konnichiwa said:
LegitHyperbole said:
Well, when you look at it like this, they wouldn't continue to release them if they weren't making money somehow. What I worry about is people's time is a finite thing and in economic boom times studios can rely on gamers to buy games just on a whim, probably boot it for an hour if at all and then move ontop the next game and do the same. Gamers are now being forced to become savy and impulse buying becomes a thing of the past and with the higher prices no more buying games unless they are actually going to be played. Publishers have raised their prices on the idea that gamers will buy anyway, I think they will be sorely disappointed if not out right hurt. Anyway, these problems are easy to course correct in current day. Maybe it'll just mean a redistribution of funds and wealth and the big companies are smart enough to reabsorb that wealth before disaster. |
Just wanted to point out that I meant steam had 19k releases, not accounting other stores like the smartphones ones but that is totally different |
Good lord.
However. If there are 3 billion gamers and 30,000 games that's 90,000 gamers per game. Even if it's one billion who ate actually actively gaming there's a lot of coin to go around. If there is 500 billion there is 1.6 million for each game. I know it doesn't get divided like this but my perspective on this matter is starting to change.