive amount of releases is only a good thing. Video games are still young compared to other mediums so that's just a normal and healthy part of it continuing to grow. We're still some time away from having major figures in their 70s and even 80s being heavily involved in making video games like how film has really old famous veterans still directing.



LegitHyperbole said:
firebush03 said:

Are you being legit? No hyperbole? (Part II.) I feel like 2023 discredits your thesis… there were five games to sell over 10mil copies (Hogwarts, TotK, BG3, SMWonder, SM2), console sales figures exceeded expectations (e.g., NSW outperformed their 15mil fiscal forecast by nearly 1.5mil), etc.

4 months ago would you have said Borderlands 4 and The Outer Worlds 2 will be lucky to break even? Things are different now, it's not 2023 anymore. 

Are those games lucky to break even though? I haven’t been following them but is there some sort of evidence that they are expected to underperform? And if so, what makes you think it’s because there are too many games releasing?



When the herd loses its way, the shepard must kill the bull that leads them astray.

Could anyone ever keep up with the game releases of any successful platform?

The PS2 had thousands of games, hundreds of solid games, and yet I only managed to play 200 give or take including crappy ones. No one is ever going to play every good game. The best consoles have a tie ratio of 10-17~. Per console unit, this is just 11-17 games sold, out of thousands available. But these numbers are more than enough to keep the industry strong all things considered. Unlike the PS2 days, we have multiple platforms with well over a 100 million active users each. This is without counting mobile phones.

There has never been a better time to make quality games, because there are more players across multiple popular platforms ready to spend a lot more than the average gamer of the old days. Naturally, this leads to a greater software output and sales but also a larger number of flops, because countless smaller companies will attempt to get a piece of the pie.

The most dominant home console of all time (PS2) had a tiny number of 10 million+ sellers. Competitors at that time couldn't dream of reaching 10 million in software. Fast forward and now the 10 million milestone is so regularly reached, with several games exceeding 30 million, and a few 70+ million. Even Devil May Cry and NieR Automata are 10 million sellers.